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THE D.A.C on Twitter
THE D.A.C on Twitter
Getting the hang of the Ioh prc bomber, still cant do 3 bombers consistently #GuiltyGearStrive #GGST_AX #PS4share pic.twitter.com/4T8800XsYs— THE D.A.C (@TheDaaaac) June 18, 2021
mario050987·twitter.com·
THE D.A.C on Twitter
faultydefense on Twitter
faultydefense on Twitter
The hit from Red Roman Cancel adds both damage proration and gravity to a combo. Avoiding the hit by making it whiff or using Purple Roman Cancel will often lead to more damage. This is especially apparent with more resources or corner. pic.twitter.com/TBZ5jN4AWg— faultydefense (@faultydefense) June 18, 2021
mario050987·twitter.com·
faultydefense on Twitter
Arty on Twitter
Arty on Twitter
Here's my little contribution to #GGST_AX:Because of the last few frames of hitbox shenanigans on 5H, it can OTG after [4]6S-8, which nets you ~10 extra damage over an OTG c.S. Less consistent, but a viable option.Also demonstrates the inputs for a non-counter hit 6K > Rensen. pic.twitter.com/aBwdS1ycUD— Arty (@TheArtylo) June 18, 2021
mario050987·twitter.com·
Arty on Twitter
出島 on Twitter
出島 on Twitter
ダストに即バースト読みからの反撃例一応フィニッシュまで入れてるけどもっといいの知りたい#ggst_ax pic.twitter.com/x2uisUok7N— 出島 (@bizmonzin) June 18, 2021
mario050987·twitter.com·
出島 on Twitter
Axl Low "The Jotaro Mix-Up" (632146P fuzzy mix-up) | Guilty Gear Strive
Axl Low "The Jotaro Mix-Up" (632146P fuzzy mix-up) | Guilty Gear Strive
picked up axl yesterday and felt like i should share some of this cool tech (don't know if it's already known but hey might as well post yuh feel me) 0:00 Intro 1:30 Combos *all combos start after a hard knockdown into One Vision install: 2K - 2D - 632146P install and are written in Numpad notation ("-" are links or cancels between each move) 1:33 Low mix-up into midscreen combo: 2K - 2D - 214HS - 632146P time stop - 66 - c.S - j.623HS (tiger knee) - c.S - j.623HS (tiger knee) 1:44 Low mix-up into side-switch combo: 2K - 2D - 214HS - 632146P time stop - 66 - j.HS - j.623HS - c.S - j.623HS (tiger knee) 1:55 High mix-up into midscreen combo: rising sj.HS - j.632146P time stop - falling j.HS - c.S - 6HS - c.S - j.623HS (tiger knee) *Note: max range j.HS is key to optimize damage 2:24 High mix-up into side-switch combo: rising sj.HS - j.632146P time stop - falling j.HS - c.S - j.623HS (tiger knee) - c.S - j.623HS (tiger knee) 2:34 Low mix-up into corner combo: 2K - 2D - 214HS - 632146P time stop - 66 - c.S - j.623HS - c.S - j.623HS (tiger knee) - j.623HS (tiger knee) 2:47 High mix-up into corner combo: rising sj.HS - j.632146P time stop - falling j.HS - c.S - j.623HS (tiger knee) - c.S - j.623HS (tiger knee) - j.623HS (tiger knee) *Note: for combos going into corner, be aware of wall break, TK Axl Bomber is the optimal ender for it, otherwise j.HS or j.D at max stun decay (j.HS gives better damage but is slower than j.D) Additional Notes: 3:08 Looping the mix-up with 100% tension 3:27 Counterhit c.S Combo against wake-up mashers: 4c.S (counterhi) - (delay) 1HS - 6S4 - 632146P time stop - c.S - j.623HS (tiger knee) - c.S - j.623HS (tiger knee) 3:40 Becoming a grappler 3:50 What happens if they block the overhead?... and countermeasures
mario050987·youtube.com·
Axl Low "The Jotaro Mix-Up" (632146P fuzzy mix-up) | Guilty Gear Strive
QuitRage on Twitter
QuitRage on Twitter
Seen this setup for the close version of the command grab going around and wanted to note it works on every character if you microdash before the otg. Still doesn't seem to work if rensen 8 was a combo ender so no looping into itself.#GGST_AX pic.twitter.com/6zJlT0kNJo— QuitRage (@QuitRage_FGC) June 18, 2021
mario050987·twitter.com·
QuitRage on Twitter
Ronnie on Twitter
Ronnie on Twitter
Finally figured out how to get a wallbreak from wall-to-wall without wasting meter on a RC. #GGST_AX pic.twitter.com/uT43PTCAtT— Ronnie (@HeWhoRocksAlot) June 17, 2021
mario050987·twitter.com·
Ronnie on Twitter