†聖天使猫姫† on Twitter
#GGST_RA #FRC pic.twitter.com/zMLB5ytAUR— †聖天使猫姫† (@D0wnwhyper) January 26, 2022
alice on Twitter
逆端まで運ぶコンボダウロ使わない版(対軽量級)青RCを使ってます#GGST_RA #ラムレザル pic.twitter.com/dQkXuCPebv— alice (@ym18451410) January 22, 2022
alice on Twitter
2H(ch)>214P>2H>236S>66>5K>214P>214P>66BRC>5K>214P>5K>214P>214P>214P>236H pic.twitter.com/wYtgqdDvho— alice (@ym18451410) January 22, 2022
ダイジ on Twitter
どうしても壁割りしたくない人向けのネタコンボです。#GGST_RAhttps://t.co/tSpGiQiLVw pic.twitter.com/bbqbKcPBd8— ダイジ (@1_daiji) January 20, 2022
†聖天使猫姫† on Twitter
#GGST_RA #FRC pic.twitter.com/qAfp5bi8bS— †聖天使猫姫† (@D0wnwhyper) December 24, 2021
[GUILTY GEAR: STRIVE] How to: Ramlethal fuzzy overhead from drift BRC EASY
https://www.twitch.tv/nagaiyen
https://twitter.com/nagaiyenCAT
c.S, dash-macro, up (or up-forward), RC
...in that sequence!
The "dash-macro, up" needs to be inputted before the actual jump cancel window (you must buffer dash-macro, and then jump install the c.S), and the RC must be shortly after the jump start-up.
This is how I do this technique with ease! Use this with Ramlethal to create extremely fast 50/50 situations. It can be done on all characters, however some characters may be harder to fuzzy, such as Leo and Chipp.
I hope this helps.
#ggst #guiltygearstrive #ramlethal