☯️ Angelus Reprobi Bakari | #BLM on Twitter
sake@人生疲弊系男子 on Twitter
このゲームのコンボ、結構シビアじゃないっすか?#GGST #PS4sharehttps://t.co/rRUU3V0oGz pic.twitter.com/4NXY5JY1t9— sake@人生疲弊系男子 (@sake_1227) June 26, 2021
...Wasani💢 on Twitter
some more CH conversions from 2H #GGST_AN pic.twitter.com/VT7mfD5Ixs— ...Wasani💢 (@wasanify) June 26, 2021
Ganeon on Twitter
Fun counter hit 236HS(H) combo #ggst_an #PS5Share, #GuiltyGearStrive pic.twitter.com/mLb7OI5Uen— Ganeon (@Ganeon_) June 25, 2021
Anji Nagiha CH Corner harder
Watch "Anji Nagiha CH Corner harder" on Streamable.
Dry-Ace on Twitter
DESIREさんありがとうコンボ完成。視聴者と協力して漸くミリアとチップを5S通常ガードから倒せた。正解はさっさと彩を当ててJDで壁から剥がして溜めDで割る。彩がカスHITすると高さが足りなくなるから5Sからディレイを少し欠けて調整する。#GGST_AN pic.twitter.com/7hoeO9EZfR— Dry-Ace (@Simapan11) June 24, 2021
Anji Mito combo 4(big damage)
https://store.playstation.com/#!/tid=CUSA19210_00
Anji Mito Counter Hit Confirms Guide for Guilty Gear Strive
This video is a general guide for how to get consistent big damage off realistic counter hit situations for Anji in Guilty Gear Strive. This will show moves you can realistically score counter hits with and the general combo structure of how to consistently corner carry for wall breaks or extend with roman cancel:
Note that these are the general consistent combos i'm showing, adjustments may need to be made based on character weight, distance to wall, etc, but these will get you the basic premise of how to get nearly optimal damage off each counter hit.
Chapters:
0:00 Intro
3:55 2D + General explanation of combos/options
13:10 5H
16:24 5S
17:48 Uncharged Fuujin 236H
19:33 Charged Fuujin 236[H]
24:55 Kou 236[S], 2 hits
29:42 Kou 236[S], 1 hit
31:28 Bonus optimal J.D wall bounce combo
33:08 Outro
Time Stamps for each move and the combo notation:
2D : 3:55
Closer to wall: 2D, 236H, K, 5S, 6H, 236H, H, 5K, 236H (wallbreak)
Farther from wall: 2D, 236H, K, 5S, 2H, 236[S] (Hard knockdown, no wallbreak)
2D, 236H, K, 5S, 2H, 236[S], RC. 5S, 2H, 236[S], J.D, rejump, J.D (wallbreak)
5H: 13:10
Closer to wall: 5H, 236[H], K, 5S, 6H, 236H, H, 5K, 236H (Wallbreak)
Farther from wall: 5H, 236[H], K, 5S, 2H, 236[S] (Hard knockdown, no wallbreak)
5H, 236[H], K, 5S, 2H, 236[S], RC, 5S, 2H, 236[S], J.D (Wallbreak)
5S: 16:24
Exact same as 5H but 236[H] must be buffered immediately after the counter hit, otherwise do 5S, 2H, 236[S]
236H (Uncharged Fuujin) 17:48
236H, K, 5S, 5H, 236H, S (Soft knockdown)
Editors note on uncharged Fuujin: If you counter hit a crouching opponent you can do 5S, 2H, for a launch after the initial hop.
236[H] (Fully Charged Fuujin) 19:33
Closer to wall: 236[H], K, 5S, 6H, 236H, H, 5K, 236H (wallbreak)
Father From wall: 236H, K, Slight dash forward, 5S, 6H, 236[H] (Slight charge on Fuujin for distance), H, Microdash 5K, 236H (wallbreak)
236[S] (Kou, 2hits) 24:55
Closer to wall: 236[S], slight delay, airdash, J.S, land, 5S, 6H, 236H, H, 5K, 236H (Wallbreak)
Farther from wall: 236[S], slight delay, airdash, J.S, land, 5S, 6H, 236[H] (slightly charged fuujin), H, Microdash 5K, 236H (Wallbreak)
236[S] (Kou, 1 Hit) 29:42
Closer to wall: 236[S], land, 5S, 6H, 236[H] (slightly charged Fuujin), H, Microdash 5K, 236H (wallbreak)
Farther from wall: 236[S], land, 5S, 2H, 236[S] (hard knockdown)
or for metered carry to wall:
236[S], land, 5S, 2H, 236[S], roman cancel, 5S, 2H, 236[S], J.D (wallbreak)
If you have questions or comments leave them in the comment section and I'll do my best to offer input!
