System & General Resources
Beginner Tips for the Guilty Gear Strive Beta — Summary
- Core Summary (High-Level Overview)
This video provides foundational advice for new and transitioning players entering the Guilty Gear Strive beta, especially those coming from Dragon Ball FighterZ. The creator focuses on character selection, combo structure, and basic defense principles, emphasizing that Strive is more approachable than past Arc System Works titles while still rewarding smart decisions.
Key themes:
Pick characters based on appeal and simplicity, not tier lists.
Combos are more forgiving and universal due to new system mechanics.
Defense is less about constant action and more about space control and patience.
Understanding Faultless Defense and movement options is critical early on.
- Condensed Bullet-Point Version (Quick Review)
Pick characters you like, not just what’s “strong”
Characters fall into:
Beginner-friendly
Specialist
Newcomers (unknown meta)
Strive combos are easier due to:
No air tech
High damage
Simple hit confirms
Defense tips:
Blocking is okay
Use Faultless Defense to create space
After space is gained: poke, jump, or super jump
Super jump is a powerful, underused escape option
- Chunked Breakdown (Self-Contained Learning Units) Chunk 1: Character Selection Philosophy
Summary: Players should choose characters based on enjoyment and comfort rather than strength or meta predictions. Strive’s beta environment makes tier concerns irrelevant, and fun increases learning speed.
Character Groupings:
Beginner-Friendly: Sol, Ky, Leo, Potemkin, May
Specialists: Millia, Zato, Chipp, Ramlethal, Axl, Faust
Newcomers: Nagoriyuki, Giovanna (meta still unknown)
Comprehension Questions
Why shouldn’t beginners worry about tiers in the beta?
What makes a “specialist” character harder to learn?
Answers
Balance is unfinished and enjoyment improves learning.
They rely on unique mechanics or non-standard playstyles.
Action Steps
Pick one character you like visually or conceptually
Commit to learning them for several sessions without switching
Chunk 2: Combo Structure & Hit Confirms
Summary: Strive simplifies combo execution by removing air teching. Opponents fall naturally after being hit, making confirms easier and combos more intuitive.
Key Differences from DBFZ:
No air flip-out
Easier links
More universal confirms
High damage rewards simple conversions
Comprehension Questions
How does the lack of air tech change combos?
Why does this help beginners?
Answers
Opponents fall naturally, allowing easier follow-ups.
It reduces execution barriers and guesswork.
Action Steps
Practice basic normal → normal confirms
Focus on consistency, not max damage
Chunk 3: Defensive Fundamentals
Summary: Defense in Strive rewards patience. Blocking is acceptable, and Faultless Defense (FD) helps regain space when under pressure.
Three Key Defensive Ideas:
Blocking is okay
Use Faultless Defense to push opponents away
Once space is created, act decisively
Comprehension Questions
What is Faultless Defense used for?
Why is blocking emphasized?
Answers
To push the opponent out and reset spacing.
It prevents panic and unnecessary damage.
Action Steps
Practice FD inputs in training mode
Learn to recognize when pressure ends
Chunk 4: Escaping Pressure with Movement
Summary: After creating space, movement choices matter. Super jumping is especially strong because many characters struggle to cover that space safely.
Common Escape Options:
Far slash / long-range poke
Jump
Super jump (recommended)
Comprehension Questions
Why is super jump strong in Guilty Gear?
What does it force the opponent to do?
Answers
It reaches areas many characters can’t easily contest.
Forces commitment or hesitation.
Action Steps
Practice super jumps from block situations
Observe opponent reactions and adapt
- Super-Summary (One-Page Synthesis)
Guilty Gear Strive is designed to be more accessible without losing depth. Beginners should choose characters they enjoy, not chase tiers—especially in a beta. Characters fall into beginner-friendly, specialist, and newcomer categories, each offering different learning curves. Combos are easier thanks to the removal of air teching, making hit confirms more forgiving and damage more consistent. Defense revolves around patience: blocking is valid, Faultless Defense helps create space, and once space is gained, players should act decisively. Super jumping is a powerful escape tool that forces opponents into difficult choices. Mastering these fundamentals sets a strong foundation for long-term improvement.
