System Mechanics

777 bookmarks
Custom sorting
【Raynex】 on Twitter
【Raynex】 on Twitter
i didn't know you could BRC prejump frames and stay grounded. Lots of universal applications ranging from gimmicks to legit mix and punishes #GGST pic.twitter.com/jpbNALRuNR— 【Raynex】 (@raynexpress) May 14, 2022
mario050987·t.co·
【Raynex】 on Twitter
pns | squidgeluke on Twitter
pns | squidgeluke on Twitter
DASH IB IS VERY GOOD, HERES WHY [THREAD] #GGST pic.twitter.com/clEQevi63C— pns | squidgeluke (@sqooglook) May 12, 2022
mario050987·twitter.com·
pns | squidgeluke on Twitter
powerful masher on Twitter
powerful masher on Twitter
Offensive IBFD conceptHold the buttons before you recover so you don't misinput the FD. You can probably add a fuzzy backdash or throw input after the IBFD.I think any character can use this when going for throws. You could maybe add a fuzzy cS etc. to hit backdash/jump pic.twitter.com/44Lof6uiXR— powerful masher (@daymendou) May 9, 2022
mario050987·twitter.com·
powerful masher on Twitter
"Intro to Dash-Block concept" - Guilty Gear Strive: Fundamentals
"Intro to Dash-Block concept" - Guilty Gear Strive: Fundamentals
*** The goal is to press dash macro, directly after they connect with you on block *** Very Interesting defensive concept against heavy delay opponents, I believe this has huge implications for the game mu's and its definitely worth looking into. The Sajam video I was referring to ( https://youtu.be/5irbb7UfZUw?t=799 ) Come follow me @ https://www.twitch.tv/iainphilly https://twitter.com/iainphilly
mario050987·youtube.com·
"Intro to Dash-Block concept" - Guilty Gear Strive: Fundamentals
Murduck on Twitter
Murduck on Twitter
So discovered that you could wavedash in this game thanks to the dash macro, on how I did it just press FD, Dash macro and crouch back all together. It also doesn't waste any bar. Only works on characters with normal dashes. #GGST pic.twitter.com/JJefVTpJLJ— Murduck (@Murducku) April 27, 2022
mario050987·t.co·
Murduck on Twitter
T-2 on Twitter
T-2 on Twitter
#PS4share #GGSTゲロムズいけどこういう青RC使った方がコンボ伸びる場面結構あるから、チップに限らず他キャラも詰めないとなーhttps://t.co/zMUp0EHxee pic.twitter.com/NyS7MS8W0w— T-2 (@t2006rs_2dfg) April 26, 2022
mario050987·t.co·
T-2 on Twitter
"Jump-cancel BRC" - Guilty Gear Strive: Fundamentals
"Jump-cancel BRC" - Guilty Gear Strive: Fundamentals
A quick Tutorial on "Jump-cancel" BRC (grounded), this was a concept that people found early in the games life but I've never encountered anyone using it, frankly it'll take some time to learn the rhythm but once that's over it's highly effective tool for mix, conditioning, and creativity across the cast *You can use dash macro instead of 66, I find it easier to the 66 so it'll come down to preference TIMESTAMPS: 0:00 - Example BRC's 0:34 - Introduction 1:10 - Who can do this? 2:00 - c.S adv. 2:23 - Step 1 3:33 - Step 2 3:54 - Step 3 4:53 - Advice with timing 5:41 - Final thoughts Come follow me @ https://www.twitch.tv/iainphilly https://twitter.com/iainphilly Song: Magnolia Èclair Link: https://www.youtube.com/watch?v=5GcQabI61Dc
mario050987·youtube.com·
"Jump-cancel BRC" - Guilty Gear Strive: Fundamentals
Shin on Twitter
Shin on Twitter
#GGST Tech ive been using for baiken but, in theory applicable to any character with a metered or meterless reversal, explanation in the post below pic.twitter.com/qIlI0yctPz— Shin (@ShinPhil_) April 11, 2022
mario050987·t.co·
Shin on Twitter
Tarik Fayad on Twitter
Tarik Fayad on Twitter
You can see the meter gain better in this clip. If you watch the second hit carefully when I'm timing my FDs I gain a tiny bit of tension (in the first clip it just doesn't decrease until I miss the window). pic.twitter.com/xtjGbzubrg— Tarik Fayad (@ImpurestClub) April 11, 2022
mario050987·t.co·
Tarik Fayad on Twitter
Tarik Fayad on Twitter
Tarik Fayad on Twitter
