May Touch Of Death combo against Chipp. Requires full meter, but no counter hit is necessary. A little too precise to be practical, and there are much easier variations of the same combo, but I think this is cool anyway. #PS5Share #GuiltyGearStrive #GGST_MA pic.twitter.com/VqQ0e4ZkC2— David (@FourFaceButtons) October 16, 2021
#PS5Share, #GuiltyGearStrive #GGST_MA huge corner combos are now possible, theres more room for damage pic.twitter.com/0RiSy6J06w— Dafti (@Cpt_Dafti) October 15, 2021
not listed in the patch notes anywhere but i feel like may's dolphins became harder to wallbreak with, allowing her to get huge combo extensions even without her other new buffs. this is just basic dolphin loops and it does 279 now #GGST_MA pic.twitter.com/Uf6wH7PlBq— leo schue (@armoredrobot) October 15, 2021
highest damage May corner BNB off of c.S leaves Chipp at yellow life meterless, almost dead with meter. shown on Ky for exact damage and on Chipp cause lol. combo recipe for inputs #GGST #GGST_MA pic.twitter.com/XhwkpdlBMX— betty dotsugeki 🐬🧹 (@bettyd0ts) October 15, 2021
#GGST_MA Frametrap off of C.S > 6HS. 6HS seems a little too good lol pic.twitter.com/PgjAFo5ODv— (Carcass Raid Waitroom) Gears (Doug) (@giasekando26) October 15, 2021
#GGST_MA Corner Frametrap with Yamada San. credits to @novriltataki for the idea pic.twitter.com/QQTc1LDD6o— (Carcass Raid Waitroom) Gears (Doug) (@giasekando26) October 15, 2021
Some concepts and example combos for May on the new patch
0:00 Counter hit 6H
0:30 Air-to-air conversions
2:08 Jump dust fuzzy
2:42 2D corner conversions
3:05 Normal throw and air throw
3:43 Overhead kiss
5:09 6P frametrap and anti-air conversions
5:43 c.S anti-air
Using dolphin as a frame trap is far more scary now due to the nerf on dolphin itself. #GGST_MA pic.twitter.com/KGmgSFKL31— TempestNYC (@Tempest_NYC) October 15, 2021
Just trying to put together these new changes #GGST_MA #PS5Share, #GuiltyGearStrive pic.twitter.com/wE096h8TdL— Slump_FGC (@LordSlumpington) October 15, 2021