System Mechanics

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TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Burst DataYellow BurstAttack Level 2Startup 18FActive for 6FRecovery 22F + 9F Landing Total Frame 45 + 9Block Stun -10Notes:Full Inv 1~45FOn hit causes side launchConsumes 2/3 of Burst meterOn hit Tension becomes 100% https://t.co/toYf4sJwJf— TENMA @Disgaea 6 (@TENMA0105) February 21, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Blue Burst DataAttack Level 1Startup 14FActive for 6FRecovery 33F Total 52 + 9F of landingNotes:Full Inv 1~27FSpecial Hitstop of 6FOn hit causes side launchConsumes entire Burst meterOn hit recovers 1/3 of Burst meter https://t.co/fhJnD0YLCV— TENMA @Disgaea 6 (@TENMA0105) February 21, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Dust Attack DataAll characters shares same data:Regular DustStartup 20~27F (can be delayed by holding D)Block Stun -15Max Charge DustStartup 28F Block Stun -10 https://t.co/YsWEtEWgXm— TENMA @Disgaea 6 (@TENMA0105) February 21, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Backdash Data(TL Note: RIP Pot) https://t.co/i0f7OtYlTR pic.twitter.com/72PHdRDyv5— TENMA @Disgaea 6 (@TENMA0105) February 21, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Basic Data for All Characters https://t.co/8xWBr4sTdW pic.twitter.com/cBADrRLpJM— TENMA @Disgaea 6 (@TENMA0105) February 21, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
Alioune on Twitter
Alioune on Twitter
#GGST Ill show tomorow but instant faultless seems to have more pushback from crouching than standing.— Alioune (@Alioune85) February 21, 2021
mario050987·twitter.com·
Alioune on Twitter
DOLPHIN_ENTHUSIAST on Twitter
DOLPHIN_ENTHUSIAST on Twitter
#GGST Attack Level (Open Beta)There are multiple different kinds of Counter Hits now.In previous GGs, the hitstop from Counter Hits used to only apply to the person getting hit, however, in Strive, it applies to both characters.Counter Hits have normal hitstop on trade https://t.co/5N5pfK776f pic.twitter.com/VOM064KCE8— DOLPHIN_ENTHUSIAST (@GREATFERNMAN) February 21, 2021
mario050987·twitter.com·
DOLPHIN_ENTHUSIAST on Twitter
DOLPHIN_ENTHUSIAST on Twitter
DOLPHIN_ENTHUSIAST on Twitter
#GGST Blockstun (Open Beta)Blockstun does not change on ground/air block.However, if a character lands during air blockstun, they enter a special animation that lasts 19f.*Whether you land on the 2nd or the 12th frame of blockstun, you will have 19f of blockstun on landing https://t.co/ydzss8lGpW pic.twitter.com/Lp4re4fNj7— DOLPHIN_ENTHUSIAST (@GREATFERNMAN) February 21, 2021
mario050987·twitter.com·
DOLPHIN_ENTHUSIAST on Twitter
showerwithurdad9 on Twitter
showerwithurdad9 on Twitter
Some amount of Instant Blocking, then landing an attack, on block or hit, will give your Positive Bonus without having to do a Wall Break. #GGST pic.twitter.com/Ffyt2ibLYl— showerwithurdad9 (@fourerfive) February 21, 2021
mario050987·twitter.com·
showerwithurdad9 on Twitter
QCFP|Badoor but slightly colder on Twitter
QCFP|Badoor but slightly colder on Twitter
IB window is short but on wake up it's more predictable to IB meaties like any reversal, & it's strong #GGST pic.twitter.com/zDEPXrQm8a— QCFP|Badoor but slightly colder (@BadoorSNK) February 21, 2021
mario050987·twitter.com·
QCFP|Badoor but slightly colder on Twitter
Rikir 🐳 Impact on Twitter
Rikir 🐳 Impact on Twitter
#GGST testing crossup protection #PS4sharehttps://t.co/iJoYt9RB75 pic.twitter.com/NWHEedowKS— Rikir 🐳 Impact (@Al_Rikir) February 21, 2021
mario050987·twitter.com·
Rikir 🐳 Impact on Twitter
Rikir 🐳 Impact on Twitter