- Optional 3-Day Spaced Review Plan
Day 1 – Understanding
Re-read character categories
Pick your main
Watch 1–2 matches of that character
Day 2 – Application
Practice basic confirms
Drill Faultless Defense
Test super jump escapes in matches
Day 3 – Reflection
Review what situations gave you trouble
Identify 1 defensive habit to improve
Rewatch key sections of the summary
Beginner Tips for the Guilty Gear Strive Beta — Summary
- Core Summary (High-Level Overview)
This video provides foundational advice for new and transitioning players entering the Guilty Gear Strive beta, especially those coming from Dragon Ball FighterZ. The creator focuses on character selection, combo structure, and basic defense principles, emphasizing that Strive is more approachable than past Arc System Works titles while still rewarding smart decisions.
Key themes:
Pick characters based on appeal and simplicity, not tier lists.
Combos are more forgiving and universal due to new system mechanics.
Defense is less about constant action and more about space control and patience.
Understanding Faultless Defense and movement options is critical early on.
- Condensed Bullet-Point Version (Quick Review)
Pick characters you like, not just what’s “strong”
Characters fall into:
Beginner-friendly
Specialist
Newcomers (unknown meta)
Strive combos are easier due to:
No air tech
High damage
Simple hit confirms
Defense tips:
Blocking is okay
Use Faultless Defense to create space
After space is gained: poke, jump, or super jump
Super jump is a powerful, underused escape option
- Chunked Breakdown (Self-Contained Learning Units) Chunk 1: Character Selection Philosophy
Summary: Players should choose characters based on enjoyment and comfort rather than strength or meta predictions. Strive’s beta environment makes tier concerns irrelevant, and fun increases learning speed.
Character Groupings:
Beginner-Friendly: Sol, Ky, Leo, Potemkin, May
Specialists: Millia, Zato, Chipp, Ramlethal, Axl, Faust
Newcomers: Nagoriyuki, Giovanna (meta still unknown)
Comprehension Questions
Why shouldn’t beginners worry about tiers in the beta?
What makes a “specialist” character harder to learn?
Answers
Balance is unfinished and enjoyment improves learning.
They rely on unique mechanics or non-standard playstyles.
Action Steps
Pick one character you like visually or conceptually
Commit to learning them for several sessions without switching
Chunk 2: Combo Structure & Hit Confirms
Summary: Strive simplifies combo execution by removing air teching. Opponents fall naturally after being hit, making confirms easier and combos more intuitive.
Key Differences from DBFZ:
No air flip-out
Easier links
More universal confirms
High damage rewards simple conversions
Comprehension Questions
How does the lack of air tech change combos?
Why does this help beginners?
Answers
Opponents fall naturally, allowing easier follow-ups.
It reduces execution barriers and guesswork.
Action Steps
Practice basic normal → normal confirms
Focus on consistency, not max damage
Chunk 3: Defensive Fundamentals
Summary: Defense in Strive rewards patience. Blocking is acceptable, and Faultless Defense (FD) helps regain space when under pressure.
Three Key Defensive Ideas:
Blocking is okay
Use Faultless Defense to push opponents away
Once space is created, act decisively
Comprehension Questions
What is Faultless Defense used for?
Why is blocking emphasized?
Answers
To push the opponent out and reset spacing.
It prevents panic and unnecessary damage.
Action Steps
Practice FD inputs in training mode
Learn to recognize when pressure ends
Chunk 4: Escaping Pressure with Movement
Summary: After creating space, movement choices matter. Super jumping is especially strong because many characters struggle to cover that space safely.
Common Escape Options:
Far slash / long-range poke
Jump
Super jump (recommended)
Comprehension Questions
Why is super jump strong in Guilty Gear?
What does it force the opponent to do?
Answers
It reaches areas many characters can’t easily contest.
Forces commitment or hesitation.
Action Steps
Practice super jumps from block situations
Observe opponent reactions and adapt
- Super-Summary (One-Page Synthesis)
Guilty Gear Strive is designed to be more accessible without losing depth. Beginners should choose characters they enjoy, not chase tiers—especially in a beta. Characters fall into beginner-friendly, specialist, and newcomer categories, each offering different learning curves. Combos are easier thanks to the removal of air teching, making hit confirms more forgiving and damage more consistent. Defense revolves around patience: blocking is valid, Faultless Defense helps create space, and once space is gained, players should act decisively. Super jumping is a powerful escape tool that forces opponents into difficult choices. Mastering these fundamentals sets a strong foundation for long-term improvement.