Not sure if this is common knowledge but if you time your FD presses with an attack you lose less meter while FDing (there also appears to be a small window where a frame-perfect FD gains you meter back).Seems like the trade-off is they aren't pushed quite as far back.#GGST pic.twitter.com/q1V7YuPM4A— Tarik Fayad (@ImpurestClub) April 11, 2022
mario050987·t.co·
Tarik Fayad on Twitter
Faultless Defense (FD) Applications In #GGST Patch [1.11]
Faultless Defense (FD) Applications In #GGST Patch [1.11]
🙏🙏🙏 Thank you for watching and happy playing!!! 🙏🙏🙏 🙏🙏🙏 https://www.twitch.tv/yakuosan 🙏🙏🙏 💙 https://discord.gg/xyYcj7WH4A 💙 📱 Discord Link For Yakuō's Dojo 📱 🧿🌀♾️💙♾️🙏 👌🥶👍
mario050987·youtube.com·
Faultless Defense (FD) Applications In #GGST Patch [1.11]
How to prevent burst GGST Guide
How to prevent burst GGST Guide
#GGST #GGST_Guide #GGST_GI 0:00 1. Guaranteed damage 0:45 1.5 Counterhit Super 1:55 2. Dp Burst 2:30 3. Super Rc 3:30 4. Active supers e.g may 4:40 5. Twitter Clip Socials Twitch: Zer0Warc Twitter: Zer0Warc
mario050987·youtube.com·
How to prevent burst GGST Guide
SQ on Twitter
SQ on Twitter
I have been doing some labbing with backdash BRC and it seems VERY strong to me. Very safe and rewarding in a lot of situations. Here is an example after blocking I-No's H Stroke #GGSTNeed to find more situations to use this tech 🧐 pic.twitter.com/SbONbRRynk— SQ (@SQuirrel147) March 31, 2022
mario050987·t.co·
SQ on Twitter
AFriskyJacket on Twitter
AFriskyJacket on Twitter
Today I learned that Back dashes are only STRIKE invuln. Don't @ me about your hard reads until you've airthrown a backdash #GGST pic.twitter.com/7kRk7YdJWB— AFriskyJacket (@FriskyJacket) March 30, 2022
mario050987·t.co·
AFriskyJacket on Twitter
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Grabs and how they work: Grabs cannot - Attack someone in the air unless given special properties - Use the collision box of your opponent as opposed to their normal hurtboxes - Has the exact same knockback and lift against characters of all weights - Can be avoided using invulnerability in a reversal - Attack someone within 5 frames of them exiting hitstun/blockstun/getup, this grace period prevents you from jailing people into throws and gives them room to attack you if they anticipate a throw Certain moves have strike or throw invulnerability during parts or all of the move's duration, all meterless reversals (DPs) are only strike invulnerable and can be grabbed so long as they are grabbed while on the ground, most metered reversals are both strike and throw invulnerable and cannot be interrupted during their start with Potemkin's being the only exception The only exception to the grace period rule is guard crushes, these are specific moves that will put opponents in a different animation than normal and they become vulnerable to a grab the moment they leave blockstun, though they cannot be grabbed while still stunned as that would be unfair Garuda Impact is Potemkin's only guard crushing move The only time you can combo into a grab is throw a "stagger" hit, these are moves that put you in a large amount of stun and can be mashed to escape the stun sooner but during this stun you are vulnerable to both strikes and throws so you may be grabbed during this Potemkin can only do this with a Garuda Impact on hit and a Counter Hit 2s
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Mixbox | Applay on Twitter
Mixbox | Applay on Twitter
Don't neglect Faultless Defense!The pushback created is great for dealing with pressure sometimes, creating an opportunity to whiff punish and forcing the opponent to adapt to it, making challenging pressure a lot better in the future.#GGST #GuiltyGearLibrary @mixboxarcade pic.twitter.com/0F5tFufJ8l— Mixbox | Applay (@fgcApplay) March 19, 2022
mario050987·t.co·
Mixbox | Applay on Twitter
あいん on Twitter
あいん on Twitter
知らんかったけどXrdであったバーストとかの特殊条件下で本来RC出来ないはずの技がRC出来るようになるやつまだ残ってたんだな#GGSThttps://t.co/Opbby07uhZ pic.twitter.com/fYPLQHGIc8— あいん (@ainman0107) March 12, 2022
mario050987·t.co·
あいん on Twitter
Mixbox | Applay on Twitter
Mixbox | Applay on Twitter
