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Mixbox | Applay on Twitter
Mixbox | Applay on Twitter
Don't neglect Faultless Defense!The pushback created is great for dealing with pressure sometimes, creating an opportunity to whiff punish and forcing the opponent to adapt to it, making challenging pressure a lot better in the future.#GGST #GuiltyGearLibrary @mixboxarcade pic.twitter.com/0F5tFufJ8l— Mixbox | Applay (@fgcApplay) March 19, 2022
mario050987·t.co·
Mixbox | Applay on Twitter
あいん on Twitter
あいん on Twitter
知らんかったけどXrdであったバーストとかの特殊条件下で本来RC出来ないはずの技がRC出来るようになるやつまだ残ってたんだな#GGSThttps://t.co/Opbby07uhZ pic.twitter.com/fYPLQHGIc8— あいん (@ainman0107) March 12, 2022
mario050987·twitter.com·
あいん on Twitter
Mixbox | Applay on Twitter
Mixbox | Applay on Twitter
6P is GSST universal anti air optionBut its upper body invulnerability can be used in other situations, such as challenging some attacks with high hitboxesConsider this option when labbing how to deal with certain pressure situations#GGST #GuiltyGearLibrary @mixboxarcade pic.twitter.com/Td29yw2cM8— Mixbox | Applay (@fgcApplay) March 12, 2022
mario050987·t.co·
Mixbox | Applay on Twitter
Goom on Twitter
Goom on Twitter
#GGST_AX #GGST_BA So it came to my attention that due to the leniency system in Strive, most people can input a quarter or halfcircle ending in the 9/7 position and the move will still come out, but Axl and Baiken are excluded from this leniency thing. What's up with that? pic.twitter.com/r2tTFBro6v— Goom (@Goomenstein) February 24, 2022
mario050987·t.co·
Goom on Twitter
のどごしダイナミック on Twitter
のどごしダイナミック on Twitter
FD慣性の検証。空中移動距離が伸びますね。興味深いです。 #GGST_MA pic.twitter.com/FPjTvhzMKt— のどごしダイナミック (@nodogoshi0811) February 19, 2022
mario050987·t.co·
のどごしダイナミック on Twitter
のどごしダイナミック on Twitter
のどごしダイナミック on Twitter
FD慣性を生かすとふんわりした攻めも緩急の激しい攻めにできて強そうな気がします。下半身に届くjHSで6Pの無敵に勝ってますね。実用性はまだまだ検証段階ですが。。 #GGST_MA pic.twitter.com/N7nXP9uAuE— のどごしダイナミック (@nodogoshi0811) February 19, 2022
mario050987·t.co·
のどごしダイナミック on Twitter
Please, Stop Gold Bursting (Analysis)
Please, Stop Gold Bursting (Analysis)
Do it for the me that is playing with you. Watch me on Twitch! I stream in the afternoons on weekdays: http://twitch.tv/hotashi Follow me on Twitter! http://twitter.com/hotashis
mario050987·youtube.com·
Please, Stop Gold Bursting (Analysis)
How to make move renders for GGST without green screen color casts (V3)
How to make move renders for GGST without green screen color casts (V3)
https://gamebanana.com/mods/296327 https://software.intel.com/content/www/us/en/develop/tools/graphics-performance-analyzers/graphics-frame-analyzer.html (i wish this wasnt a webapp) https://www.photopea.com/ https://github.com/AltimorTASDK/strivehitboxes 0:00 Setup + tools 01:57 Taking Captures 2:46 Drawcall Intro 04:46 Basic PS Edit 05:47 Deleting Calls 07:18 Selection Tips 08:55 Moves With Effects 10:03 Editing with Effects 11:18 Adding Glows 13:10 Hitboxes 15:25 Effects w/o transparency 16:18 Simple Effects 16:33 Outro
mario050987·youtube.com·
How to make move renders for GGST without green screen color casts (V3)
Gelatin on Twitter
Gelatin on Twitter
Contrary to popular belief, FD is NOT bugged!FD itself does not interact with the input buffer at all! In fact, the most likely cause of errors is mistimed tap FD inputs. And this behavior is 100% intended and is even present in Xrd.Full video below!#GGST https://t.co/XhS3dm1swj pic.twitter.com/7geWkIypRv— Gelatin (@bearhugprime) February 14, 2022
mario050987·t.co·
Gelatin on Twitter
Do You Ever Feel "Trapped" Into Playing Your Main Fighting Game?
Do You Ever Feel "Trapped" Into Playing Your Main Fighting Game?