- Optional 3-Day Spaced Review Plan
Day 1 – Understanding
Re-read character categories
Pick your main
Watch 1–2 matches of that character
Day 2 – Application
Practice basic confirms
Drill Faultless Defense
Test super jump escapes in matches
Day 3 – Reflection
Review what situations gave you trouble
Identify 1 defensive habit to improve
Rewatch key sections of the summary
Beginner Tips for the Guilty Gear Strive Beta — Summary
- Core Summary (High-Level Overview)
This video provides foundational advice for new and transitioning players entering the Guilty Gear Strive beta, especially those coming from Dragon Ball FighterZ. The creator focuses on character selection, combo structure, and basic defense principles, emphasizing that Strive is more approachable than past Arc System Works titles while still rewarding smart decisions.
Key themes:
Pick characters based on appeal and simplicity, not tier lists.
Combos are more forgiving and universal due to new system mechanics.
Defense is less about constant action and more about space control and patience.
Understanding Faultless Defense and movement options is critical early on.
- Condensed Bullet-Point Version (Quick Review)
Pick characters you like, not just what’s “strong”
Characters fall into:
Beginner-friendly
Specialist
Newcomers (unknown meta)
Strive combos are easier due to:
No air tech
High damage
Simple hit confirms
Defense tips:
Blocking is okay
Use Faultless Defense to create space
After space is gained: poke, jump, or super jump
Super jump is a powerful, underused escape option
- Chunked Breakdown (Self-Contained Learning Units) Chunk 1: Character Selection Philosophy
Summary: Players should choose characters based on enjoyment and comfort rather than strength or meta predictions. Strive’s beta environment makes tier concerns irrelevant, and fun increases learning speed.
Character Groupings:
Beginner-Friendly: Sol, Ky, Leo, Potemkin, May
Specialists: Millia, Zato, Chipp, Ramlethal, Axl, Faust
Newcomers: Nagoriyuki, Giovanna (meta still unknown)
Comprehension Questions
Why shouldn’t beginners worry about tiers in the beta?
What makes a “specialist” character harder to learn?
Answers
Balance is unfinished and enjoyment improves learning.
They rely on unique mechanics or non-standard playstyles.
Action Steps
Pick one character you like visually or conceptually
Commit to learning them for several sessions without switching
Chunk 2: Combo Structure & Hit Confirms
Summary: Strive simplifies combo execution by removing air teching. Opponents fall naturally after being hit, making confirms easier and combos more intuitive.
Key Differences from DBFZ:
No air flip-out
Easier links
More universal confirms
High damage rewards simple conversions
Comprehension Questions
How does the lack of air tech change combos?
Why does this help beginners?
Answers
Opponents fall naturally, allowing easier follow-ups.
It reduces execution barriers and guesswork.
Action Steps
Practice basic normal → normal confirms
Focus on consistency, not max damage
Chunk 3: Defensive Fundamentals
Summary: Defense in Strive rewards patience. Blocking is acceptable, and Faultless Defense (FD) helps regain space when under pressure.
Three Key Defensive Ideas:
Blocking is okay
Use Faultless Defense to push opponents away
Once space is created, act decisively
Comprehension Questions
What is Faultless Defense used for?
Why is blocking emphasized?
Answers
To push the opponent out and reset spacing.
It prevents panic and unnecessary damage.
Action Steps
Practice FD inputs in training mode
Learn to recognize when pressure ends
Chunk 4: Escaping Pressure with Movement
Summary: After creating space, movement choices matter. Super jumping is especially strong because many characters struggle to cover that space safely.
Common Escape Options:
Far slash / long-range poke
Jump
Super jump (recommended)
Comprehension Questions
Why is super jump strong in Guilty Gear?
What does it force the opponent to do?
Answers
It reaches areas many characters can’t easily contest.
Forces commitment or hesitation.
Action Steps
Practice super jumps from block situations
Observe opponent reactions and adapt
- Super-Summary (One-Page Synthesis)
Guilty Gear Strive is designed to be more accessible without losing depth. Beginners should choose characters they enjoy, not chase tiers—especially in a beta. Characters fall into beginner-friendly, specialist, and newcomer categories, each offering different learning curves. Combos are easier thanks to the removal of air teching, making hit confirms more forgiving and damage more consistent. Defense revolves around patience: blocking is valid, Faultless Defense helps create space, and once space is gained, players should act decisively. Super jumping is a powerful escape tool that forces opponents into difficult choices. Mastering these fundamentals sets a strong foundation for long-term improvement.
- Optional 3-Day Spaced Review Plan
Day 1 – Understanding
Re-read character categories
Pick your main
Watch 1–2 matches of that character
Day 2 – Application
Practice basic confirms
Drill Faultless Defense
Test super jump escapes in matches
Day 3 – Reflection
Review what situations gave you trouble
Identify 1 defensive habit to improve
Rewatch key sections of the summary