6P is GSST universal anti air optionBut its upper body invulnerability can be used in other situations, such as challenging some attacks with high hitboxesConsider this option when labbing how to deal with certain pressure situations#GGST #GuiltyGearLibrary @mixboxarcade pic.twitter.com/Td29yw2cM8— Mixbox | Applay (@fgcApplay) March 12, 2022
mario050987·t.co·
Mixbox | Applay on Twitter
Goom on Twitter
Goom on Twitter
#GGST_AX #GGST_BA So it came to my attention that due to the leniency system in Strive, most people can input a quarter or halfcircle ending in the 9/7 position and the move will still come out, but Axl and Baiken are excluded from this leniency thing. What's up with that? pic.twitter.com/r2tTFBro6v— Goom (@Goomenstein) February 24, 2022
mario050987·t.co·
Goom on Twitter
Moryu on Twitter
Moryu on Twitter
300超えるなら狙う価値あるかもなぁ、ちょっとタイミング難しいけど…#GGST_AX pic.twitter.com/6hLdKlq4W2— Moryu (@moryuyrom) February 22, 2022
mario050987·t.co·
Moryu on Twitter
のどごしダイナミック on Twitter
のどごしダイナミック on Twitter
FD慣性の検証。空中移動距離が伸びますね。興味深いです。 #GGST_MA pic.twitter.com/FPjTvhzMKt— のどごしダイナミック (@nodogoshi0811) February 19, 2022
mario050987·t.co·
のどごしダイナミック on Twitter
のどごしダイナミック on Twitter
のどごしダイナミック on Twitter
FD慣性を生かすとふんわりした攻めも緩急の激しい攻めにできて強そうな気がします。下半身に届くjHSで6Pの無敵に勝ってますね。実用性はまだまだ検証段階ですが。。 #GGST_MA pic.twitter.com/N7nXP9uAuE— のどごしダイナミック (@nodogoshi0811) February 19, 2022
mario050987·t.co·
のどごしダイナミック on Twitter
Gelatin on Twitter
Gelatin on Twitter
Contrary to popular belief, FD is NOT bugged!FD itself does not interact with the input buffer at all! In fact, the most likely cause of errors is mistimed tap FD inputs. And this behavior is 100% intended and is even present in Xrd.Full video below!#GGST https://t.co/XhS3dm1swj pic.twitter.com/7geWkIypRv— Gelatin (@bearhugprime) February 14, 2022
mario050987·t.co·
Gelatin on Twitter
five ways to build a castle on the bones of your enemies - Offense.mp4 - Guilty Gear Strive Tutorial
five ways to build a castle on the bones of your enemies - Offense.mp4 - Guilty Gear Strive Tutorial
This is a sequel to the last video, Defense.mp4, looking at things from the other direction. Five points covering five important core options when it comes to ripping open your opponent. There will likely be another video coming after these, helping put together simpler takeaways to flesh out your offense. These two videos were more to set the groundwork for things explained afterwards. Link to Defense.mp4: https://youtu.be/wQTp_KCejGE Link to my Big Ol' Document of Character Specific Interactions (Still needs to be updated for Baiken and Happy Chaos): https://docs.google.com/spreadsheets/d/1Y05cuRRe3HNCBp0zybeCAYDokgus6iN-F9W68jgQ5mo/edit?usp=sharing Twitch: https://www.twitch.tv/krackatoa/ Twitter: https://www.twitter.com/koryuken/ Discord: https://discord.gg/pexw7AzVWq #GuiltyGear #GuiltyGearStrive #Faust My name is Krackatoa and I'm a longtime tournament player in Guilty Gear and a variety of other fighting games. I do science and have gigantic FGC thoughts. Looking for Guilty Gear sets? Clips? Highlights? Tutorials? Tech videos? Faust mix? Crazy setups? Dumb item combos? I have it here. On my twitch page I stream tons of Guilty Gear Accent Core +R, Guilty Gear Xrd and Guilty Gear Strive.. SUBSCRIBE https://www.youtube.com/c/krackatoa/ New Guilty Gear videos for Accent Core +R, Xrd and Strive. Lots of Faust tech and breakdowns for all characters coming.
mario050987·youtube.com·
five ways to build a castle on the bones of your enemies - Offense.mp4 - Guilty Gear Strive Tutorial
Gelatin on Twitter
Gelatin on Twitter
There's a bug that allows characters to bypass their landing recovery if they land on the SAME FRAME of a super freeze.e.g., Baiken's SJ TK YZN, normally -17 oB, can avoid punishment if the opponent's super freeze begins on the exact frame that Baiken lands.#GGST pic.twitter.com/Ahl52cjNct— Gelatin (@bearhugprime) February 11, 2022
mario050987·twitter.com·
Gelatin on Twitter