E3c n d wvua ms56 v
Resources
🖤 DRU 🖤 on Twitter
Seems like the wall cracks after 8 hits. #GGStrivehttps://t.co/Z1wupFgOnn pic.twitter.com/7xkgPh1G5z— 🖤 DRU 🖤 (@DreworFalse) June 15, 2021
[RELEASE] Strive Hitbox Viewer
# [Download + Source Code](https://github.com/AltimorTASDK/strivehitboxes/releases) # [Screenshot](https://i.imgur.com/ZqpwcmN.png) # Usage Run...
DP keeps normal throw invuln
Watch "DP keeps normal throw invuln" on Streamable.
Strawberry | イチゴ🍓 on Twitter
This is interesting, in #GGST stand block pushes the opponent back more than crouch block. pic.twitter.com/YjYHyCtZW5— Strawberry | イチゴ🍓 (@StrawberrySoryu) June 15, 2021
Zack on Twitter
You take reduced damage while you're slowed down after an RC. Quick RC avoids adding scaling. #GGST pic.twitter.com/ryrDVs1Ey4— Zack (@Zakotou) June 15, 2021
Guilty Gear -Strive- Overview of BRC, YRC (with a brief FuzzyJump detour)
Just a discussion on how some of these mechanics can be applied and some advanced uses of the mechanics.
If you have any questions, please ask away, this was an impromptu stream so I made some mistakes/had difficulty pulling off some things i hadnt really labbed much.
Make sure to play around with the mechanics yourself, I hope you ifn this video informative and intend it as a starting place for beginners and intermediate players new to strive to get ideas from. -- Watch live at https://www.twitch.tv/7upjawa
How do I beat Wakeup Throw / Defensive / mash throw in Guilty Gear Strive?
What's up guys, this is Spooky with a Tech video for Guilty Gear Strive! In this video I teach you some techniques for dealing with wakeup and defensive throws.
0:00 - Intro
0:41 - Why does wakeup throw / defensive / mash throw work?
1:46 - Perfect meaty - guaranteed counterhit
2:45 - Spaced meaty / spaced button
3:30 - Perfect gap string / anti throw string
4:52 - Spaced string
5:37 - Neutral jump bait
7:00 - Recap
8:12 - Outro
💀Like and subscribe to support Team Spooky! 💀
Twitch ► http://twitch.tv/teamsp00ky
Twitter ► https://twitter.com/teamspooky
Facebook ► https://facebook.com/teamspooky
Next Level Arcade ► http://nycnextlevel.com
Next Level Twitter ► https://twitter.com/nycnextlevel
Total Character HP with Guts and Defense Modifier Calculated
Howdy Y'all!\~ I was bored in the lab and thinking about Strive, so I decided to go through and calculate the total HP on each character. This way...
Guilty Gear Strive Fatal Counter Hit Levels Examples
Strive has a unique counter hit system, where certain moves will slow the game down and give the opponent additional hitstun for a small period of time. During this time, you can actually get some combos that are otherwise impossible. This is actually pretty similar to BlazBlue's fatal counter system, except now we have 4 types of counterhits to keep track of. Light counterhits im pretty sure don't give anything extra. In this video, I'm showing the differences in additional hitstun that medium and heavy chs give.
Normally, you can't combo out of Dauro. Out of certain counterhit starters, which give either medium or heavy fatal counterhits, you can link your normals. 2K is a 6 frame normal, 5K is 7 frames. Off a CH 6p, which gives a medium counter hit, you can only link 2K after 6P dauro. You black beat when you try 5k, which means the opponent can block it. On a heavy counterhit 5H dauro, you can link into moves up to 11 frames startup, including f.S, 2D, and microdash c.S and 5K. When you try to link a 2S, which has 12 frames of startup, you black beat.
From what I've tested, medium counterhits give "a lot" of additional hitstun, and heavy counterhits give 5 frames more hitstun than mediums. This should make for some unique combos, but this is definitely not new player friendly lmao. Thanks for coming to my TED Talk, and clayton lol.
