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Sajam on Twitter
Sajam on Twitter
Tap FD and send somebody flying half screen. That's high level defense ok— Sajam (@Sajam) October 16, 2021
mario050987·twitter.com·
Sajam on Twitter
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
This new input buffer is.....kinda huge. Look at when I make the inputs in the input history and when the move actually comes out. Not sure if that's gonna be a good thing or not. I'm assuming it will help with reversals? #GGST pic.twitter.com/C9qBx4j6U8— Stephen Tchaou (@bubbaex) October 15, 2021
mario050987·twitter.com·
Stephen Tchaou on Twitter
vryu先生 on Twitter
vryu先生 on Twitter
It seems they increased IB buffer as well as special moves I couldnt do this before. Lol#ggst pic.twitter.com/9KpED2OZne— vryu先生 (@vryu123) October 15, 2021
mario050987·twitter.com·
vryu先生 on Twitter
Shinku on Twitter
Shinku on Twitter
With this more lenient tech window in Strive, I have found that you can (most likely) do a fuzzy throw tech with the inputs 1 4D 1. It's a little bit tight, but I think it actually works.— Shinku (@ShinkuIsLame) October 15, 2021
mario050987·twitter.com·
Shinku on Twitter
Tips to Improve Your Wakeup Defense | Guilty Gear Strive
Tips to Improve Your Wakeup Defense | Guilty Gear Strive
Some tips on improving defense in Guilty Gear Strive. This is not a definitive guide but covers general thoughts on defense around reversal options in wakeup. 0:00 Intro 0:45 Blocking 6:05 Wakeup Music: https://pastebin.com/CTyPyCZw Subscribe: https://www.youtube.com/c/midniteworks?sub_confirmation=1 Twitter: https://twitter.com/MidniteWorks #GGST #GuiltyGearStrive #midniteworks
mario050987·youtube.com·
Tips to Improve Your Wakeup Defense | Guilty Gear Strive
Input tips and tricks for fighting games.
Input tips and tricks for fighting games.
#lordknight #guiltygear #fightinggames Some tricks you can use to input moves better in fighting games! Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc More exclusive content coming to Patreon! - https://www.patreon.com/lordknight Editing by ChadDrawsThings - https://www.twitter.com/chaddrawsthings Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Get 10% off a Respawn gaming chair with code - beastcoast #gaming #anime
mario050987·youtube.com·
Input tips and tricks for fighting games.
Revisiting Guilty Gear Strive's most controversial mechanic...
Revisiting Guilty Gear Strive's most controversial mechanic...
#lordknight #GuiltyGear #GuiltyGearStrive Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc Visit Patreon for exclusive content - https://www.patreon.com/lordknight Editing done by ChadDrawsThings - https://www.twitter.com/chaddrawsthings Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Get 10% off a Respawn gaming chair with code - beastcoast #Anime #fightinggames
mario050987·youtube.com·
Revisiting Guilty Gear Strive's most controversial mechanic...
Hit Box | Mavi on Twitter
Hit Box | Mavi on Twitter
Airthrows are f2, and active for 2 frames. Throw protection also applies when airborne. #MBTL— Hit Box | Mavi (@Mavi_CX) October 9, 2021
mario050987·twitter.com·
Hit Box | Mavi on Twitter
How to Beat Zoners (In ANY Fighting Game) | Melty Blood PLUS "Qeuw Tips"
How to Beat Zoners (In ANY Fighting Game) | Melty Blood PLUS "Qeuw Tips"
Twitch (Live🔴 Everyday 6pm PST): http://www.twitch.tv/Qeuw Twitter: @Qeuw_ https://twitter.com/#!/Qeuw_ TikTok: https://www.tiktok.com/@Qeuw_ Qeuw's Discord: https://discord.com/invite/0pbHdD9dO0Mrecr0 Edited by: C Freeman Freeman's Instagram: https://www.instagram.com/punchmanstaples Freeman's Twitter: https://twitter.com/punchmasterman
mario050987·youtube.com·
How to Beat Zoners (In ANY Fighting Game) | Melty Blood PLUS "Qeuw Tips"
Rin-senpai on Twitter
Rin-senpai on Twitter
For some reason you can't do a RC as close to the ground as possible if you assigned a button to RC. Holding up and pressing a RC-button will just result in the character jumping.So techniques like the universal BRC fuzzy are actually much easier without the shortcut!#GGST pic.twitter.com/2Ght2OQubR— Rin-senpai (@RinSenpaiii) October 7, 2021
mario050987·twitter.com·
Rin-senpai on Twitter
How To Deal With Strike Throw In Guilty Gear Strive
How To Deal With Strike Throw In Guilty Gear Strive
How To Deal With Strike Throw In Guilty Gear Strive #ShinKensou #GGST #GuiltyGearStrive ➽ Twitch: www.twitch.tv/shinkensou ➽ Twitter: https://twitter.com/ShinKensou ➽ Instagram: https://www.instagram.com/justkensou/ ➽ Patreon: https://www.patreon.com/shinkensou ➽ https://www.tiktok.com/justkensou @ArtesianBuilds is ready to upgrade your PC to build for you live on http://twitch.tv/artesianbuilds and have it shipped to you in just 3-4 weeks! Get up to $100 off by visiting https://artesianbuilds.com/gaming/?aff=Shinkensou & entering discount code SHINKENSOU at checkout! Hand-built, custom systems begin at just $1,580 or $97/month! DM ArtesianBuilds to talk specs https://twitter.com/artesianbuilds
mario050987·youtube.com·
How To Deal With Strike Throw In Guilty Gear Strive
Why You Keep Losing in Guilty Gear Strive
Why You Keep Losing in Guilty Gear Strive

