Found 89 bookmarks
Newest
(corner) j.P (AA) - j.H - (land) [5H - [4]6H]x2 - 2S - 5H - [4]6H - WS 6[H]
(corner) j.P (AA) - j.H - (land) [5H - [4]6H]x2 - 2S - 5H - [4]6H - WS 6[H]
Optimal (there are 6H shennanigans but this is more consistent) aerial or IAD catch in the corner. You can sneak a c.S after landing if the j.H connected lower to the ground. j.P has to be done as soon as posible or the j.H will not come out. 632146H ended does 246 damage. Combo gains 37 tension.
mario050987·youtube.com·
(corner) j.P (AA) - j.H - (land) [5H - [4]6H]x2 - 2S - 5H - [4]6H - WS 6[H]
アサヅキ@⚡️🐬 on Twitter
アサヅキ@⚡️🐬 on Twitter
メイ起き攻めNSガードさせてからの択、暴れ潰し。脳死でボタン擦ってる相手は死ぬ。事前に起き攻めNSから当て投げしておくと決まりやすい。対の択はバクステ狩で6HSをちょい溜めと、固まる相手へのダッシュ投げ。#GGST_MA pic.twitter.com/C1E3dQj8ah— アサヅキ@⚡️🐬 (@asazukido) December 1, 2021
mario050987·twitter.com·
アサヅキ@⚡️🐬 on Twitter