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ユノ🍵 on Twitter
ユノ🍵 on Twitter
ラムレザルで最近の自分的マスト。しばらくは引っ掛かってくれますね。逆に投げずに微ダッシュして待つと投げすかりが爆発に当たるので中々愉悦な気分になれます。倒しきるときとかにもいいかも。#GGST #PS4share pic.twitter.com/tC6TFDZFhO— ユノ🍵 (@juno_1222_game) June 25, 2021
mario050987·twitter.com·
ユノ🍵 on Twitter
globo🐬 on Twitter
globo🐬 on Twitter
#GGST_RA 214p214p214p safejump from full screen with sjiad.S . Very nice and very meaty. here it beats 3f k, dp and jump. it also beats 6p, 2h and wakeup throw. also shown is beating dp with grab, is there any os for this if they dp? pic.twitter.com/8w6rQ0fpTM— globo🐬 (@LetsGoGlobo) June 25, 2021
mario050987·twitter.com·
globo🐬 on Twitter
SchoolBus on Twitter
SchoolBus on Twitter
Ram gapless blockstrings using wall break meter gain, high/low variants can be swapped between after 236H 66PRC, dummy is set to reversal on block (to check for gaps)FD will still break this sequence by pushing Ram out, but I wanted to show a more optimized string#GGST_RA pic.twitter.com/Iz8ympdv3D— SchoolBus (@Sometimes_Fendo) June 22, 2021
mario050987·twitter.com·
SchoolBus on Twitter
SchoolBus on Twitter
SchoolBus on Twitter
You can also optimize a grounded 2H CH with 214P dl 214P micro dash c.S due to the CH slowdown, can be RC'd to break the wall from full screen#GGST_RA pic.twitter.com/CnYNX8dqO0— SchoolBus (@Sometimes_Fendo) June 22, 2021
mario050987·twitter.com·
SchoolBus on Twitter
Tari on Twitter
Tari on Twitter
With 50 meter, Ram can get a fuzzy setup without much effort by using jump cancel 22BRC.I used rising j.K in the example, since it has almost the same startup as 2S post-BRC.Rising j.P is easier to hit, though.Other characters can probably do this, too.#GGST #GGST_RA pic.twitter.com/HVa2q7S4Hn— Tari (@tarisbox) June 22, 2021
mario050987·twitter.com·
Tari on Twitter
cyber_kusanagi on Twitter
cyber_kusanagi on Twitter
#GGST_RA optimal combo but (Only 7 points of add dmg - after 623P hold 6 to get the remaining distance, then calculate strict height on second 5S, then add delay to second and third rekka - Is it worth it? Because you are losing the safe jump due to distance) pic.twitter.com/uwLH9WBAsJ— cyber_kusanagi (@CyberKusanagi) June 22, 2021
mario050987·twitter.com·
cyber_kusanagi on Twitter
OPTIMIZING RAMLETHAL (MAIN THINGS TO CONSIDER) | Guilty Gear Strive
OPTIMIZING RAMLETHAL (MAIN THINGS TO CONSIDER) | Guilty Gear Strive
I believe this topic requires more videos in the future especially with Ram and the game will develop however these are the main things that i feel like you need to consider if you want to optimize your Ram gameplay, 00:00 - Intro 01:05 - Ramlethal Combo Recipe 06:44 - Anti Airs 10:35 - Combo Thought Process (Damage, Positioning, Okizeme) 11:57 - Optimal Combos Examples 13:26 - Distancing 17:20 - Meter Management 19:48 - Thank you for Watching While this video is more on general side i want to give some food for thought and help to elaborate on the decision making process while playing Ram, Please subscribe and follow me on twitter to stay up to date! ----------------------------------------------------------------------------------------------------------- Twitter: https://twitter.com/BachiruBB #GGST #GuiltyGearStrive
mario050987·youtube.com·
OPTIMIZING RAMLETHAL (MAIN THINGS TO CONSIDER) | Guilty Gear Strive