✅ SUMMARY — Why You Keep Losing in Guilty Gear Strive

The video explains WHY most players lose in Guilty Gear Strive neutral: they don’t understand screen control, ranges, or cause-and-effect layering. The creator uses Kai vs. Millia to demonstrate how to map neutral ranges, identify the most common pokes, eliminate options, and build counterplay through process of elimination + reading your opponent.

The core idea:

Neutral is “slicing the pie”: dividing the screen into zones and understanding what each player can do inside them.

Winning comes from analyzing opponent options, identifying patterns, and choosing counters that match spacing, timing, and probability.

A second major theme:

Neutral is pure cause & effect. The opponent shows a “card,” you show your counter-card, then they counter your counter—and layers evolve over time.

This video is essentially a neutral theory masterclass for Strive.

🔸 BULLET-POINT QUICK REVIEW

The screen can be divided into three sections: center, left corner, right corner — most action starts mid-screen.

Neutral is controlled by ranges: where your normals hit vs. where theirs hit.

Know your character’s safe poke range and your opponent’s threat ranges.

Example: Kai’s core mid-screen pokes

f.S, 2S, 5H, 6H all occupy similar ranges.

All grounded pokes are jumpable—but jumps are also readable and anti-airable.

Neutral = reading each other’s intentions, not just pressing buttons.

Build options using process of elimination:

What beats their most common option?

What loses?

What trades?

Example counter: Millia 6P reliably beats Kai f.S.

Great players reuse this logic constantly:

“If you show me this, I play that.”

Neutral is:

cause and effect

give and take

information gathering

adaptation layers

🧩 CHUNKED SUMMARY (with questions + action steps) CHUNK 1 — Slicing the Pie: Understanding Screen Sections & Neutral Context Summary

The screen can be viewed in three zones: middle, left corner, right corner. Most fights begin mid-screen, and movement/footies determine which zone the players shift into. Having awareness of which portion of the screen you're in is essential because your options change dramatically in the corner versus mid-screen.

Comprehension Questions

Why does most neutral interaction begin in the middle of the screen?

