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Dry-Ace on Twitter
Dry-Ace on Twitter
DESIREさんありがとうコンボ完成。視聴者と協力して漸くミリアとチップを5S通常ガードから倒せた。正解はさっさと彩を当ててJDで壁から剥がして溜めDで割る。彩がカスHITすると高さが足りなくなるから5Sからディレイを少し欠けて調整する。#GGST_AN pic.twitter.com/7hoeO9EZfR— Dry-Ace (@Simapan11) June 24, 2021
mario050987·twitter.com·
Dry-Ace on Twitter
Anji Mito Counter Hit Confirms Guide for Guilty Gear Strive
Anji Mito Counter Hit Confirms Guide for Guilty Gear Strive
This video is a general guide for how to get consistent big damage off realistic counter hit situations for Anji in Guilty Gear Strive. This will show moves you can realistically score counter hits with and the general combo structure of how to consistently corner carry for wall breaks or extend with roman cancel: Note that these are the general consistent combos i'm showing, adjustments may need to be made based on character weight, distance to wall, etc, but these will get you the basic premise of how to get nearly optimal damage off each counter hit. Chapters: 0:00 Intro 3:55 2D + General explanation of combos/options 13:10 5H 16:24 5S 17:48 Uncharged Fuujin 236H 19:33 Charged Fuujin 236[H] 24:55 Kou 236[S], 2 hits 29:42 Kou 236[S], 1 hit 31:28 Bonus optimal J.D wall bounce combo 33:08 Outro Time Stamps for each move and the combo notation: 2D : 3:55 Closer to wall: 2D, 236H, K, 5S, 6H, 236H, H, 5K, 236H (wallbreak) Farther from wall: 2D, 236H, K, 5S, 2H, 236[S] (Hard knockdown, no wallbreak) 2D, 236H, K, 5S, 2H, 236[S], RC. 5S, 2H, 236[S], J.D, rejump, J.D (wallbreak) 5H: 13:10 Closer to wall: 5H, 236[H], K, 5S, 6H, 236H, H, 5K, 236H (Wallbreak) Farther from wall: 5H, 236[H], K, 5S, 2H, 236[S] (Hard knockdown, no wallbreak) 5H, 236[H], K, 5S, 2H, 236[S], RC, 5S, 2H, 236[S], J.D (Wallbreak) 5S: 16:24 Exact same as 5H but 236[H] must be buffered immediately after the counter hit, otherwise do 5S, 2H, 236[S] 236H (Uncharged Fuujin) 17:48 236H, K, 5S, 5H, 236H, S (Soft knockdown) Editors note on uncharged Fuujin: If you counter hit a crouching opponent you can do 5S, 2H, for a launch after the initial hop. 236[H] (Fully Charged Fuujin) 19:33 Closer to wall: 236[H], K, 5S, 6H, 236H, H, 5K, 236H (wallbreak) Father From wall: 236H, K, Slight dash forward, 5S, 6H, 236[H] (Slight charge on Fuujin for distance), H, Microdash 5K, 236H (wallbreak) 236[S] (Kou, 2hits) 24:55 Closer to wall: 236[S], slight delay, airdash, J.S, land, 5S, 6H, 236H, H, 5K, 236H (Wallbreak) Farther from wall: 236[S], slight delay, airdash, J.S, land, 5S, 6H, 236[H] (slightly charged fuujin), H, Microdash 5K, 236H (Wallbreak) 236[S] (Kou, 1 Hit) 29:42 Closer to wall: 236[S], land, 5S, 6H, 236[H] (slightly charged Fuujin), H, Microdash 5K, 236H (wallbreak) Farther from wall: 236[S], land, 5S, 2H, 236[S] (hard knockdown) or for metered carry to wall: 236[S], land, 5S, 2H, 236[S], roman cancel, 5S, 2H, 236[S], J.D (wallbreak) If you have questions or comments leave them in the comment section and I'll do my best to offer input! If you want to see more of my Anji in strive or learn more about the game feel free to check out my twitch as I stream full time for a living: https://www.twitch.tv/Klaige Thanks for watching!
mario050987·youtube.com·
Anji Mito Counter Hit Confirms Guide for Guilty Gear Strive
The Backyard Punks on Twitter
The Backyard Punks on Twitter
215 Damage Combo off Fuujin overhead. Non-CH, works mid-screen and a little further. If you delay the j.D at the end you can wallbreak with Super for max 232 damage (damage variable if you don't get all the hits).#GGST_AN pic.twitter.com/L8NMZ1GKpO— The Backyard Punks (@BackyardPunksGG) June 20, 2021
mario050987·twitter.com·
The Backyard Punks on Twitter
FajitaEatah on Twitter
FajitaEatah on Twitter
#GGST_AN After a bit more experimenting, I have optimized what I thought was the "optimal" combo of CH Fuujin. This combo can also be done from the corner, but omit Issokutobi from the combo as it will leave you too deep in the corner to work. Still universal to my knowledge. pic.twitter.com/BAOEmZnwXH— FajitaEatah (@BaseFajita) June 20, 2021
mario050987·twitter.com·
FajitaEatah on Twitter