✅ SUMMARY (Well-Structured, Clear, Comprehensive)

The speaker reflects on the psychological tension between sticking to a “main” fighting game—Street Fighter—and branching out into another game, Guilty Gear Strive. He feels trapped due to sunk cost fallacy, comfort with familiarity, and fear of losing to gimmicks in a new game. Despite enjoying Strive (and specifically Sol Badguy), he repeatedly feels pulled back to Street Fighter because it represents accumulated progress, long-term payoff, and transferable fundamentals.

However, he recognizes several truths:

Sunk cost is an illusion—playing another game isn’t wasted time.

Skills transfer more than expected, especially fundamentals between Street Fighter and Strive.

Trying new games is valid because the purpose is enjoyment, not obligation.

Strive’s superior netcode reduces friction, making experimentation appealing.

The internal resistance isn't realism, it’s emotional attachment disguised as logic.

Ultimately, the video is a self-aware monologue about breaking free from psychological barriers and letting oneself explore multiple games without guilt.

⭐ BULLET-POINT QUICK REVIEW

Sol Badguy feels uniquely fun and complex compared to other Strive characters.

The speaker feels trapped in Street Fighter due to sunk cost and mastery investment.

Losing to gimmicks in new games reinforces the urge to return to the familiar.

Skills from Street Fighter do transfer, though Strive requires new movement-based skills.

Strive is the most “Street Fighter-like” Guilty Gear in terms of grounded footsies.

Long-term thinking keeps him tied to Street Fighter, a stable IP with future continuity.

Strive’s rollback netcode is incredibly strong and enticing.

The video is a live internal debate: “I want to play Strive—but my brain pulls me back.”

🔷 CHUNKED SUMMARY WITH HEADINGS Chunk 1 — Enjoying Strive, Especially Sol, but Feeling Pulled Back

The speaker enjoys Sol in Guilty Gear Strive because Sol feels distinct from the rest of the cast and offers unique tools. However, every time he boots Strive, he feels he should be playing Street Fighter instead. This creates a feeling of being “trapped” by his main game, reinforced by sunk cost fallacy.

Comprehension Questions

Why does Sol appeal to the speaker?

What emotion does he feel when choosing Strive over Street Fighter?

What psychological concept does he relate this to?

Answers

Sol offers unique options unlike other Strive characters.

He feels guilty or “trapped” by his investment in Street Fighter.

Sunk cost fallacy.

Action Steps

Notice when guilt, not interest, dictates your game choice.

Give yourself permission to explore characters/games without expectation.

Label feelings (“this is sunk cost speaking”) to reduce their power.

Chunk 2 — Losing to Gimmicks Reinforces Staying in the Familiar

He becomes frustrated losing to unfamiliar Strive gimmicks, comparing it to how easily he would handle the situation in Street Fighter. This reinforces the pull toward the game where he already understands everything.

Questions

What specific experience makes him want to return to Street Fighter?

Why is losing in a new game extra frustrating?

Answers

Losing to simple or unknown gimmicks.

He knows he’d handle those situations in Street Fighter due to his experience.

Action Steps

Reframe early losses as data acquisition, not failure.

Track unfamiliar interactions to build matchup knowledge.

Accept the “beginner penalty” when learning new systems.

Chunk 3 — Skill Transfer Exists, But New Systems Must Be Learned

He acknowledges that fundamentals—spacing, neutral, defense—carry over. Strive requires learning new movement systems, air options, and momentum mechanics, but it’s not a full restart.

Questions

What transfers from Street Fighter to Strive?

What new skills must be developed?

Answers

Fundamentals like spacing and general neutral.

Air movement, momentum, running pressure, and anti-airing in a different engine.

Action Steps

Identify which fundamentals transfer so you can apply them consciously.

Build micro-drills focused on new movement systems.

Treat “engine learning” as a separate skill category.

Chunk 4 — Street Fighter as a Long-Term Investment

He feels future-oriented pressure: Street Fighter is a stable franchise, and fundamentals learned now will matter in future entries. This long-term thinking discourages him from spending time on other games.

Questions

Why does he feel Street Fighter is the safest investment?

What mindset traps him in that game?