How does being cornered change what options you have?

What does “slicing the pie” help a player visualize?

Answers

Because both players start with freedom of movement and equal range access.

Being cornered removes backward movement and restricts your defensive choices, forcing jumps or risky options.

It helps visualize spatial control and threat zones.

Action Steps

Freeze matches and mark where mid-screen transitions start to break down.

Practice consciously labeling screen zones during replays.

In training mode, walk back and identify “where the corner effectively begins.”

CHUNK 2 — Understanding Your Ranges & Your Opponent’s Ranges Summary

You must know:

How far your normals reach

How far the opponent’s normals reach

Which ranges are safe, dangerous, or advantageous

Example (Millia): far slash and sweep define her poke range. Example (Kai): f.S, 2S, 5H, and 6H all occupy threatening mid-range space.

Mapping these ranges creates a visual pie slice showing where you should and should not stand.

Comprehension Questions

Why is understanding the exact reach of normals important?

How does this help in predicting when the opponent will press a button?

What happens when two characters’ poke ranges overlap?

Answers

It tells you when you are in danger zones or safe zones.

Most players press buttons automatically when opponents enter their threat range.

Whoever has the faster, better-shaped, or better-timed normal wins—or you clash/trade.

Action Steps

Use training mode hitbox display to measure each normal.

Draw a simple 3-zone map of your character’s best poke ranges.

Do the same for 3 characters you often fight.

CHUNK 3 — Jumping, Anti-Airing, and the “Everything Is Jumpable” Principle Summary

Grounded normals are jumpable, but that doesn’t make jumping a free escape. Why? Because both players are reading each other, and 6P anti-airs exist. Neutral is not “button vs. button,” it’s intention vs. intention.

Jumping is a risk you take, and anti-airing is a risk the opponent takes—the relationship is purely predictive.

Comprehension Questions

Why does the speaker emphasize “both players are reading each other”?

Why isn’t jumping a universal solution to long-range normals?

When does jumping become powerful in neutral?

Answers

Because success in neutral comes from predicting intentions, not reacting to moves.

Because a prepared opponent will 6P or air-to-air you.

When you condition the opponent to expect grounded play first.

Action Steps

Practice doing delayed jumps to bait anti-airs.

Practice micro-walking into anti-air spacing to catch jumps.

Run 10 minutes of “anti-air prediction” drills per session.

CHUNK 4 — Process of Elimination: Building Your Neutral Gameplan Summary

To create a structured neutral plan, list:

The opponent’s key neutral tools

What your tools beat, lose to, or trade with

Example: Millia 6P beats Kai f.S consistently. It, however, loses to lows like 2S.

This method reveals which options cover the opponent’s most common approach.

Comprehension Questions

What is the purpose of listing opponent normals and analyzing them?

Why is f.S considered the “most common” Kai poke?

What does Millia 6P beating f.S imply for your neutral plan?

Answers

To simplify neutral into solvable interactions.

Because it is fast, long, and safe—Kai players use it constantly.

You can base your grounded approach around stuffing f.S.

Action Steps

Pick one matchup and map 4 key normals from each character.

Write: beats / loses / trades for every interaction.

Build a primary and backup approach option.

CHUNK 5 — Cause & Effect, Information Gathering, and Neutral Layers Summary

Neutral is fundamentally:

Cause and effect

Give and take

Information → Response → New Information

Great players constantly read:

What the opponent shows

How often they do it

How they respond when challenged

What layers appear

Example chain:

Opponent uses f.S

You counter with 6P

Opponent switches to 2S

You must adapt to the new layer

This is the “card game” metaphor of neutral.

Comprehension Questions

What does “you show me this card, I play that card” mean?

Why is information considered the most valuable resource in neutral?

What separates strong players from weak ones in this layer system?

Answers

Every action creates a predictable counter-action.

Because information reveals tendencies → tendencies reveal free wins.

Strong players continuously adapt; weak players remain static.

