Anji Mito Counter Hit Confirms Guide for Guilty Gear Strive
This video is a general guide for how to get consistent big damage off realistic counter hit situations for Anji in Guilty Gear Strive. This will show moves you can realistically score counter hits with and the general combo structure of how to consistently corner carry for wall breaks or extend with roman cancel:
Note that these are the general consistent combos i'm showing, adjustments may need to be made based on character weight, distance to wall, etc, but these will get you the basic premise of how to get nearly optimal damage off each counter hit.
Chapters:
0:00 Intro
3:55 2D + General explanation of combos/options
13:10 5H
16:24 5S
17:48 Uncharged Fuujin 236H
19:33 Charged Fuujin 236[H]
24:55 Kou 236[S], 2 hits
29:42 Kou 236[S], 1 hit
31:28 Bonus optimal J.D wall bounce combo
33:08 Outro
Time Stamps for each move and the combo notation:
2D : 3:55
Closer to wall: 2D, 236H, K, 5S, 6H, 236H, H, 5K, 236H (wallbreak)
Farther from wall: 2D, 236H, K, 5S, 2H, 236[S] (Hard knockdown, no wallbreak)
2D, 236H, K, 5S, 2H, 236[S], RC. 5S, 2H, 236[S], J.D, rejump, J.D (wallbreak)
5H: 13:10
Closer to wall: 5H, 236[H], K, 5S, 6H, 236H, H, 5K, 236H (Wallbreak)
Farther from wall: 5H, 236[H], K, 5S, 2H, 236[S] (Hard knockdown, no wallbreak)
5H, 236[H], K, 5S, 2H, 236[S], RC, 5S, 2H, 236[S], J.D (Wallbreak)
5S: 16:24
Exact same as 5H but 236[H] must be buffered immediately after the counter hit, otherwise do 5S, 2H, 236[S]
236H (Uncharged Fuujin) 17:48
236H, K, 5S, 5H, 236H, S (Soft knockdown)
Editors note on uncharged Fuujin: If you counter hit a crouching opponent you can do 5S, 2H, for a launch after the initial hop.
236[H] (Fully Charged Fuujin) 19:33
Closer to wall: 236[H], K, 5S, 6H, 236H, H, 5K, 236H (wallbreak)
Father From wall: 236H, K, Slight dash forward, 5S, 6H, 236[H] (Slight charge on Fuujin for distance), H, Microdash 5K, 236H (wallbreak)
236[S] (Kou, 2hits) 24:55
Closer to wall: 236[S], slight delay, airdash, J.S, land, 5S, 6H, 236H, H, 5K, 236H (Wallbreak)
Farther from wall: 236[S], slight delay, airdash, J.S, land, 5S, 6H, 236[H] (slightly charged fuujin), H, Microdash 5K, 236H (Wallbreak)
236[S] (Kou, 1 Hit) 29:42
Closer to wall: 236[S], land, 5S, 6H, 236[H] (slightly charged Fuujin), H, Microdash 5K, 236H (wallbreak)
Farther from wall: 236[S], land, 5S, 2H, 236[S] (hard knockdown)
or for metered carry to wall:
236[S], land, 5S, 2H, 236[S], roman cancel, 5S, 2H, 236[S], J.D (wallbreak)
If you have questions or comments leave them in the comment section and I'll do my best to offer input!
If you want to see more of my Anji in strive or learn more about the game feel free to check out my twitch as I stream full time for a living:
https://www.twitch.tv/Klaige
Thanks for watching!
dryace_game - Throw RC Butterfly Burst Bait
Watch dryace_game's clip titled "Throw RC Butterfly Burst Bait"
ANJI=MITO 🦋🦋🦋 on Twitter
I finished up a guide on how to consistently confirm Anji's Counter hits that you are realistically going to hit in matches.Wordier than intended, but should be very useful to Anji players who want consistent combos and wall carry confirms#GGST_AN https://t.co/QAWsLhHsYy— ANJI=MITO 🦋🦋🦋 (@Klaige) June 22, 2021
GGST AN
Meterless overhead conversion: https://twitter.com/Simatron3000/status/1402180479693041666?s=20 J.D Butterfly oki - https://twitter.com/al8969al/status/1403768168670105602?s=20, https://twitter.com/al8969al/status/1402249394292883457?s=20 Post throw Butterfly spin Crossup: https://twitter.com/...
