I-no

I-no

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けーの on Twitter
けーの on Twitter
中央JS崩しから50%壁割り。175ダメ。パーツが悪いのか今一ダメージが伸びない。 #イノ #GGSThttps://t.co/elIUoxW1x0 pic.twitter.com/0P7V6oJ3Cw— けーの (@keenochannel) June 8, 2021
mario050987·twitter.com·
けーの on Twitter
sanagi on Twitter
sanagi on Twitter
イノ中央パリン2パターン最初のは最後ケミ3回できてカッコいい。こっちのほうが減る2つ目は簡単。どっちのほうが運ぶかは夜調べるけど、たぶん2つ目かなあ#GGST_IN pic.twitter.com/jpWZQX43pU— sanagi (@sanagi_5121) June 8, 2021
mario050987·twitter.com·
sanagi on Twitter
Guilty Gear -Strive-_20210608082613
Guilty Gear -Strive-_20210608082613
I-no, more focus on combo routes from 6HS / CH 6HS starter 0:00 combo routes with 214K juggle, never used this move beside zooning on beta, i think they buffed this but nerfed 236S/HS to balance it off, its good now to pick again opponents 1:39 hcbfS used as set up, it can work but is mostly for fun 2:00 Leo and other characters with dp can get out depending on the dp trajectory 2:10 oki 214P is safer in this case 2:18 combo routes on a character that can be use cS or 6HS after 6HS 236HS 3:17 some routes on Chipp, this works on everyone depending on the follow up after 6HS 236HS 3:56 some routes on Pot. Leo, Nagu and Pot fall quicker then other characters on the ground which makes it harder to pick them up on I-no routes 4:48 Pot as well as other characters can beat j236HS of I-no, so j236K/S are more safe overall in this case 5:15 I-no 2K 6HS 236S is not bad since it push at the right distance, same applies to 5K/cS 6HS 236S https://store.playstation.com/#!/tid=CUSA00572_00
mario050987·youtube.com·
Guilty Gear -Strive-_20210608082613