NEW I-NO SAUCE, corner to corner 6hs counter hit combo #GGST #GGST_INhttps://t.co/o0l0kYUGtW pic.twitter.com/VBgkwdAmzp— Tsuki (@OnlineTsuki) June 13, 2022
CH H Stroke now combos into megalomania without needing frc #GGST #GGST_IN #PS4sharehttps://t.co/BxIYLBGK5E pic.twitter.com/q8w7BumBru— TRASH LEVIATHAN (@TrashLeviathan) June 10, 2022
#GGST_IN 5S recovery change makes hover after 5S more useful - and allows for a combo from 5S frame trap pic.twitter.com/fxYpg12mLX— Diaphone (@Diaphone_) June 10, 2022
6HS Punish for late jump-in attempts in the corner. Haven't tested this out as much with earlier jump-ins but I can assume it may not go as well.#GGST_IN pic.twitter.com/0nzJ4angCK— Q (@QuartzEye) April 8, 2022
Last combo is the hardest but most rewarding, does a significant amount more.
Doesn't work on Chipp, Zato, And HC from my tests but I could just be bad
combining https://twitter.com/drtobogganm 's safe jump to get close enough to use Unluckythirteen#4926's throw OS setup after an extended combo midscreen.
With the original 6h CH combo I had some trouble getting the initial HCL after the 6h CH, but with this combo it should be completely auto-timed, which makes it a bit easier to do for me at least.