Answers

Because knowledge and fundamentals transfer to future Street Fighter titles.

Long-term thinking and fear that time spent elsewhere isn’t “productive.”

Action Steps

Clarify your personal goal: fun, mastery, career, or variety?

Allow yourself “exploration windows” where fun is the objective.

Separate future planning from present enjoyment.

Chunk 5 — Why Strive Pulls Him: Godlike Netcode

Strive’s rollback netcode is extremely stable and consistent, providing near-offline gameplay. Even with some Wi-Fi players, the experience is far smoother than many other titles.

Questions

What makes Strive especially appealing?

What networking issues bother him in other games?

Answers

Excellent rollback netcode with reliable match quality.

One-sided rollback, delay-based systems, and poor performance from weaker hardware.

Action Steps

When choosing a new game to learn, factor in training environment stability.

Use Strive’s netcode to maximize repetitions and matchup experience.

Chunk 6 — The Monologue: Talking Himself Into Freedom

He admits the video is an unscripted inner monologue as he tries to convince himself to play Strive. Ultimately, it's about overcoming internal barriers, not switching games.

Questions

Why did he make this video?

What realization is he moving toward?

Answers

To process his own thoughts about feeling trapped in a main game.

That he’s allowed to play multiple games without guilt.

Action Steps

Treat game choice as a form of self-expression, not obligation.

Do a weekly check-in: “Am I playing what I want or what I feel forced to?”

When feeling stuck, monologue or journal through the resistance.

🧠 SUPER-SUMMARY (Under 1 Page)

The creator discusses the psychological struggle of feeling “trapped” in Street Fighter due to sunk cost and mastery investment, even though he genuinely enjoys playing Guilty Gear Strive—especially Sol. Losing to unfamiliar Strive gimmicks and lacking established knowledge causes frustration, reinforcing the appeal of staying with his main game.

He acknowledges, however, that many Street Fighter fundamentals transfer naturally to Strive, and that the transition wouldn’t require rebuilding from zero. Strive still demands new system-specific skills related to movement and momentum, but the learning curve is manageable.

Street Fighter’s strong long-term value—its stable competitive environment and fundamental consistency—creates an internal argument against diversifying. Yet Strive’s exceptional rollback netcode and sheer fun generate their own pull.

In the end, the monologue is a self-aware attempt to break the mental trap of obligation: fighting games are supposed to be fun, and exploring multiple games isn’t a betrayal of progress. The speaker concludes that he simply needs to let himself enjoy both without guilt.

🗓️ 3-DAY SPACED REVIEW PLAN Day 1 — Immediate Review

Re-read the bullet points and super-summary.

Reflect on which psychological barrier (sunk cost, frustration, long-term thinking) resonates most with you.

Day 2 — Active Recall

Without looking, write down:

Why the speaker feels trapped

What Strive offers that pulls him

What skills transfer between games

Then compare with the summary.

Day 3 — Application

Ask yourself: “Do I ever feel trapped by my main game?” “What would exploring a second game give me?”

Apply one action step from any chunk while training.