Hmm... on Twitter
Forgot to share this, I updated my Guilty Gear -Strive- Charge Moves Guide. https://t.co/uWA7j5HwkF #GGST #GGST_LE #GGST_AX #Ggst_PO #GGST_MA— Hmm... (@LightningCayo) June 14, 2021
Dad @ Gensokyo, zona oeste on Twitter
Did someone explore this RC drift cancels? Depending on how soon you cancel it it either flyes fullscreen or changes the trajectory backawrds. Seems kinda interesting tbh #GGST pic.twitter.com/ItteRfW5Sh— Dad @ Gensokyo, zona oeste (@matgonor) June 14, 2021
ANJI=MITO 🦋🦋🦋 on Twitter
A quick Guilty Gear Strive PSA to players of all levels:STOP bursting after your opponent roman cancels to extend their combo.Time is literally slowed, we have *all* day to take a step back, see if you burst, and punish without sacrificing the combo.#GGST— ANJI=MITO 🦋🦋🦋 (@Klaige) June 14, 2021
faultydefense on Twitter
There's like an inherent gravity value that changes with certain hits, it feels more important than base character weight. If you hit with something like axl command grab or red RC hit the enemy will fall faster for the rest of the combo. For Axl bomber loops incorporating... pic.twitter.com/QejRhmDYuQ— faultydefense (@faultydefense) June 13, 2021
Using Option Selects to always get the best outcome in Guilty Gear Strive!
The option select is nothing new to fighting games to be sure, but they always come in a million different varieties. In this video we will go through an option select specific to Guilty Gear Strive using counterhits! Always get the best option and outcome with this setup!
0:00 - Intro and explanation
2:44 - Axl example
4:18 - Faust example
7:16 - Giovanna example
10:45 - In closing
---------------
--On Twitter @ https://twitter.com/rooflemonger
--On Twitch @ https://www.twitch.tv/rooflemonger
--Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger
--Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread!
#fgc #guiltygear #ggst
How Combos & Gatlings Work in Guilty Gear -Strive
Don't forget to subscribe!
Join the Discord!: https://discord.gg/WVXVt6Y
Watch live content here: https://www.twitch.tv/tgrass
follow me on twitter for stream and video updates: https://twitter.com/tGrass715
.
Fuzzy Blocking [Fighting Game Mechanisms]
Fuzzy blocking is a technique that can be used to consistently block high-low mix ups without guessing. This video explains how it works and how you can apply it to your game. Make your opponents work for those hits!
Option Selects: https://youtu.be/rBLpz369i7Q
Power of Blocking: https://youtu.be/Zrrf0ATjKIA
FG essential knowledge playlist: https://www.youtube.com/playlist?list=PLugPOu6NUTaMHSyoG5n09xe6tnFxUGpsK
FGC Player and Event Finder: https://www.sealeafdojo.com/
Twitter: https://twitter.com/SeaLeafDojo
Twitch: https://www.twitch.tv/sealeafdojo
Facebook: https://www.facebook.com/SeaLeafDojo/
HiFight(ハイファイト) on Twitter
If you read a throw, don't tech, backdash instead.Also, just wake-up backdash a lot, it's so good lol pic.twitter.com/raY1xyzBju— HiFight(ハイファイト) (@HiFightTH) June 14, 2021
Guilty Gear STRIVE - Aerial Roman Cancel Cancelling = SUPER DASH
i checked exactly one (1) informational video about roman cancels before deciding NO ONE knew about this (i'm sure there's a video out there)
essentially the momentum gets multiplied and you get sent further than a dash ordinarily would, Through the Power Of Drift
"Aerial Roman Cancel Cancel Super Dash" doesn't really roll off the tongue, but maybe RCSD or RCDash? drift boost? bro idk
non mvci player banehollow3789 on Twitter
Kara normals with the dash button for more range #PS4sharehttps://t.co/H75DGqmx2m pic.twitter.com/FVZSldbizR— non mvci player banehollow3789 (@Banehollow3789) June 13, 2021
BALLxZA on Twitter
Standing block and crouching block push back? is this new thing? #GGST pic.twitter.com/QJEBsgAMy4— BALLxZA (@BALLxZA) June 13, 2021
RSG | Seo on Twitter
Anyone know what's going on here? Why can j.p be thrown here? #GGST pic.twitter.com/P9JpmpySxK— RSG | Seo (@RSG_Seo) June 13, 2021
TRL | けだこ@野生のフレームおじさん on Twitter
フレーム作業してたらソルの遠Sに補正がなかった。今まで5キャラ調べた感じ、通常技は近S、HS、6HS、2HS、溜ダスト以外の技は基底補正があったから、違和感を覚えて全キャラ調べてみたけど、遠Sが無補正なのはソルだけ。今後調べるキャラにも上記以外の通常技が無補正のキャラが居る可能性がある? pic.twitter.com/KUgO2adpa9— TRL | けだこ@野生のフレームおじさん (@kedako_faital) June 13, 2021
Understanding how Damage, Health, Guts & more work in Guilty Gear Strive
So in Guilty Gear Strive its a bit more complex than simply X move does Y damage. Everyone has multiple layers of defensive modifiers, and everyone can take different damage from moves depending on where they are in their health bar, so lets go over all of it!
