Jack-O

Jack-O

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Sue Lee 🔞 on Twitter
Sue Lee 🔞 on Twitter
#GGST_JC Here's a very good oki after 2K > 2D > 236P setup (close range). There are olenty of routes and possibilities with this including and not limited to, tick throws, double cross-ups, blah blah blah blah... pic.twitter.com/f86EKNDcUX— Sue Lee 🔞 (@Sueddaht_L) September 25, 2021
mario050987·twitter.com·
Sue Lee 🔞 on Twitter
ややっこ on Twitter
ややっこ on Twitter
ジャックオー青RCで相手の空振り取ったとき用コンボ多分既出ネタ?#GGST #GGST_JC #PS4sharehttps://t.co/mTLl8JfPUW pic.twitter.com/itqtKecEYT— ややっこ (@utatanekujira) September 26, 2021
mario050987·twitter.com·
ややっこ on Twitter
Walnut on Twitter
Walnut on Twitter
On X+1F Supers, any projectile/summon owned by the one supering gain additional frames of move BEFORE the 1F startup, while their opponent's projectiles and character are frozen until the first active frame of the super. (Example below:) #ggst #GGST_JC— Walnut (@Walnut356) September 25, 2021
mario050987·twitter.com·
Walnut on Twitter
Dry-Ace on Twitter
Dry-Ace on Twitter
昇りJP不可:MA,JI,IN,JC下りJS不可:SO,CH,AN■利点1.JS対応には1ゲージで2D締め可能2.1により端で割らずに済む■問題点1.そもそも表裏で良い2.JS非対応には2ゲージ使ってまで利点がない3.テンプレですら難しい#GGST_JC pic.twitter.com/KQWmnWVCsO— Dry-Ace (@Simapan11) September 25, 2021
mario050987·twitter.com·
Dry-Ace on Twitter
ややっこ on Twitter
ややっこ on Twitter
ジャックオー画面端ゲージ50%鯖持ち上げ空キャンなしサッカーループダメージはFEDで壁割りしたほうが高いですがゲージ100%あった場合は激励状態で端攻め#GGST #GGST_JC #PS4share pic.twitter.com/3fyo9kBN3I— ややっこ (@utatanekujira) September 25, 2021
mario050987·twitter.com·
ややっこ on Twitter
CRJ Poco on Twitter
CRJ Poco on Twitter
I don't know all the moves this is relevant for yet, but it does include Mortobato. Don't waste your tension if it's going to hit a goon! I haven't been able to get delayed FED cancels to work here either. pic.twitter.com/BvMe6xwhMy— CRJ Poco (@PocoQuinn) September 24, 2021
mario050987·twitter.com·
CRJ Poco on Twitter
ややっこ on Twitter
ややっこ on Twitter
壁が遠い場合これで壁割りいけますこの連係わりとありかも?#GGST #GGST_JC #PS4sharehttps://t.co/mTLl8JfPUW pic.twitter.com/Mp59EmgDGi— ややっこ (@utatanekujira) September 24, 2021
mario050987·twitter.com·
ややっこ on Twitter
ややっこ on Twitter
ややっこ on Twitter
ジャックオー多分既出ネタ距離限定で近S通常ヒットから鯖持ち上げ空キャンセルなしでサッカーループ壁割りしなかった場合も強そう#GGST #GGST_JC #PS4sharehttps://t.co/mTLl8JfPUW pic.twitter.com/09yaPZ39ti— ややっこ (@utatanekujira) September 24, 2021
mario050987·twitter.com·
ややっこ on Twitter
ややっこ on Twitter
ややっこ on Twitter
ジャックオー鯖召喚前投げより展開早くした方がよさげ?この辺手癖にしていきたい#GGST #GGST_JC #PS4sharehttps://t.co/mTLl8JfPUW pic.twitter.com/Bo6kdBQKZ2— ややっこ (@utatanekujira) September 23, 2021
mario050987·twitter.com·
ややっこ on Twitter
JACK-O COMBO GUIDE | GUILTY GEAR STRIVE
JACK-O COMBO GUIDE | GUILTY GEAR STRIVE
Yo ningens what's good today I'll be going over a combo guide for Jack-o. If you enjoy this video make sure to leave a like to let me know you want to see more, comment to let me know what you thought, and if you're new subscribe. #Jacko #GuiltyGearStrive #JackoGuide
mario050987·youtube.com·
JACK-O COMBO GUIDE | GUILTY GEAR STRIVE
Jack-O' Hitbox Reference (Strive Ver.1.09)
