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Freeetsa on Twitter
Freeetsa on Twitter
this might be my replacement for the j.d framekill this patch. There's a microdelay, but this might be as close to autotimed as we'll get rn—more consistent than 66 66 j.s?some other i-no players might also like this setup for another reason hmm :InoPlease: #GGST_IN #GGST pic.twitter.com/ILVC4LfTeU— Freeetsa (@Freeetsa) July 2, 2022
mario050987·t.co·
Freeetsa on Twitter
らすかる@イノディスコ on Twitter
らすかる@イノディスコ on Twitter
ソル詐欺飛び&パニッシュ詰め合わせ4種①セメタリ ノーゲージ暗転返しw②ヴォルカ 高火力パニッシュ③5K 潰しパニッシュ④バクステパニッシュ①は詐欺飛びしてないですが、やると発生潰せることを知りましたwこれは強いなぁ・・・#GGST_In pic.twitter.com/oVmgQQcNVB— らすかる@イノディスコ (@MorganHeartland) January 6, 2022
mario050987·twitter.com·
らすかる@イノディスコ on Twitter
GGST I-No Safejump Analysis part 2
GGST I-No Safejump Analysis part 2
Song used: https://youtu.be/4vq9yGrOGvU Safejump notation: 9j.S 66j.S 66j.P IAD j.S 66AT 66j.S There's of course more that I didn't show, but you can use your head to categorise them as you see fit. These are the 3 that I use mainly. I didn't go through OTG safejumps in the corner because they're like type 1 safejumps and don't work at higher scaling, but honestly I didn't really look into it since I now only use 66AT 66j.S because AAAAA it's so good. They work off throw though, which is cool. Big thanks to https://twitter.com/DrTobogganM for discovering all of this, the only thing I did was put all of this information in a video.
Shiroyami·youtube.com·
GGST I-No Safejump Analysis part 2