0:00 - Intro & how damage works
3:19 - Character damage values
5:52 - The concept of Guts
8:41 - Character guts values
10:09 - Putting it all together
Make sure to check out the dustloop wiki @ https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-STRIVE-
---------------
--On Twitter @ https://twitter.com/rooflemonger
--On Twitch @ https://www.twitch.tv/rooflemonger
--Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger
--Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread!
#fgc #guiltygear #ggst
Understanding how Damage, Health, Guts & more work in Guilty Gear Strive
So in Guilty Gear Strive its a bit more complex than simply X move does Y damage. Everyone has multiple layers of defensive modifiers, and everyone can take different damage from moves depending on where they are in their health bar, so lets go over all of it!
0:00 - Intro & how damage works
3:19 - Character damage values
5:52 - The concept of Guts
8:41 - Character guts values
10:09 - Putting it all together
Make sure to check out the dustloop wiki @ https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-STRIVE-
---------------
--On Twitter @ https://twitter.com/rooflemonger
--On Twitch @ https://www.twitch.tv/rooflemonger
--Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger
--Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread!
#fgc #guiltygear #ggst
Guilty Gear -Strive- - Ultimate Charge Moves Guide
Want to know how to do charge special moves and use them in combos for Guilty Gear -Strive-? Here you go.
Timestamps:
0:00 - Intro
0:19 - Charge Moves
2:52 - Leo's Charge Moves
5:23 - Axl Low's Charge Move
7:12 - Potemkin's Charge Move
7:57 - May's Charge Moves
Follow me on Twitch: https://www.twitch.tv/lightningcayo
#GGST_MA #GGST_LE #GGST_PO #GGST_AX
DP keeps normal throw invuln
Watch "DP keeps normal throw invuln" on Streamable.
CL | Novril on Twitter
"Strive has a 5F throw invincibility frames after waking up. Overhead Kiss has a 6F startup and 1-6F throw invincibility.Works against reversal throws, Shoryus, and 6F abare." https://t.co/2cu65CM5gq— CL | Novril (@novriltataki) June 13, 2021
Discord - A New Way to Chat with Friends & Communities
Blue RC:
Tension Cost: 50%
Attack Level: N/A
CH Type: N/A
Start-up: 7F
Total Duration: 6F+super freeze 39F
Blockstun: N/A
Slowdown: 60F
Proration: N/A
Invul: None
Dash Input RC: Yes
RC Cancel: Yes (During super freeze 8~14F)
Slowdown does not end if an attack hits or is blocked.
Red RC:
Tension Cost: 50%
Attack Level: 2
CH Type: Unable to verify
Start-up: 2F
Total Duration: 1F+super freeze 44F
Blockstun: 24F
Slowdown: 40F (on hit), 20F (on block)
Proration: Forced 80%
Invul: None
Dash Input RC: Yes
RC Cancel: Yes (During super freeze 7~13F)
If opponent is hit after slowdown ends, proration does not occur. On hit, launches and downs. Slowdown ends if an attack hits or is blocked.
Purple RC:
Tension Cost: 50%
Attack Level: N/A
CH Type: N/A
Start-up: 7F
Total Duration: 6F+super freeze 39F
Blockstun: N/A
Slowdown: 20F
Proration: Forced 80%
Invul: None
Dash Input RC: Yes
RC Cancel: Yes (During super freeze 14~20F)
If opponent is hit after slowdown ends, proration does not occur. Slowdown does not end if an attack hits or is blocked.
Yellow RC:
Tension Cost: 50%
Attack Level: 1
CH Type: Weak
Start-up: 13F
Total Duration: 12F+super freeze 28F+33F
Slowdown: 12F
Blockstun: 17F
Proration: Forced 50%
Invul: 1F~end of super freeze
Dash Input RC: No
RC Cancel: No
On hit, causes guard crush state (ground: 43F/air: until landing/includes slowdown). After 55F, Burst becomes Gold Burst and RC becomes Blue RC.