crash_video on Twitter
6HS frame trap#GGST_AN pic.twitter.com/owa8ZEAw6H— crash_video (@crash_video1005) June 21, 2021
。きかお@GGSTむずい on Twitter
RCキャンセルの練習。ムズい...#GGST #ギルティギア pic.twitter.com/LVZRAlcb57— 。きかお@GGSTむずい (@giogioassasin) June 21, 2021
dryace_game - Airdash back jH mix-up
Watch dryace_game's clip titled "Airdash back jH mix-up"
FajitaEatah on Twitter
#GGST_AN After a bit more experimenting, I have optimized what I thought was the "optimal" combo of CH Fuujin. This combo can also be done from the corner, but omit Issokutobi from the combo as it will leave you too deep in the corner to work. Still universal to my knowledge. pic.twitter.com/BAOEmZnwXH— FajitaEatah (@BaseFajita) June 20, 2021
lornlynx on Twitter
This may be fake as fuck, but it looks like Throw into Kou gives you a safejump with j.H! Extremely hard to time properly though, press H once he has his fans fully extended.#GGST_AN pic.twitter.com/8jqVnWHwod— lornlynx (@lornlynx) June 20, 2021
Anji Combo Bible by BigTimber
Info Inspiration from hella Twitter clips, but most of this is my own lab work. A lot of twitter clips are simply not optimized. All of these combos were tested on Ky Kiske with no RISC at max HP. Damage values will reflect as such Any questions? Ask me via Discord or Twitter! Discord: BigTimb...
Tsuuna with a V on Twitter
worth mentioning that giganter kai is slow enough to react AFTER superflash, meaning that you can use fuujin otg>K>2P framekill to bait it safely just like with Sol and Ky DP. #GGST_AN pic.twitter.com/Geg5Ih5aB8— Tsuuna with a V (@Not_Tsuuna) June 15, 2021
Maka on Twitter
#GGST_AN Partial charge 236H can give you the extra distance for H followup or for grounded combos it lets you combo into 236H from farther away hits pic.twitter.com/uKeVY2YQWJ— Maka (@MakaFGC) June 15, 2021
Azrael on Twitter
#GGST_AN Hitboxes thread.5P / 2P / 5K / 2K pic.twitter.com/cVqlrxNBdJ— Azrael (@Azrael_MadDog) June 15, 2021
Unknown
だに@ on Twitter
闇慈いろいろ2#GGST_AN pic.twitter.com/TieUZaUpHR— だに@ (@funky_lemon77) June 15, 2021
パルティ on Twitter
2Sのとこ2HSの方がダメ出るけど安定しそうなのはこっちか#ggst #PS4sharehttps://t.co/95hagMwWVP pic.twitter.com/g35WKwo1v3— パルティ (@kimipare) June 14, 2021
Anji Mito 236H-P (Shin: Ichishiki) PRC mix-up concept | Guilty Gear Strive
Anji Mito 236H-P (Shin: Ichishiki) PRC mix-up concept when you're feeling saucy, gives hella mix-up and can hit-confirm pretty well into standard corner fujin routes or 2D-236P (butterfly OKI)
Cerealpuff on Twitter
#GGST #GGST_An If you spin on a DP the game will act like they whiffed and won't let thmen RC. pic.twitter.com/2J4IgPkKTT— Cerealpuff (@Cerealpuff) June 14, 2021
Anji frames
Anji Combo Bible by BigTimber
Info Inspiration from hella Twitter clips, but most of this is my own lab work. A lot of twitter clips are simply not optimized. All of these combos were tested on Ky Kiske with no RISC at max HP. Damage values will reflect as such Any questions? Ask me via Discord or Twitter! Discord: BigTimb...
Tsuuna with a V on Twitter
Experimenting with anti air stuff and I thought this was a pretty cool midscreen AA jab confirm. Gotta be pretty deep for the cS but its range is surprisingly forgiving. #GGST_AN pic.twitter.com/hgOKvpo3Ch— Tsuuna with a V (@Not_Tsuuna) June 13, 2021
ゆかまる on Twitter
2P>5P>6D投げ+ずらし押し6P相手ガード=投げ相手投げ返し=5PCH>ずらし6Pコンボ>風神相手上いれっぱ J移行に5Pヒット>2P>2Pロマキャン~(出来るものならやって欲しい)投げに5PCH>6Pがキャラ限あり多分できる#GGST_AN— ゆかまる (@higuchi_48) June 13, 2021
*Meterless2K > 2D > 236HS2K > 2D > 236S(corner)2K > 2D > 236S > (del
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