Ramlethal Valentine Combo guide (Version 1.10)
This video's objective is to show general direction of new combo routes. Some of the combo examples are already optimal, others can be optimized more.
Also combos wasn't tested on lightweight and heavyweight characters, so some adjustments can be needed.
Any remarks or discussion are welcomed.
01. Basic combos - 0:36
02. Air-to-air conversion - 7:02
03. Anti-air combos - 9:06
04. Jump-ins - 10:59
05. Dust combos - 12:27
06. Special starters - 13:08
07. Throws, OTG, Oki - 15:43
08. Corner pressure examples - 16:46
Ketchupkamisama on Twitter
So because jH startup is increased, it connects immediately after a jump cancel, meaning Ram can get a crappy overhead "mixup" into full combo #GGST #GGST_RA pic.twitter.com/n7c7kWZEQx— Ketchupkamisama (@ketchupkamisama) October 21, 2021
Ketchupkamisama on Twitter
As if Ram didn't have enough options after a throw in the corner. Thanks @Rooflemonger 😘 #GGST #GGST_RA pic.twitter.com/xctiT4PdCz— Ketchupkamisama (@ketchupkamisama) October 20, 2021
ダイジ on Twitter
5Sや2S後に暴れるとディレイエラルカウンターからえらいことになります。エラルカウンター後の二段目はディレイ掛けすぎると浮き上がりが低くなるみたいなので要練習。難しい場合はエラル1段目>歩き5S~でも代用可。#GGST_RA pic.twitter.com/V3onsTpMTB— ダイジ (@1_daiji) October 19, 2021
WIZ | GenisGod on Twitter
Love: Faust now remains in Counter Hit state until the end of the animation.Me: Unga McBunga #GGST_RA pic.twitter.com/hTn0GnlygZ— WIZ | GenisGod (@GenisGod_FGC) October 19, 2021
WIZ | GenisGod on Twitter
New gunflame punish for Ram. Finally j.D has some utility outside of combos😭 #GGST_RA pic.twitter.com/NnYzpJC27k— WIZ | GenisGod (@GenisGod_FGC) October 19, 2021
Alternate COUNTERHIT RAMLETHAL COMBO (patch 1.10) | GUILTY GEAR: STRIVE
If youre actually good with ram you can do 214pp but cancel the second into a heavy sword throw to get wallsplat without meter, but i suck at the cancels sooooo.
So the in my past video, the one with 3k views (seriously thank you so much for that legit made my day), a viewer explained that the other combo didnt work with close slash. So figured itd work with 6p and it did!
Anyways hope yall enjoy! Thanks for watching as always
twitch.tv/weezarrdd
Also hi shotgunrain :)
【GGST】Ramlethal Combo Video【Ver1.10】
GGSTが大幅なバージョンアップ1.10をリリースしました。
ということで今回もラムレザルの基礎的なコンボを収録しています。
■コンボレシピ内用語解説
「dl」=ディレイの意味。
「dcc」=ダッシュキャンセルキャンセル。エラルルーモ(214P)は
1段目と2段目に限り、ダッシュキャンセル対応になり
ダッシュキャンセルした瞬間を必殺技でキャンセル可能。
そのため214P>ダッシュ入力>236HSといったコンボが可能。
始動位置や技の当て方によって壁貼り付けが変わったりするので要注意です。
※2021/10/19追記
④の投げコン、ダメージ表記間違えました。正しくは「Dmg:176」です。
GUILTY GEAR -STRIVE-RAMLETHAL 1.10 DUST COMBO
0:00 hs(jc) k-s-hs(jc) p-p
0:08 hs(jc) d(3hit)-k-d(3hit)-d
0:17 hs(jc) s-d(3hit)-s(jc) p-p
【調整内容解説】10分ちょっとでわかるGGST1.10アップデート解説【ザトー・ラムレザル・レオ=ホワイトファング】【初心者講座】【GUILTY GEAR -STRIVE-】【ギルティギアストライヴ】
本動画は「調整項目読んだだけじゃよくわからない」、「メインキャラ以外の項目読むのめんどくさい」という人向けの1.09アップデート解説動画です。
どこがどう具体的に変わったかを解説しています。
スナック感覚でご視聴いただければ幸いです。
なお強化弱体化は動画主の主観になるほか、調査はしていますが見落としはあるかもしれないのでそういった場合はコメント欄で教えてくださるとうれしいです!