Jack-O' Hitbox Reference (Strive Ver.1.09)
EXPAND THE DESCRIPTION TO SEE EVERYTHING. --------------------------------------- You can view this video frame-by-frame. Pause the video and use the " , " (Comma) and " . " (Period) keys on your keyboard to step one frame back, and one frame forward. --------------------------------------- Big shoutouts and thanks to Altimor for making awesome and useful fighting game mods, and to members from the Unreal Anime Mods discord for updating Altimor's hitbox viewer to work with Strive Version 1.09. The hitbox viewing tool used for this video can be found here: https://github.com/AltimorTASDK/strivehitboxes/releases You can find the Unreal Anime Mods discord here: https://discord.gg/tgFrebr --------------------------------------- This video was created using Guilty Gear Strive version 1.09. --------------------------------------- Full cast Playlist: https://youtube.com/playlist?list=PLOB5pqRlfTfOd1VxH56DmnFGSLwv6w2vq --------------------------------------- -Box Color Key- Green: Hurtbox Cyan: Hurtbox (Counterhit state) Red: Hitbox Purple: Throwbox Yellow: Pushbox TIMESTAMPS: IDLE - 00:03 CROUCH - 00:09 JUMP - 00:17 BACK DASH - 00:32 FORWARD DASH - 00:34 AIR DASH BACK - 00:40 AIR DASH FORWARD - 00:44 5P - 00:49 2P - 00:52 j.P - 00:54 Command Normal 1 ( 6P ) - 00:59 5K - 01:01 2K - 01:04 j.K - 01:08 c.S - 01:12 f.S - 01:18 2S - 01:22 j.S - 01:27 5H - 01:32 2H - 01:39 j.H - 01:44 Command Normal 2 ( 6H ) - 01:51 5D - 01:56 2D - 02:00 j.D - 02:06 Normal Throw - 02:12 Air Throw - 02:23 Burst - 02:36 Summon Servant (236P (Hold OK)) - 02:45 Holding Stance - 03:01 Holding Stance Jump - 03:06 Holding Stance Back Dash - 03:20 Holding Stance Forward Dash - 03:24 Holding Stance Air Dash Back - 03:28 Holding Stance Air Dash Forward - 03:33 Pick Up Servant (2P Near Servant) - 03:37 Throw Servant (6P or 6+Any Attack Button While Holding Servant (Air OK)) - 03:40 Release Servant (5D While Holding Servant (Air OK)) - 03:47 Recover (214P or 5P While Holding Servant (Air OK)) - 03:52 Attack Command (214K or 5K While Holding Servant (Air OK)) - 04:00 Defend Command (214S or 5S While Holding Servant (Air OK)) - 04:08 Countdown (214H or 5H While Holding Servant (Air OK)) - 04:17 Servant Shoot (236K (Air OK)) - 04:39 Forever Elysion Driver (632146P) - 04:46 Cheer Servant On (236236S or 236236H) - 05:16 SERVANT INTERACTIONS Servant Shoot (236K (Air OK)) - 05:31 Throw Servant (6P or 6+Any Attack Button While Holding Servant (Air OK)) - 05:38 5P - 05:41 2P - 05:42 6P -05:44 j.P - 05:45 5K - 05:47 2K - 05:49 j.K - 05:51 c.S - 05:54 5S - 05:57 2S - 05:58 j.S - 06:00 5H - 06:03 2H - 06:06 j.H (front) - 06:09 j.H (Rear) - 06:11 6H(1) - 06:14 6H(2) - 06:16 5D - 06:19 2D - 06:21 j.D - 06:25 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Patreon - https://patreon.com/NeverKnowsBest00 Twitter - https://twitter.com/NvrKnwsBst00 Twitch - https://twitch.tv/neverknowsbest00 Discord - https://discord.gg/CQQ4S8Q
mario050987·youtube.com·
Jack-O' Hitbox Reference (Strive Ver.1.09)