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Every May combo you'll ever need to know | Guilty Gear Strive
Every May combo you'll ever need to know | Guilty Gear Strive
CHECK OUT THE DISCORD: https://discord.gg/wcq4PUwc I made a quick vid outlining all of the combos you have available to you as May in Guilty Gear Strive. Hope you enjoy it! 0:00 DISCORD PRESIDES SOCIETY 0:04 5P/2P Combos 0:16 2K/2D Combos 0:34 5K Combos 0:42 fS and 2S Combos 0:55 cS Combos 1:12 5H Combos 1:22 2H Combos 1:38 6H Combos 1:58 S Dolphin Combos 2:04 HS Dolphin Combos 2:07 Up Dolphin Combos 2:22 OHK Combos 2:42 6K Combos 2:48 Dust Combos 3:01 THANKS FOR WATCHING
mario050987·youtube.com·
Every May combo you'll ever need to know | Guilty Gear Strive
7 Must Know May Combos for Guilty Gear Strive - Patch 1.10
7 Must Know May Combos for Guilty Gear Strive - Patch 1.10
I don't what I was thinking May still Runs Guilty Gear Strive. I've never been able to walk up to opponent and ask them "how would you like to Lose Half your Health, strike or throw?" In so many spots. You can't take the Grab and you def can't take hit I guess just don't get hit? Looks like we need a Counter Guide for May ASAP. May mains, be gentle. 🤝🏾🙏🏾❤ BGM - Guilty Gear XX OST - Blue Water Blue Skies Hours of Content for Fighting Game Enthusiast ► https://www.patreon.com/KairosFGC Catch us Live Here on the YT Channel ► Every Mon, Wed, Friday 1PM CST Subscribe for more!! ► http://www.youtube.com/c/KairosFGC Discord ► https://discord.gg/A8Bqc9ayqx Twitter tech ► https://twitter.com/KairosFGC Input Notation: (Assuming Player 1 Side) ↖️⬆️↗️ 7 8 9 ⬅️🚹➡️ = 4 5 6 ↙️⬇️↘️ 1 2 3 FD = Forward Dash P = Punch K = Kick CS = Close Slash FS = Far Slash HS = Heavy Slash D = Dust J = Jumping Jc. = Jump Cancel CH = Counter Hit RRC = Red Roman Cancel PRC = Purple Roman Cancel ~ = pressing the second input immediately after the first. *Inputting Up (8), Down (2), Left (4), or Right (6) Twice before the Roman Cancel will move your character during the RC. We call this Roman Cancel Drifting. It'll be written as: 66RRC (This would be a Red RC drift Forward) Combo Notation: Midscreen Counter Hit Combo CH 2S, [2]HS, 8HS, FD, JHS, 5K, 6HS, [4]6S, [ ] = Hold, - 214 K Afterwards to apply safe pressure after knockdown Midscreen Counter Hit 2D combo CH 2D, [2]8HS, FD, 2S, [4]HS, 6HS, 5K, 6H, [4]6S, 6HS, - Condition players to mash with 5k Dash cancel grab, 5k, 6k Overhead, and 2k Staggers. Midscreen Counter Hit Js COmbo CH JS, FD, CS, JcJS, JD, FD, JHS, CS, [4]HS, 6HS, 5HS, 6HS, - Make JS your goto air to air. The corner carry off counter hit is NUTS! Near/In Corner Counter Hit HS Horizontal Dolphin CH [4]6HS , FD, 623K, [4]HS, 6HS, [4]HS, [4]HS, 6HS, 6HS Corner Counter Hit Crouch Slash Combo CH 2S, [2]HS, 8HS, [4]HS, 6HS, [4]HS, 6HS, 6[HS] Midscreen Counter Hit 5HS Combo 5HS, [4]6HS, 5K, 3K, 66RRC, [4]HS, 6HS, [4]HS, 6HS, - [1]HS, 6HS at the end instead for wallbreak - 2S, 5HS naturally frametraps any mashing - 214 K Afterwards to apply safe pressure after knockdown Midscreen Counter hit 6hs Combo 6HS, FD, CS, [2]HS, 8HS, FD, JHS, 5K, 6HS, 236 236S - CS, 6HS, Naturally frametraps any mashing Catch us Live Here on the YT Channel ► Every Mon, Wed, Friday 1PM CST Subscribe for more!! ► http://www.youtube.com/c/KairosFGC Discord ► https://discord.gg/A8Bqc9ayqx Twitter tech ► https://twitter.com/KairosFGC The Guilty Gear Strive Patch 1.10 changes altered a lot of routes but kept a lot of things the same so think of this as a addition to 5 Must know Combos more than anything. As I uncover more Changes in the October Patch I'll be sure to include more combos for the rest of the ggstrive characters as well. If you want the patch notes Review, analysis, and comparisons here vid where I cover it all : https://youtu.be/MXshbPzbylY #GuiltyGear #GuiltyGearStrive #Maycombos
mario050987·youtube.com·
7 Must Know May Combos for Guilty Gear Strive - Patch 1.10
『水瀬you』🏴‍☠️❤🎪☄ on Twitter
『水瀬you』🏴‍☠️❤🎪☄ on Twitter
HSや遠Sにはしっかり横イルカを仕込もう HS(ch)→HS横イルカ→五所川原 HS(ch)は通常ヒットの感覚より遅らせないとイルカが出ない。横イルカ後の五所川原は着地前に半回転させて着地でHSを入力するイメージ #PS5Share, #GUILTYGEARSTRIVE #GGST_MA pic.twitter.com/K1NEhhUqwu— 『水瀬you』🏴‍☠️❤🎪☄ (@mizuse_you) November 9, 2021
mario050987·twitter.com·
『水瀬you』🏴‍☠️❤🎪☄ on Twitter
アサヅキ on Twitter
アサヅキ on Twitter
昨日のビート表示の件、入力遅いだけでした。喰らい中にガード入力してたらガード間に合うけど、そうでなければコンボ継続というのがあるんですね。喰らい硬直中にガード入力で硬直減らせる時間があるってこと?#GGST_MA #GGST pic.twitter.com/dTBsfn2scE— アサヅキ (@asazukido) November 9, 2021
mario050987·twitter.com·
アサヅキ on Twitter
May still has setplay in Strive...
May still has setplay in Strive...
Subscribe for more may stuff in the future! I made a longer video talking about the OS and safe jumps with more example and explanations here https://youtu.be/9xLFtNmCZvo For terminology not explained reference fgc glossary https://glossary.infil.net/
mario050987·youtube.com·
May still has setplay in Strive...