mario050987·youtube.com·
Do You Ever Feel "Trapped" Into Playing Your Main Fighting Game?
If Your Fighting Game Opponent Refuses to Approach You, Do This...
If Your Fighting Game Opponent Refuses to Approach You, Do This...
Follow Me! https://twitter.com/AndyLO2_ Watch me LIVE! https://www.twitch.tv/andylo2 If Your Fighting Game Opponent Refuses to Approach You, Do This... Fighting Game Fighting Game Community Street Fighter Guilty Gear Mortal Kombat Tekken Dragon Ball FighterZ Capcom’s latest entry in the iconic Street Fighter franchise is Street Fighter V! This 5th iteration has tons of fighters from past entries such as Ryu, Ken, Zangief, Guile - and more. Most recently, the latest patch of the game introduces Akira and Oro to the game, with Luke coming soon. SF5 is available on both Microsoft Windows and Playstation 4 (PS4). #AndyLO2 #FightingGames #StreetFighter #GuiltyGear #MortalKombat #Tekken #Dbfz
mario050987·youtube.com·
If Your Fighting Game Opponent Refuses to Approach You, Do This...
five ways to build a castle on the bones of your enemies - Offense.mp4 - Guilty Gear Strive Tutorial
five ways to build a castle on the bones of your enemies - Offense.mp4 - Guilty Gear Strive Tutorial
This is a sequel to the last video, Defense.mp4, looking at things from the other direction. Five points covering five important core options when it comes to ripping open your opponent. There will likely be another video coming after these, helping put together simpler takeaways to flesh out your offense. These two videos were more to set the groundwork for things explained afterwards. Link to Defense.mp4: https://youtu.be/wQTp_KCejGE Link to my Big Ol' Document of Character Specific Interactions (Still needs to be updated for Baiken and Happy Chaos): https://docs.google.com/spreadsheets/d/1Y05cuRRe3HNCBp0zybeCAYDokgus6iN-F9W68jgQ5mo/edit?usp=sharing Twitch: https://www.twitch.tv/krackatoa/ Twitter: https://www.twitter.com/koryuken/ Discord: https://discord.gg/pexw7AzVWq #GuiltyGear #GuiltyGearStrive #Faust My name is Krackatoa and I'm a longtime tournament player in Guilty Gear and a variety of other fighting games. I do science and have gigantic FGC thoughts. Looking for Guilty Gear sets? Clips? Highlights? Tutorials? Tech videos? Faust mix? Crazy setups? Dumb item combos? I have it here. On my twitch page I stream tons of Guilty Gear Accent Core +R, Guilty Gear Xrd and Guilty Gear Strive.. SUBSCRIBE https://www.youtube.com/c/krackatoa/ New Guilty Gear videos for Accent Core +R, Xrd and Strive. Lots of Faust tech and breakdowns for all characters coming.
mario050987·youtube.com·
five ways to build a castle on the bones of your enemies - Offense.mp4 - Guilty Gear Strive Tutorial
Build a FORTRESS DEFENSE - Defense.mp4 - Guilty Gear Strive Tutorial
Build a FORTRESS DEFENSE - Defense.mp4 - Guilty Gear Strive Tutorial
In this video, we take a little looksie at five VERY important defensive options. If you don't know why you're getting opened up, one of these may be the answer. Twitch: https://www.twitch.tv/krackatoa/ Twitter: https://www.twitter.com/koryuken/ Discord: https://discord.gg/pexw7AzVWq #GuiltyGear #GuiltyGearStrive #Faust My name is Krackatoa and I'm a longtime tournament player in Guilty Gear and a variety of other fighting games. I do science and have gigantic FGC thoughts. Looking for Guilty Gear sets? Clips? Highlights? Tutorials? Tech videos? Faust mix? Crazy setups? Dumb item combos? I have it here. On my twitch page I stream tons of Guilty Gear Accent Core +R, Guilty Gear Xrd and Guilty Gear Strive.. SUBSCRIBE https://www.youtube.com/c/krackatoa/ New Guilty Gear videos for Accent Core +R, Xrd and Strive. Lots of Faust tech and breakdowns for all characters coming.
mario050987·youtube.com·
Build a FORTRESS DEFENSE - Defense.mp4 - Guilty Gear Strive Tutorial
Guilty Gear Strive - Ky - Crucial part of strike-throw vs DP-characters
Guilty Gear Strive - Ky - Crucial part of strike-throw vs DP-characters