【目次】
00:00 イントロダクション
00:13 ザトー
02:37 ラムレザル
07:39レオ
09:44 エンディング
【他講座】
GGSTから始める格ゲー初心者講座コマンド編…https://youtu.be/S_9IuwKSaS4
【キャラ別動画】
キャラリクエストはコメ欄へ
ソル…https://www.youtube.com/watch?v=euiZL0ot7aI
カイ…https://www.youtube.com/watch?v=P_l3OOPvi80
メイ…https://www.youtube.com/watch?v=mX_f1czzbHk
アクセル…
チップ…
ポチョムキン…https://www.youtube.com/watch?v=qgx4O9cEJl0
ファウスト…
ミリア…https://www.youtube.com/watch?v=w9_p5gfvPxI
ザトー…https://www.youtube.com/watch?v=caiN84ieq_I
ラムレザル…https://www.youtube.com/watch?v=kH4RfhAeTxw
レオ…
名残雪…https://www.youtube.com/watch?v=_5XjSgaw8-U
ジオヴァーナ…https://www.youtube.com/watch?v=ksX_w6OhFys
闇慈…https://www.youtube.com/watch?v=1hYTBrIkO8U
イノ…
ディキンソン…https://www.youtube.com/watch?v=kCd2h3I8wlM
ジャックオー…https://www.youtube.com/watch?v=isumIrntvqM
チャンネル登録でやる気が上がります。
https://www.youtube.com/channel/UCUIuYi55GGxUO7Ox7Wp6kKg?sub_confirmation=1
twitter:https://twitter.com/Beyan_Room
雑記ブログ:https://beyanroom.com/
検索用タグ
ギルティギアストライヴ
#GGST #ギルティギア #GUILTY GEAR -STRIVE-
Slug on Twitter
rekka extensions from 5k 2d (to wallbreak), and a more optimized midscreen-corner wallbreak bnb than the early-release one#GGST_RA pic.twitter.com/fyttG5qihz— Slug (@kingofslug) October 19, 2021
Uri on Twitter
DAISUKE'S VISION #GGST_RA pic.twitter.com/K5p5eHUkcF— Uri (@UriFGC) October 19, 2021
Aquila 🦇 on Twitter
#GGST_RA Canceling from counterhit j.D now gives you time to PRC, allowing you to fake a crossup or bait reversals. pic.twitter.com/CoII0Yesh0— Aquila 🦇 (@AquilaDragon) October 18, 2021
Rin-senpai on Twitter
If you struggle with the new rekka > dash-cancel rekka combos, here is an easier post-patch BnB!It does of course do less damage, but the metergain, damage and corner-carry is still better than from previous routes cS-routes!#GGST #GGST_RA pic.twitter.com/VzCS6IPL2m— Rin-senpai (@RinSenpaiii) October 18, 2021
tracksuit on Twitter
#GGST_RA mid screen mix idea pic.twitter.com/aHC8G8LBDC— tracksuit (@TracksuitLethal) October 17, 2021
Tutorial Ramlethal | Guilty Gear Strive
Agradecimiento especial a Nao por apoyarme no solo en la creacion de este video, si no en la estructura del contenido en general.
UNETE!
TWITCH ►► https://www.twitch.tv/mx_rulo
DISCORD ►► https://discord.gg/dhFJ8CT
Combos
7:28 Mid Screen Carry: c.S - 2HS - 214P x2 dc + 214P x3
8:11 Presión 1: c.S - 236HS - K - Dash (Esto se repite)
8:30 Presión Nueva: c.S - 214P - dc + 236 HS - Dash c.S - 214 P x2 - dc + 236 HS y se repite ( Se puede cambiar el c.S por 2k o Dust )
8:56 Drift RC Mix: Jump Foward - Dash back - j.HS - Drift PRC - c.S -2HS - 623P - delay 5K- 214Px2 - RRC - c.S - 6HS - 236HS - 236S. ( tambien funciona con BRC quitando el j.HS)
9:18 Midscreen f.S Confirm: f.S - 236S + Drift Forward PRC - Dash - 6HS - 236HS - Dash + 5k - 214P x2
9:24 Dust Combo: Charge Dust - j.HS - jc - j.HS - j.K - j.HS - j.HS Ender
10:14 Midscreen Dauro Cancel: f.S - 5HS - 623P (wiff) PRC Drift Forward - Micro Dash - c.S - 6HS - 236HS 236 S y 214HS de Ender
tracksuit on Twitter
#GGST_RA Strap in for a thread. Been experimenting with the effects of new FD on Ram pressure and made a few discoveries about 2K > 2D > 214PP.First, if your opponent FDs 2K/2D, 214P becomes a frametrap for 2P mash. pic.twitter.com/gLGCtPh9Hg— tracksuit (@TracksuitLethal) October 17, 2021
tracksuit on Twitter
#GGST_RA If you decide to do 2K > 214P on someone doing FD, it will trade with 2P mash pic.twitter.com/YsufBvuuQT— tracksuit (@TracksuitLethal) October 17, 2021
tracksuit on Twitter
#GGST_RA HOWEVER, if they 6P they will win pic.twitter.com/wbEI3PD7IW— tracksuit (@TracksuitLethal) October 17, 2021
tracksuit on Twitter
#GGST_RA But if they 6p you eat a counter pic.twitter.com/9dHsrztmho— tracksuit (@TracksuitLethal) October 17, 2021
tracksuit on Twitter
#GGST_RA Doing 2D > 214P also loses to 6P if they FD pic.twitter.com/IwTFUOeYya— tracksuit (@TracksuitLethal) October 17, 2021
tracksuit on Twitter
#GGST_RA in conclusion, I think if you're doing 5K or 2K after sword toss oki, the safest best seems to be going for 214k frame traps now. if you're dashing, you probably want to do cS. if your opponent is low on meter or is not really FDing, go for 2k/5k > 2d > rekka.— tracksuit (@TracksuitLethal) October 17, 2021
tracksuit on Twitter
#GGST_RA this patch seems to have given FD the ability to open up more holes in rekka pressure. as you can see here, FD>6P beats 5k>214PP after sword toss oki. I don't know how much of this worked pre-patch, but now it seems the safest way to get into rekka is from cS pic.twitter.com/g2dK7lj8tM— tracksuit (@TracksuitLethal) October 17, 2021