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グラの使ったスプーン on Twitter
グラの使ったスプーン on Twitter
ザトー練習し始めたら他のキャラに手がつかなくなってしまった。ガバガバな連携だと思うのでアドバイス求む…#初心者ザトー #GGST_ZA pic.twitter.com/3GWdz35YMR— グラの使ったスプーン (@guraspooooooon) July 23, 2021
mario050987·twitter.com·
グラの使ったスプーン on Twitter
Zato ToD Tech
Zato ToD Tech
Some ToD routes with Zato-1 in Guilty Gear Strive. Damage scaling in GGST is affected by each characters preset GUTS level, and the current R.I.S.C meter value which increases as you block attacks. As only Potemkin has a higher GUTS rating, Zato can ToD everyone in the cast since he can ToD Nagoriyuki. While it's very circumstantial to have your opponent at 100 R.I.S.C, these ToD routes are still useful for the majority of the cast, especially Chipp, Milia, and other characters with a GUTS rating her than 1.00
mario050987·youtube.com·
Zato ToD Tech
Guilty Gear -STRIVE- Zato-1 Featuring Macho!
Guilty Gear -STRIVE- Zato-1 Featuring Macho!
This is a tutorial/breakdown for Zato-1 in Guilty Gear -STRIVE-. The tutorial goes over Zato's unique abilities, normals, specials, supers, and basic gameplan. I was joined by Macho to go more in depth with the character. Time Stamps: 00:00:00 - Introduction 00:07:00 - Key Normals 00:20:10 - Specials/Eddie Moves 00:37:12 - Supers 00:44:50 - Zato Gameplan 00:48:35 - Beginner Friendly Mixup Strategy 00:55:35 - Final Thoughts and Wrap Up Other Zato-1 resources to use if you are learning the character: Frame Data breakdown: https://www.dustloop.com/wiki/index.php?title=GGST/Zato-1 Key Zato-1 Players to watch and Twitter Handles: Haitani (@hai090) PepperySplash (@PepperySplash) BeautifulDude (@BeautifuldudeGG) ShinJin (@shinjinbaiken) Ogawa (@ogawazato) Macho (@FGCMacho) Watch my streams on twitch.tv/rcb_tv Follow me on Twitter @THE_RCB_TV #GuiltyGearStrive #Zato1
mario050987·youtube.com·
Guilty Gear -STRIVE- Zato-1 Featuring Macho!
Narath on Twitter
Narath on Twitter
I think I understand the basics of the recently invented "Exhaustion" loop. I plink S to K, jump cancel, immediate airdash down + RC then quickly unsummon, far easier with a dash and RC button set. #GGST #GGST_ZA pic.twitter.com/BSNzIV7em7— Narath (@Narath_FGC) July 22, 2021
mario050987·twitter.com·
Narath on Twitter
Yomiᵛᴸ on Twitter
Yomiᵛᴸ on Twitter
@Mark_FGC Heres an idea, obviously this isnt as tight as it should be. #ggst #GGST_ZAhttps://t.co/8VMGpe8w6D pic.twitter.com/DOapx1sULY— Yomiᵛᴸ (@ThatsYomi) July 22, 2021
mario050987·twitter.com·
Yomiᵛᴸ on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
5H 236P starter midscreen into high/low 50/50 wallbreak. Dash-jump to close the gap. Press forward after jD to get Eddie a bit closer. #GGST #GGST_ZA pic.twitter.com/WNkA82vjPY— Mark Kirollos (@Mark_FGC) July 22, 2021
mario050987·twitter.com·
Mark Kirollos on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
jD is 11 frame startup, usually I mix with 2K which has 7 frame startup, which gives me a few frames to land and execute the move. 2D has 10 frame startup. So yes, technically there will be a fuzzy guard window of a few frames with this specific setup. Close enough in my books.— Mark Kirollos (@Mark_FGC) July 22, 2021
mario050987·twitter.com·
Mark Kirollos on Twitter
乱レボ on Twitter
乱レボ on Twitter
#PS5Share, #GUILTYGEARSTRIVE 一度は実戦で決めてみたいな~、まあこんな状況ないだろうけど! #GGST #ZATO pic.twitter.com/83hNveFrgX— 乱レボ (@ranrebo) July 21, 2021
mario050987·twitter.com·
乱レボ on Twitter
flalph on Twitter
flalph on Twitter
might be useful as a random throwout sometimes as oki to throw your opponent off.Notes: Cant be thrown out of if timed right.Super jump j.D to cover both standing and crouching.#ggst_za pic.twitter.com/xYRI5ooSQ0— flalph (@flaIph) July 21, 2021
mario050987·twitter.com·
flalph on Twitter
flalph on Twitter
flalph on Twitter
delay the 5HS slightly and itll be meatycan RC after the j.H and get a wallbreak - more damage than the super but can only really be used if youve near corner pic.twitter.com/QBgqmajpJW— flalph (@flaIph) July 21, 2021
mario050987·twitter.com·
flalph on Twitter
📦ZatoInABox 📦 on Twitter
📦ZatoInABox 📦 on Twitter
Here's a corner version of a similar mixup I stole from @FGCMacho Initial J.D vs Low option is so ambiguous, high leads into a High/Low or High/High situation.Everything combos no matter which option you choose, can YRC punish if close enough when air blocking#GGST #GGST_ZA https://t.co/1RLj4yIaPM pic.twitter.com/shFAqBQtlY— 📦ZatoInABox 📦 (@ZachInABoxFGC) July 21, 2021
mario050987·twitter.com·
📦ZatoInABox 📦 on Twitter
DZ | Jonathan Tene on Twitter
DZ | Jonathan Tene on Twitter
#ggst_za I've seen a lot of players start their offense after sweep with meaty 22H into an eddie move, but I would be careful using it vs some characters with meter... pic.twitter.com/NtXYtVwzqS— DZ | Jonathan Tene (@jonathan_tene) July 21, 2021
mario050987·twitter.com·
DZ | Jonathan Tene on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
Zato's BnB 2D knockdown / Sword Oki setup. Covers wakeup, gapless mix, can't be fuzzy guarded, can't be FD'd, layers into Dust/Sweep/Throw mix on block, and loops back into itself on hit. If I had to only learn one setup, it would be this one. #GGST #GGST_ZA pic.twitter.com/LkTXNr6Sgw— Mark Kirollos (@Mark_FGC) July 21, 2021
mario050987·twitter.com·
Mark Kirollos on Twitter