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ZermsAlt on Twitter
ZermsAlt on Twitter
Might of found a command grab setup that beats wake up DP on Leo with may. After forward throw wiff 6P, and command grab afterwards. It looks like it works consistently #GGST_MA pic.twitter.com/GYeggymX5i— ZermsAlt (@ZermsAlt) July 27, 2021
mario050987·twitter.com·
ZermsAlt on Twitter
えふて on Twitter
えふて on Twitter
画面端の投げ>前ジャンプでメイ+7F。ここからは着地下段と空バクダJHSの中下択の他、着地近SとHS縦が強そう。説明は次に#GGST_MA #PS5Share, #GUILTYGEARSTRIVE pic.twitter.com/KERMwgHSmt— えふて (@efttake) July 26, 2021
mario050987·twitter.com·
えふて on Twitter
Slash on Twitter
Slash on Twitter
You can't burst may after she hits you with C.S > 2HS unless u read HS dolphins correctly which is very hard #GGST_MAAlso on first replay where may got hit by burst after landing HS dolphin hit u can see her moving forward which she could've blocked pic.twitter.com/v7VPkttrI1— Slash (@SlashoSlash) July 24, 2021
mario050987·twitter.com·
Slash on Twitter
GGST May - Combo and Oki Guide
GGST May - Combo and Oki Guide
An introductory guide on the most common Combo and Oki route's I use in my matches. The reasoning behind the combos choices are explained. Other combos I use were were omitted due to being situational or more weight dependent. Rooflemonger's combo guide is a good starting point for additional routes: https://www.youtube.com/watch?v=ql2yEob8OMo
mario050987·youtube.com·
GGST May - Combo and Oki Guide
ごちゃ on Twitter
ごちゃ on Twitter
メイの近Sカウンターした時なにしたらいいんだ...こんなんでええんか...?#PS5Share, #GUILTYGEARSTRIVE ,#GGST_MA pic.twitter.com/gCRYBAJw75— ごちゃ (@gotiya0901) July 22, 2021
mario050987·twitter.com·
ごちゃ on Twitter
やましょう on Twitter
やましょう on Twitter
端で密着されたら暴れ・リバサからゴリッと減らすパーツ変えたら中央からもいけるよ(ゲージ100%)#GGST_MAhttps://t.co/g69y9mH8kt pic.twitter.com/ojt0KCcqWl— やましょう (@asazukido) July 22, 2021
mario050987·twitter.com·
やましょう on Twitter