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Mark Kirollos on Twitter
Mark Kirollos on Twitter
Also a good way to set up sandwich mix on block with relatively few gaps. Your opponent can't jump out, they need to mash between Pierce hits. If they do that a lot, just do -P-(1) 214S -P-(1) 5P -P-(2) instead. pic.twitter.com/S8pcW1KtpQ— Mark Kirollos (@Mark_FGC) July 2, 2021
mario050987·twitter.com·
Mark Kirollos on Twitter
The Beginner's Guide to Zato-1 [Guilty Gear STRIVE]
The Beginner's Guide to Zato-1 [Guilty Gear STRIVE]
Zato-1 is one of the most fun, and most complicated characters in Guilty Gear Strive, but I'm here to help! If you're confused on how to play him, or how to fight him, then this is the video for you! We cover some advanced concepts in this video as well, but I want to go more in-depth on some of those advanced things in a future video, so stick around. Beginner's Guide to Guilty Gear Strive: https://youtu.be/eqvjukWcaNE Second channel: https://www.youtube.com/channel/UCX8m8ok6rcd7GR70nPLMmmA Catch me live here: https://www.twitch.tv/rathfgc Rath's twitter: https://twitter.com/RathFGC Community Discord: discord: https://discord.gg/Xqbj5xBs6s 0:00 intro 0:19 who is this video for? 1:59 what does zato do and how does he do it? -- 2:10 he's either the BEST or the WORST -- 4:00 zato showcase, the good AND the bad 12:33 HOW does Zato do what he does? Controlling eddie 101 -- 13:28 summoning eddie normally / eddie's meter -- 14:30 summoning eddie with an attack -- 16:15 controlling / moving eddie -- 17:30 attacking with eddie (negative edging) -- 19:37 what happens when eddie gets hit? when zato gets hit? 20:18 protecting eddie / taking turns 21:40 Zato Specific Button Layout -- Knowkami's Twitter: https://twitter.com/KnowKami -- BeautifulDude's Twitter: https://twitter.com/BeautifuldudeGG 25:34 Zato Things (without eddie) -- 26:40 basic mixups -- 28:20 anti-airs -- 32:02 pokes / neutral moves -- 33:17 air attacks -- 34:55 air dust is great for movement -- 35:40 air movement tips -- 36:20 grounded moves -- 36:55 6P is a counter-poke AND an anti-air -- 38:21 unique moves (6K/6S) -- 39:09 his fastest moves are NOT fast -- 39:50 close slash sets up Zato's best frame trap options 40:28 special moves -- 41:00 a note about his command grab -- 41:20 drunkard shade (214S) reflect! -- 43:15 Zato can go underground (214K) 44:55 Eddie Attack Review Music: Simple Step (available via youtube's free audio library) #Zato-1 #Strive #RathFGC
mario050987·youtube.com·
The Beginner's Guide to Zato-1 [Guilty Gear STRIVE]
MagnumLVL on Twitter
MagnumLVL on Twitter
In the grind trynna get better with Zato. Happy I was able to pull off the throw combo in a match (I know it's not much). Never tried it before and it just kinda happened from always practicing bnb/froggy loops T_T. #GGST #GGST_Zato #GuiltyGearStrive pic.twitter.com/khTvY3URNy— MagnumLVL (@themagnumLVL) July 4, 2021
mario050987·twitter.com·
MagnumLVL on Twitter
Wizard needs coffee on Twitter
Wizard needs coffee on Twitter
#GGST_MA S Dolphin is safe unless predicted. Repeated S Dolphin is not safe. It's a mistake & if you're getting away with it it's only because your opponent is inexperienced. Here's a particularly brutal example (credit to u/akhlore): https://t.co/g9DlBha8kP— Wizard needs coffee (@WizardExploded) June 16, 2021
otakupcgaminghd·twitter.com·
Wizard needs coffee on Twitter
闘翠斗 on Twitter
闘翠斗 on Twitter
エディが裏にいってからコマンド入力 なんかありそう #GGST_ZA #PS4sharehttps://t.co/PspDXDzi3t pic.twitter.com/yqw7cMYGBq— 闘翠斗 (@Toast_Faust) July 3, 2021
mario050987·twitter.com·
闘翠斗 on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
I think holding [H] for safety will be a big part of Zato's gameplan. Some of his best strings have jump-able gaps, and rather than calling them out, he can hold down [H] (usually after 214[H] 4X, 236X, or 22[H]) to threaten Oppose on counter-attack. #GGST #GGST_ZA pic.twitter.com/GN8Dapg4Px— Mark Kirollos (@Mark_FGC) July 3, 2021
mario050987·twitter.com·
Mark Kirollos on Twitter
くるた on Twitter
くるた on Twitter
HSドリルロマキャンから画面の2/3運ぶコンボエディを自分の背中に付けてから、ワンテンポ遅らせてはねるのがコツ最後のしゃがみSが、画面端に到達してないと割れない#GGST_ZA #GuiltyGearStrive #ザトー pic.twitter.com/eKdkqm5ear— くるた (@gHNKsmbqHI8Nodh) July 3, 2021
mario050987·twitter.com·
くるた on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
Simple Low/High/Throw mixup you can setup with RC when you don't have Eddie up. Low option is a frametrap to force the opponent to respect the other options. 2D kockdown sets up the Eddie-less high/low flight mixup with a safejump option. #GGST #GGST_ZA pic.twitter.com/LYDVvfUKmg— Mark Kirollos (@Mark_FGC) July 2, 2021
mario050987·twitter.com·
Mark Kirollos on Twitter