If you want to see more of my Anji in strive or learn more about the game feel free to check out my twitch as I stream full time for a living:
https://www.twitch.tv/Klaige
Thanks for watching!
Guilty Gear -Strive- 2021-06-22 12-14-29_Trim
Watch "Guilty Gear -Strive- 2021-06-22 12-14-29_Trim" on Streamable.
Mielfia on Twitter
Super easy 2H corner counter wall break route, 383dmg and uses purple roman cancel after his super.#GGST_AN pic.twitter.com/5vzrWZSG9p— Mielfia (@Mielfia) June 22, 2021
Mielfia on Twitter
Mid-screen 5H blockstring counter to wall break that does 364dmg. Since Anji's super is considered a projectile you can purple roman cancel out of it and do some janky stuff.#GGST_AN pic.twitter.com/avMg3FQ9gC— Mielfia (@Mielfia) June 22, 2021
Mielfia on Twitter
Another 2H corner block string counter, but more optimal. 416dmg and uses a purple roman cancel and super.And yes I am SO TILTED it didn't kill. #GGST_AN pic.twitter.com/SPNyULj4fz— Mielfia (@Mielfia) June 22, 2021
Haru on Twitter
#ggst_an pic.twitter.com/TgjK4ZTV2s— Haru (@JukeBoxHaru) June 21, 2021
The Backyard Punks on Twitter
215 Damage Combo off Fuujin overhead. Non-CH, works mid-screen and a little further. If you delay the j.D at the end you can wallbreak with Super for max 232 damage (damage variable if you don't get all the hits).#GGST_AN pic.twitter.com/L8NMZ1GKpO— The Backyard Punks (@BackyardPunksGG) June 20, 2021
Bonus Da God on Twitter
#PS4share #GGST_AN #GGSThttps://t.co/4XRHcEDEVs pic.twitter.com/gkgAC28MP9— Bonus Da God (@BonusGD) June 20, 2021
FajitaEatah on Twitter
#GGST_AN After a bit more experimenting, I have optimized what I thought was the "optimal" combo of CH Fuujin. This combo can also be done from the corner, but omit Issokutobi from the combo as it will leave you too deep in the corner to work. Still universal to my knowledge. pic.twitter.com/BAOEmZnwXH— FajitaEatah (@BaseFajita) June 20, 2021
Conman on Twitter
Setup against mashers. CH H in the corner with full combo. Works from midscreen as well, but not when you're far from corner. 2nd j.D has to be superjumpedReposting because I forgot the hashtag #GGST_AN pic.twitter.com/iRYQ1PSuBy— Conman (@MinusOnHit) June 18, 2021
Conman on Twitter
Non-CH route does more damage for some reason. This one is possible on CH, but is inconsistent unless you were dashing before starting the string 5D timing is very strict #GGST_AN pic.twitter.com/F048aM0OTf— Conman (@MinusOnHit) June 18, 2021
frank on Twitter
Counterhit kou confirm #GGST_AN #PS4sharehttps://t.co/SZIDdA4Vc1 pic.twitter.com/0neMnjTUAG— frank (@GearlessFrank) June 18, 2021
GcYoshi13 on Twitter
It can be further optimized by a few points of damage by doing the cS, 2H route after the jD wall bounce, but 5K into Fuujin is really stable in comparison.— GcYoshi13 (@gcyoshi13) June 9, 2021
...Wasani💢 on Twitter
#GGST_AN easy midscreen ch conversion pic.twitter.com/UYRWdYsaqp— ...Wasani💢 (@wasanify) June 15, 2021