I-no

I-no

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SwimCheesy on Twitter
SwimCheesy on Twitter
Found a way to optimize the mash corner bait. Like bruh, don't let these fools be mashin on you when you're in the air! Bait em!@zDamascus hope you and all us I-no mains can put this to good use!#GGST_IN pic.twitter.com/QTJpw56K0G— SwimCheesy (@SwimCheesy) June 18, 2021
mario050987·twitter.com·
SwimCheesy on Twitter
The Commentary Dandy on Twitter
The Commentary Dandy on Twitter
Maximize your cheapness with I-no's IOH options off of j.S when you have 50% meter and use BRC. Options when the j.S hits are included as well...Guilty Gear Strive: I-no Instant Overhead Options https://t.co/V32NUPpEiy #GGST #GGST_IN— The Commentary Dandy (@mynus_jp) June 18, 2021
mario050987·twitter.com·
The Commentary Dandy on Twitter
Sea Leaf Dojo on Twitter
Sea Leaf Dojo on Twitter
Not sure if it's the drift RC or I-No's jD hitting differently but damage is slightly higher when you vertically drift. As an added bonus, opponents get knocked higher too so you get more combo possibilities. #GGST_IN #GGST_INO #GGST pic.twitter.com/2V5zWlPVMJ— Sea Leaf Dojo (@SeaLeafDojo) June 18, 2021
mario050987·twitter.com·
Sea Leaf Dojo on Twitter
Joey on Twitter
Joey on Twitter
using blue RC to bait DP and get a free Dust punish. (If you have the second bar, can also do cmg super). oh and this Dust punish may be universal. Tried it on may, chipp, and nago so far and seems to be consistent #GGST_IN pic.twitter.com/LnV5BLsbR6— Joey (@Joey_FGC) June 18, 2021
mario050987·twitter.com·
Joey on Twitter
I-no 101 | Strategy, Combos, Overview and Pros/Cons | Guilty Gear Strive Guide
I-no 101 | Strategy, Combos, Overview and Pros/Cons | Guilty Gear Strive Guide
COMBO LIST, UPDATES TO GUIDE AND TMESTAMPS BELOW. I-no is an aggressive rushdown character with plenty of options to keep up the pace of the match. I hope you enjoy playing I-no as much as I do. Any questions, please leave in the comments or stop by my Twitch (https://www.twitch.tv/diaphone_) WATCH THE STAGGER VIDEO IF YOU HAVENT TO UNDERSTAND HOW STROKE WORKS BETTER: https://www.youtube.com/watch?v=TEEGOuHPujM&t=1s 00:00 Intro 00:36 Overview (Pros/Cons) 06:21 Normals ------ 06:25 5P ------ 06:33 2P ------ 07:11 6P ------ 08:33 5K ------ 08:47 2K ------ 09:35 2P ------ 10:03 f.S ------ 10:16 c.S ------ 11:24 2S ------ 12:09 5HS ------ 12:18 2HS ------ 13:04 6HS ------ 14:21 5D ------ 14:58 j.P ------ 15:07 j.K and j.S ------ 15:57 j.H ------ 16:30 j.D 17:34 Specials ------ 17:37 Chemical love (214K) ------ 18:57 Antidepressant scale (214P) ------ 20:44 Stroke the big tree (236S/HS) ------ 24:24 Sultry performance (j.236K/S/HS) ------------ 27:59 Supers ---------------- 28:01 Megalomania (632146HS) ---------------- 30:10 Ultimate fortissimo (632146S) 31:17 Combos ------ 31:34 bnbs ------ 33:04 On counter hit ------ 35:03 Corner combos ------ 37:25 RC combos 38:11 Summary / Gameplan 40:39 Outro Combo listing: Combos: J.k 2K 2D Note 2p 2p 6P 236s/214k Empty Jump - 2k 6HS 236HS 236HS (CH) microwalk 6H 236HS (IAD j.H) 236HS IAD j.s 6HS 236HS 236HS non-ch: 2HS 236s/214k 236HS microwalk - 6HS 236S(CH)2HS 236s/214k 5H/2H/6HS (1 Hit), 2S, 5S (CH) 236HS 5s 236S 6P 236HS 2D xx Note S stroke fast RC 5s 6HS xx H stroke Corner: Side Switch combo: https://twitter.com/Mr_Malware/status/1402780775129485314?s=20 2k 236HS 214K tk j.236HS (cancel) j.s 5s (wall break ender) (Dust if wall breaks on ground, charged divekick if in air) 5s 236S 66RC 66 5s j.d xx H divekick, Cancel j.s xx s divekick Works