Basic 6P confirm into combo from jumping opponent, no meter used #GGST_RA #PS4share pic.twitter.com/zV2PBNcf9C— Talios, The Science Experiment (@TaliosDrakei) February 24, 2021
There is something about doing loops on a @Hit_Box that just feels (and sounds) better. Love the damage you can get off AAs in this game pic.twitter.com/CVy9haLCVP— Gill (@GillArcade) February 21, 2021
Counter hit 2HS confirm on high jump arc for 185, no wall or meter used. A little difficult #GGST_RA PS4share pic.twitter.com/CKsQjXGfg1— Talios, The Science Experiment (@TaliosDrakei) February 22, 2021
6P works better as an anti air for deeper/active jump ins post BRC where 2HS will fail#GGST_RA #GGST pic.twitter.com/EsuVgrI2fX— SchoolBus (@Sometimes_Fendo) February 20, 2021