Action Steps

After each round, write one opponent pattern you observed.

In the next round, test a counter-option to that pattern.

Review replays specifically for “when the layers changed.”

⭐ SUPER-SUMMARY (Under 1 Page)

This video explains why players lose neutral in Guilty Gear Strive: they do not understand ranges, spatial control, or cause-and-effect adaptation.

Neutral begins mid-screen, where players first test spacing and poke ranges. The player must understand both their own normals and the opponent’s normals, mapping them into visual zones or “slices of the pie.” Example: Kai’s f.S, 2S, 5H, and 6H create a strong mid-range cage you must navigate.

All grounded options are technically jumpable, but jumping is not a solution—it's a risk that both players must read. Neutral is not mechanical; it is psychological, based on reading intentions.

The heart of Strive neutral is the process of elimination: identify the opponent’s most common options, determine which of your moves beat them (such as Millia 6P beating Kai f.S), and build your gameplan around predictable interactions.

On top of this, neutral is entirely cause and effect. Every action presents a “card,” and the opponent plays a counter-card. Patterns emerge, layers expand, and adaptation decides the match. Great players constantly absorb information—frequencies, spacing choices, timing habits—and adjust their options in response.

To stop losing, you must:

Map ranges and poke zones.

Identify opponent tendencies.

Counter the most common options.

Read adaptations and build new layers.

Treat every interaction as information, not failure.

Mastering neutral is mastering this chain of information → adaptation → new information.

🧠 3-DAY SPACED REVIEW PLAN DAY 1 — Understanding Concepts

Review chunks 1–3.

Practice mapping poke ranges in training mode.

DAY 2 — Applying Mechanics

Review chunks 4–5.

Build a beats/loses/trades chart for one matchup.

DAY 3 — Integration

Watch one of your replays.

Pause after every neutral loss and ask:

“What information did I fail to read?”

“What layer did I ignore?”

Repeat weekly for exponential improvement.