near corner too J.d 236HS j.ppp 6HS - Wall Break (Will add more when I can) Edited by Caste - https://www.youtube.com/user/6casteha... Twitter: https://twitter.com/CasteHappy My goal is to grow a positive community with a focus at improving at fighting games If this is something that resonates with you - please consider following me on my social media links: ⭐⭐Follow me on Twitter: https://www.twitter.com/diaphone_ ⭐⭐Follow on Twitch: https://www.twitch.tv/diaphone_ ⭐⭐Join the Discord: https://discord.gg/XBKyePN I appreciate the viewership, if there is anything you would like to see, please let me know down in the comments below. #diaphone #axl #tutorial
mario050987·youtube.com·
I-no 101 | Strategy, Combos, Overview and Pros/Cons | Guilty Gear Strive Guide
イノ 動画bot on Twitter
イノ 動画bot on Twitter
#PS4shareZRさんに教えてもろたんやけど一部キャラは暴れ(暴れ潰し?)6HS>HS大木>立ちKって繋がるらしいそこから画面7割くらい運べて割れてカッコいいコンボ中央付近なら確実に割れるやろから狙ってみたいなhttps://t.co/8V1lSMcgG6 pic.twitter.com/maBTlGC45o— イノ 動画bot (@bot19688222) June 18, 2021
mario050987·twitter.com·
イノ 動画bot on Twitter
Diaphone on Twitter
Diaphone on Twitter
I-no 101 guide is up! Complete guide covering combos, strategy, overview and pros/cons. I went pretty in-depth with the information on this one, she has a lot to learn 😅. Timestamps and liberal editing came in clutch. #GGST_IN #GGSThttps://t.co/XEBz5sIJ4X pic.twitter.com/UqwjrwuIUL— Diaphone (@Diaphone_) June 18, 2021
mario050987·twitter.com·
Diaphone on Twitter
RKS | Metabee on Twitter
RKS | Metabee on Twitter
Como ya sabéis, en GG Strive existe la opción de mantener la palanca hacia adelante para escapar antes de que te quedes clavado en el muro y así evitar que en algunas situaciones se rompa, pero con un bait y un espaciado correcto, se puede hacer un agarre para castigar #GGST_IN pic.twitter.com/Bl5ATWSIVS— RKS | Metabee (@MetabeeFGC) June 18, 2021
mario050987·twitter.com·
RKS | Metabee on Twitter
ちにちに@FF14 Masamune on Twitter
ちにちに@FF14 Masamune on Twitter
ノーゲージなのに減りすぎワロタwいやまあ初段をどうやって当てるのかはまったくわからんが( 白目)#GGST #キルティギアストライブ #PS4sharehttps://t.co/YZcIEnNL1q pic.twitter.com/FEOgipeFAM— ちにちに@FF14 Masamune (@tinitarou) June 18, 2021
mario050987·twitter.com·
ちにちに@FF14 Masamune on Twitter
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Neireau — Today at 10:32 AM c.S, f.S, 236S, RRC, (jump forward) j.S, j.HS, j.236HS~HS, j.S > j.236[S] This is relatively easy and breaks the wall for roughly 180 damage. If you do two normals before the (grounded) 236S the j.S after hopping out j.236HS~HS will wallspalt and you can break it with the (charged) j.236[S] Say you convert from f.S (thus not getting in two hits) you cannot charge the final dive as that will be the wallsplat. Any button afterwards breaks the wall regardless. Instead of immediately jumping after the RRC you can also jump cancel c.S for a little extra damage. Obviously none of this is optimal but again it’s supposed to be an easy combo, the hardest thing is probably hopping the third hit of j.236HS and connecting j.S afterwards but since that sequence is actually pretty useful in the long run it’s a good practice combo I guess(edited)
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Chip Damage Kiefer on Twitter
Chip Damage Kiefer on Twitter
Saw @Daru_ino do this mixup on stream, hadn't seen it before. Note that the crossup j.K hits so deep that you can link to 6H without needing the extra hitstun from a crouching opponent. #GGST_IN pic.twitter.com/xJ43kW8tPw— Chip Damage Kiefer (@ChpDmg_Kiefer) June 18, 2021
mario050987·twitter.com·
Chip Damage Kiefer on Twitter