Didn't test on other chars, but I'm pretty sure this is not exclusive to Leo and his charge-input. This is basically the missing link I've been looking for whenever we are forced to use 5k or c.S to pressure DP characters in general and Leo particularly. The safest bet Ky can make to see how willing his opponent to DP between the gaps and punish him for the attempt. No need to 5k HVT, no need to give up a turn, no need to risk reversal once you've landed that first button on block. If you already knew that, you are a lucky man. For me - this is a big improvement for whenever I cannot safejump Leo, so mostly on soft knockdown or close quarter scrambles, when you land the first button on block. First part: https://youtu.be/uOU3NiY5yQE
mario050987·youtube.com·
Guilty Gear Strive - Ky - Crucial part of strike-throw vs DP-characters
Gelatin on Twitter
Gelatin on Twitter
There's a bug that allows characters to bypass their landing recovery if they land on the SAME FRAME of a super freeze.e.g., Baiken's SJ TK YZN, normally -17 oB, can avoid punishment if the opponent's super freeze begins on the exact frame that Baiken lands.#GGST pic.twitter.com/Ahl52cjNct— Gelatin (@bearhugprime) February 11, 2022
mario050987·twitter.com·
Gelatin on Twitter
SUPER ADVANCED Guilty Gear Defense - IBFDFuzzyJump.mp4 - Guilty Gear Strive
SUPER ADVANCED Guilty Gear Defense - IBFDFuzzyJump.mp4 - Guilty Gear Strive
"You can't handle my strongest defensive options, they're too strong for you, traveler. Go find a guidemaker that makes weaker options." Hello! Unless you're the biggest sweatlord around, this technique will lead to your death more than it will help you. It's hard to lab, easy to mess up, and even easier to get deleted for trying. Labbing it can still be a good exercise, and IBFD on wakeup is still something you should get in the habit of practicing if you have the execution to manage it. I would not recommend practicing this unless you consider yourself extremely strong already. Going for this will actually keep you from winning in some cases. Twitch: https://www.twitch.tv/krackatoa/ Twitter: https://www.twitter.com/koryuken/ Discord: https://discord.gg/pexw7AzVWq #GuiltyGear #GuiltyGearStrive #Faust My name is Krackatoa and I'm a longtime tournament player in Guilty Gear and a variety of other fighting games. I do science and have gigantic FGC thoughts. Looking for Guilty Gear sets? Clips? Highlights? Tutorials? Tech videos? Faust mix? Crazy setups? Dumb item combos? I have it here. On my twitch page I stream tons of Guilty Gear Accent Core +R, Guilty Gear Xrd and Guilty Gear Strive.. SUBSCRIBE https://www.youtube.com/c/krackatoa/ New Guilty Gear videos for Accent Core +R, Xrd and Strive. Lots of Faust tech and breakdowns for all characters coming.
mario050987·youtube.com·
SUPER ADVANCED Guilty Gear Defense - IBFDFuzzyJump.mp4 - Guilty Gear Strive
How to Bait Bursts & When to Burst - Guilty Gear -STRIVE- Beginner Tips & Tricks
How to Bait Bursts & When to Burst - Guilty Gear -STRIVE- Beginner Tips & Tricks
Follow me on Twitch! - https://www.twitch.tv/brendanmushi Book a Live Coaching Session - https://metafy.gg/@brendanmushi Join the Fighting Game University discord! - https://discord.gg/XATQ6bX Follow me on Twitter - https://twitter.com/BrendanMushi Outro Music: Tekken 7 OST Jungle Outpost 2 (Moment of Impact) #FGC #GGST #GuiltyGearStrive 0:00 Intro 1:24 Burst Safe Moves 2:45 Common Burst Situations 3:35 Jump Cancel Burst Baiting 5:03 Roman Cancel Burst Baiting 7:04 Delayed Burst 8:14 Burst Baiting is RPS 9:01 Supers vs Bursts 10:08 Hero Burst 11:12 Ending Rounds with RC 12:54 Burst Safe Routes 13:13 Don’t Burst High Pop Ups 13:52 Don’t Be Afraid To Try 14:58 You’ll Get It Eventually Numpad Notation - http://www.dustloop.com/wiki/index.php/Notation Fighting Game Glossary - https://glossary.infil.net/ Like & Subscribe for more Guilty Gear and other fighting game gameplay/content!
mario050987·youtube.com·
How to Bait Bursts & When to Burst - Guilty Gear -STRIVE- Beginner Tips & Tricks
How to Improve your Defense in Fighting Games
How to Improve your Defense in Fighting Games
Hey all in this video i want to discuss how you can improve your defense in fighting games, This video is aimed at beginner and intermediate level players in order to expand on concepts of defense as well as giving practical advises that are universal for fighting games, Timestamps: 00:00 - Intro 01:00 - What is Offense? 02:46 - Understanding Defense 10:30 - Defense and Mind games 12:20 - Practicing and Applying Defense Please subscribe and follow me on twitter to stay up to date! ----------------------------------------------------------------------------------------------------------- Twitter: https://twitter.com/BachiruBB #FGC #Fightinggames