mario050987·youtube.com·
Why You Keep Losing in Guilty Gear Strive
Guilty Snacks: BRC
Guilty Snacks: BRC
Hey everybody and welcome back to another episode of Guilty Snacks. This time we going over the different ways you can utilize BRC in strive. Times: 00:00 Intro 00:57 Punishes 02:03 Mixups 02:20 Combo Extensions 02:47 Okizeme 03:35 Instant Overhead 03:42 Closing Statements Song Used: https://www.youtube.com/watch?v=ySr9K88djoI
mario050987·youtube.com·
Guilty Snacks: BRC
This Is Your Brain on Fighting Games | Improving Neutral Strategy in a Match-Up
This Is Your Brain on Fighting Games | Improving Neutral Strategy in a Match-Up
streamed Sep. 23, 2021 Talking general strategy and what players will be thinking about at the higher levels of fighting game play using real world examples. Follow Sajam on Twitter & Twitch: https://www.twitter.com/sajam https://www.twitch.tv/sajam https://discord.gg/hoopsquad If you're ever confused by some terminology try looking it up in the FG Glossary: https://glossary.infil.net/ Clips Channel: https://www.youtube.com/c/SajamClips Editing/Thumbnail by Magic Moste: https://www.twitter.com/magicmoste #FGC #Sajam #GGST #GuiltyGear
mario050987·youtu.be·
This Is Your Brain on Fighting Games | Improving Neutral Strategy in a Match-Up
Burst Lockout - STRIVE BASICS - Guilty Gear Strive [Patch 1.09]
Burst Lockout - STRIVE BASICS - Guilty Gear Strive [Patch 1.09]
Another quick guide for beginners. If you happen to get a stray charged dust in the end of a match and you have tension while the opponent has burst this is what you can do. Just ignore the Homing Jump and PRC that dust! This way you can deal guaranteed damage and might be able to finish the opponent off just like that! This works for all Burst Lockouts, but remember not all characters get the same opportunities and the hit following the PRC needs to have fast start up. Also doing this scales the damage down an absurd amount. Anyways, remember to have fun! #guiltygearstrive #ggst #fgc
mario050987·youtube.com·
Burst Lockout - STRIVE BASICS - Guilty Gear Strive [Patch 1.09]
5 things about Guilty Gear Strive that need to change!
5 things about Guilty Gear Strive that need to change!
Guilty Gear Strive is a great game, but its by no means perfect. In this video I highlight 5 issues about the game that by themselves maybe are not gamebreaking, but can certainly be made better! We do have the hyped up october patch coming and fixing a lot of issues, so hopefully some of these things can be addressed! 0:00 - Intro 0:56 - more meter for defenders 3:54 - better reversal window 5:21 - fix freaking matchmaking already 6:26 - remove clash cancels from certain moves 8:21 - better instant blocks 9:55 - closing thoughts --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! --Check out the clips channel! https://www.youtube.com/channel/UCuXN4z1dAXfuhwpNlqfismQ/videos #fgc #guiltygear #ggst
mario050987·youtube.com·
5 things about Guilty Gear Strive that need to change!
Learn all about the importance of the Clash Cancel technique in Guilty Gear Strive
Learn all about the importance of the Clash Cancel technique in Guilty Gear Strive
A clash in Guilty Gear Strive is an uncommon event. Not rare enough that you barely see it, but you also maybe don't expect it in every single round. The clash in and of itself is mostly harmless, but the fact you can cancel out of the clash into something else can mean the difference between winning and losing depending on who did what. So this video is a guide teaching you about the concept, so time to get learning! 0:00 - Clashes and Clash Cancels 3:18 - Clash Cancel example 1 6:01 - Clash Cancel example 2 7:57 - Clash Cancel example 3 10:05 - Closing thoughts --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! --Check out the clips channel! https://www.youtube.com/channel/UCuXN4z1dAXfuhwpNlqfismQ/videos #fgc #guiltygear #ggst
mario050987·youtube.com·
Learn all about the importance of the Clash Cancel technique in Guilty Gear Strive
Corner Reverse Wall Break - All Characters - Guilty Gear Strive [Patch 1.09]
Corner Reverse Wall Break - All Characters - Guilty Gear Strive [Patch 1.09]
