Potemkin

Potemkin

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Garuda Impacto
Garuda Impacto
Sheet1 GARUDA IMPACTO Active on: 28,Active frames: 11,Recovery: 24,On block: +19 Normal Garuda Impact => Garuda Impact Potemkin,Startup 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17 Opponent Average Meaty Garuda Impact => Garuda Impact Potemkin,Startup 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17 Opponent
mario050987·docs.google.com·
Garuda Impacto
Potemkin block string sequence off 2k, 2d
Potemkin block string sequence off 2k, 2d
HI! Sorry i've been gone for a long time, mostly because I had army commitments that came first. HOWEVER here is a blockstring I think y'all can find usefull. Lemmie describe how this rolls: So this sequence is a very common knockdown (HFB = Hammerfall break) (BRC = Blue Roman Cancel) (PRCFC = Pink Roman Cancel - Fast Cancel) (PB = Potemkin Buster) - 2k 2d into a HFB, which sets up a meaty garuda - Kara garuda to cover the excess ground, while also being a block string from the meaty garuda - BRC into 5k xx garuda, which due to slowdown becomes a true 50/50 mixup as it can combo inside slowdown. The other side of the mix being uncharged dust - Another garuda, but cancel the startup into PRCFC PB, hopefully catching them blocking, as it can look like the slowdown makes this fake garuda seem like another blockstring garuda too - 6K into garuda after PB, making this garuda ALSO hit meaty and be DP safe - due to being meaty, this garuda too is a blockstring with the additional +frames - finally, 6HS as a button/reversal catcher, which will wallsplat if it happens to connect, letting you follow up with hammerfall for a wallbreak Things to consider with this sequence - every garuda that isn't guaranteed on block here is DP safe - at any stage during this the opponent can take at the LEAST 220 damage if the appropriate combo is done well. I've had damage numbers upwards of 300~ during this sequence - You can see that the opponent only got hit by a 2k, a PB, and a 6K and nearly died, this is bullshit blazing damage - This was from midscreen - After every garuda, the opponent CANNOT burst or YRC, they have to FD to avoid chip - IF they use FD to block all of this, this will take about 1/2 of their bar to block. However the string can be changed to incorporate more buttons and hits to chew through FD better too - if you use the uncharged dust route, its 5D, C.S, 2S, 2D xx heat knuckle, and does 181-ish damage(edited) Any feedback is greatly appreciated, I'll try to make more content like this if you all liked this one
mario050987·youtube.com·
Potemkin block string sequence off 2k, 2d