mario050987·youtube.com·
How to Improve your Defense in Fighting Games
Fabio Sossa on Twitter
Fabio Sossa on Twitter
Not sure if new but you can get an instant fd by holding the 2 buttons instead of timing the button presses #GGST pic.twitter.com/u4hPXSst5f— Fabio Sossa (@Aeon_888) February 3, 2022
mario050987·t.co·
Fabio Sossa on Twitter
Gelatin on Twitter
Gelatin on Twitter
Guilty Gear -Strive- has a hidden mechanic that adjusts Tension gain based on spacing. The further away the two players are, the less tension they will receive. The multiplier ranges from 100% to 80% to 60%.#GGST pic.twitter.com/qPf82IPBgX— Gelatin (@bearhugprime) February 3, 2022
mario050987·twitter.com·
Gelatin on Twitter
Chris Baker on Twitter
Chris Baker on Twitter
Entire cast Playlist -Every video will be updated for the most recent patchhttps://t.co/23fRpukS7m— Chris Baker (@NvrKnwsBst00) January 30, 2022
mario050987·twitter.com·
Chris Baker on Twitter
Rin-senpai on Twitter
Rin-senpai on Twitter
Reminder that invulnerability doesn't extend to roman cancel, which has start-up as well.By delaying your buttons you are able to hit characters like Faust out of their super prc tech, as well as Baiken if she tries to make her whiffed Hiiragi safe.#GGST #GGST_BA pic.twitter.com/99kjfz5VwN— Rin-senpai (@RinSenpaiii) January 29, 2022
mario050987·twitter.com·
Rin-senpai on Twitter
Gelatin on Twitter
Gelatin on Twitter
Guilty Gear Strive has Tension Pulse! As you perform more offensive actions, you gain more meter per action (and the opposite). However, it is significantly less apparent and impactful in this game compared to previous titles. More details below!#GGST pic.twitter.com/I2Dn1gVz1z— Gelatin (@bearhugprime) February 1, 2022
mario050987·twitter.com·
Gelatin on Twitter
NCH GGST Resource Compilation
NCH GGST Resource Compilation
ToC Character Resources,If these compilations have helped better your learning experience, consider supporting maintenance here: Anji,Axl,Baiken,Chipp,
otakupcgaminghd·docs.google.com·
NCH GGST Resource Compilation
Kevin Hsu on Twitter
Kevin Hsu on Twitter
#GGST tension cooldown duration from my testing. didn't test supers. i'm just recording video, looking at the frame count, and eyeballing the tension gauge so values may be off.BRC: 161BRC Cancel: 65PRC: 281PRC Cancel: 137RRC: 280RRC Cancel: 125YRC: 535— Kevin Hsu (@shtkn) January 31, 2022
mario050987·twitter.com·
Kevin Hsu on Twitter
GUILTY GEAR STRIVE GUIDE / TUTORIAL - How To Escape Staggers
GUILTY GEAR STRIVE GUIDE / TUTORIAL - How To Escape Staggers
GUILTY GEAR STRIVE GUIDE / TUTORIAL - How To Escape Staggers Staggers are still a mechanic within Guilty Gear Strive however, this time they work a bit different! This is my Guilty Gear Strive Tutorial on how to escape staggers. I hope this Guilty Gear Strive Guide on how staggers work this time around is useful and I look forward to seeing you all in the next video! --------------------------------------- Please Don't forget to like and subscribe to my channel. --------------------------------------- Subscribe Now ►► https://www.youtube.com/channel/UC0fk_v0on1iFchxQov-e5bg?sub_confirmation=1 ---------------------------------------- ---------------------------------------- Join Our Discord Server ►► https://discord.gg/B8B3brQ​ ---------------------------------------- ▬▬▬ LET'S BE FRIENDS ▬▬▬ ♥️ Twitter - https://twitter.com/DaikenXDan​ ♥️ Facebook - https://www.facebook.com/Daikenxdan-257459255194189 ♥️ Instagram - https://www.instagram.com/daikenxdan/​ ♥️ Twitch - https://www.twitch.tv/daikenxdan​ #GuiltyGear #GuiltyGearStrive #GGST #ArcSys #ArcSystemWorks
mario050987·youtube.com·
GUILTY GEAR STRIVE GUIDE / TUTORIAL - How To Escape Staggers
Mixbox | Applay on Twitter
Mixbox | Applay on Twitter
Struggling against invincible reversals?If you got a read on them, avoid blocking it. Although very punishable, they can be cancelled, putting you into a mixup.Make it whiff or use throws, since they are only invincible to strikes!#GGST #GuiltyGearLibrary @mixboxarcade pic.twitter.com/SBMdRTg4kr— Mixbox | Applay (@fgcApplay) January 27, 2022
mario050987·twitter.com·
Mixbox | Applay on Twitter