Are you tired of being in the corner and need to get back to the middle of the stage? In this video I try to show that the corner might not be so scary in Strive if you can get one fast or long reaching hit on the opponent and have 50% tension. Of course it may not be the best option to break the wall every time and you actually have to get a hit in, but it does give you a positive bonus and returns you to neutral. None of these are meant to be optimal. I'm just proving it is possible for all characters (in Patch 1.09) to reverse the situation with a stray jab or poke, although some have a little difficulty doing so. It is easy for I-no to reverse the corner and set up the wall splat mixup but breaking the wall is more problematic. As for Leo, the only solution I came up with was using H Guard Attack. Don't forget to check the bonus clips at the end of the video! Comment below if you have better or easier solutions. Timestamps: 0:00 Intro 0:07 Rule Explanation 0:24 Sol 0:35 Ky 1:06 May 1:26 Axl 1:37 Chipp 1:56 Potemkin 2:16 Faust 2:34 Millia 2:44 Zato-1 2:54 Ramlethal 3:04 Leo 3:23 Nagoriyuki 3:34 Giovanna 3:42 Anji 4:02 I-no 4:11 Goldlewis 4:22 Jack-O' 4:45 Bonus Clips #guiltygearstrive #ggst
mario050987·youtube.com·
Corner Reverse Wall Break - All Characters - Guilty Gear Strive [Patch 1.09]
ShinPhil on Twitter
ShinPhil on Twitter
#ggst Tauntorial pic.twitter.com/n8xO9vg7bk— ShinPhil (@Shin_Phil) September 28, 2021
mario050987·twitter.com·
ShinPhil on Twitter
Uses for Blue Roman Cancel you might not have thought of.
Uses for Blue Roman Cancel you might not have thought of.
#lordknight #GuiltyGearStrive #GuiltyGear Uses for Blue Roman Cancel in Guilty Gear Strive! There may be more uses than in this video, we'll see as the game continues to develop. 0:00 - Summa Forte ad 0:25 - BRC applications Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Editing by ChadDrawsThings- https://twitter.com/ChadDrawsThings Summa Forte link - https://summaforte.com/r?id=7lo5v8 Get 10% off a Respawn gaming chair with code - beastcoast
mario050987·youtube.com·
Uses for Blue Roman Cancel you might not have thought of.
Strive Basics - BE MORE POSITIVE! - Guilty Gear Strive [Patch 1.09]
Strive Basics - BE MORE POSITIVE! - Guilty Gear Strive [Patch 1.09]
Another basic and fun mechanic I don't see being used. On hit or block, cancel K or S (or 6HS for Zato-1) into dash, Roman Cancel the dash and you'll get a Blue RC. This is a lot like the universal jump cancel BRC but only for a limited cast of characters. Use this to trade tension for a chance to mixup, to get more time to combo, to check the opponent's actions and to get the hell out of the corner. It is pretty much safe as long as the initial strike reaches the opponent. I don't play many characters so sorry for not having interesting stuff for Gio, May, Zato-1 and Leo. Also Leo having to first get into stance just to cancel it doesn't seem so useful. Sorry for the bad sense of humor. Anyways, have fun! Timestamps: 0:00 Intro Skit 0:35 Explanation 2:01 Examples - Sol 3:03 Examples - May 3:19 Example - Zato-1 3:28 Examples - Giovanna 4:06 Getting out of the Corner - Sol 4:54 Getting out of the Corner - Giovanna 5:49 Leo 6:03 Ramlethal 6:14 Outro Skit
mario050987·youtube.com·
Strive Basics - BE MORE POSITIVE! - Guilty Gear Strive [Patch 1.09]
Turn the tables on the enemy with this rarely used defensive trick! - Guilty Gear Strive
Turn the tables on the enemy with this rarely used defensive trick! - Guilty Gear Strive
Faultless defense is a great move to use on defense! However this particular aspect of it is rarely ever brought up so lets shine a spotlight on it and showcase some examples of it and its defensive applications in guilty gear strive! --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! --Check out the clips channel! https://www.youtube.com/channel/UCuXN4z1dAXfuhwpNlqfismQ/videos #fgc #guiltygear #ggst
mario050987·youtube.com·
Turn the tables on the enemy with this rarely used defensive trick! - Guilty Gear Strive
🏳️‍🌈Flowerman🌼 on Twitter
🏳️‍🌈Flowerman🌼 on Twitter
So...I was labbing against YRC and ran into this. #GGST #PS4share pic.twitter.com/HNF3tVGIwm— 🏳️‍🌈Flowerman🌼 (@FlowaMan) September 17, 2021
mario050987·twitter.com·
🏳️‍🌈Flowerman🌼 on Twitter
Is Defense simply too weak in Guilty Gear Strive?
Is Defense simply too weak in Guilty Gear Strive?
So there has been a bit of a discussion lately going on on whether or not if defense as a whole is too weak in Guilty Gear Strive. This video takes a look at what all our options are to begin with, certain mechanics that absolutely make it hard to defend, and then as a whole if defense is where it needs to be. 0:00 - Opening 0:37 - So what are our options on defense anyway? 7:32 - Getting punished for defense 11:31 - Characters gameplans 16:08 - So is defense weak or not? 20:21 - Closing thoughts --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! --Check out the clips channel! https://www.youtube.com/channel/UCuXN4z1dAXfuhwpNlqfismQ/videos #fgc #guiltygear #ggst
mario050987·youtube.com·
Is Defense simply too weak in Guilty Gear Strive?