Rikir 🐳 Impact on Twitter
#GGST game has crossup protection vs meaties. Have to delay a few frames to crossup. #PS4share pic.twitter.com/ydVaACjE3k— Rikir 🐳 Impact (@Al_Rikir) February 21, 2021
mario050987·twitter.com·
Rikir 🐳 Impact on Twitter
310.venom on Twitter
310.venom on Twitter
PUNISH表示出るタイミング適当すぎるのでどうにかしてください#GGST #PS4sharehttps://t.co/CUFvJThUM3 pic.twitter.com/ILHgQjqcwA— 310.venom (@310_progressive) February 21, 2021
mario050987·twitter.com·
310.venom on Twitter
DOLPHIN_ENTHUSIAST on Twitter
DOLPHIN_ENTHUSIAST on Twitter
#GGST Dust (Open Beta)Frame data in universal across charactersDust:Startup: 20~27f (Depending on how long the button is held)On block: -15Dust (Full Charge):Startup: 28fOn block: -10 https://t.co/lDeIMLQ2CC— DOLPHIN_ENTHUSIAST (@GREATFERNMAN) February 21, 2021
mario050987·twitter.com·
DOLPHIN_ENTHUSIAST on Twitter
DOLPHIN_ENTHUSIAST on Twitter
DOLPHIN_ENTHUSIAST on Twitter
#GGST Burst (Open Beta)Gold Burst:Attack level 2Startup: 18fActive: 6fRecovery: 22f+9f landingTotal: 45f+9f landingOn block: -101~45f invulKnocks back on hitConsumes 2/3 of Burst gaugeGive 100% tension on hit https://t.co/MQE4U0A6ZH— DOLPHIN_ENTHUSIAST (@GREATFERNMAN) February 21, 2021
mario050987·twitter.com·
DOLPHIN_ENTHUSIAST on Twitter
DOLPHIN_ENTHUSIAST on Twitter
DOLPHIN_ENTHUSIAST on Twitter
#GGST Blockstun (Open Beta)Blockstun does not change on ground/air block.However, if a character lands during air blockstun, they enter a special animation that lasts 19f.*Whether you land on the 2nd or the 12th frame of blockstun, you will have 19f of blockstun on landing https://t.co/ydzss8lGpW pic.twitter.com/S5jrZreZnk— DOLPHIN_ENTHUSIAST (@GREATFERNMAN) February 21, 2021
mario050987·twitter.com·
DOLPHIN_ENTHUSIAST on Twitter
Rikir 🐳 Impact on Twitter
Rikir 🐳 Impact on Twitter
#GGST demonstrating wall tech options. Hold 4 to tech up. Hold 6 to tech forward. Remaining for neutral. #PS4share pic.twitter.com/w71X4PgnQr— Rikir 🐳 Impact (@Al_Rikir) February 21, 2021
mario050987·twitter.com·
Rikir 🐳 Impact on Twitter
Evangeline on Twitter
Evangeline on Twitter
RC back drift kinda nice #PS4sharehttps://t.co/feiUZzrxLg pic.twitter.com/gCG5z6Z0rZ— Evangeline (@zenzen_eva) February 21, 2021
mario050987·twitter.com·
Evangeline on Twitter
歌純 on Twitter
歌純 on Twitter
#GGSTそんなことある?https://t.co/HQiQPrrPIg pic.twitter.com/XSzZwpNWjf— 歌純 (@sou4257) February 21, 2021
mario050987·twitter.com·
歌純 on Twitter
SchoolBus on Twitter
SchoolBus on Twitter
On the subject of #GGST walls, I believe the optimal combo routing mid screen ends NEAR the wall without touching it, to not only avoid the "single hit wall splat" but also retain corner pressure/okiYour next hit will lead into a full corner combo + wall break https://t.co/zjTsqjU88q— SchoolBus (@Sometimes_Fendo) February 21, 2021
mario050987·twitter.com·
SchoolBus on Twitter
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
If you plink 4 or 6D and another attack button, you option select throw and then burst right after. #PS4share #GGST pic.twitter.com/DgCgxGQJQw— Stephen Tchaou (@bubbaex) February 20, 2021
mario050987·twitter.com·
Stephen Tchaou on Twitter
Alioune on Twitter
Alioune on Twitter
#GGST 1 button dash means you can double tap backdash in alot of situations.— Alioune (@Alioune85) February 20, 2021
mario050987·twitter.com·
Alioune on Twitter
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
Just another example of how RC is literally its own button and won't cause you to accidentally press another button (no whispering in this one). #GGST https://t.co/JVLv8VMZQt pic.twitter.com/nDmiD6aLFw— Stephen Tchaou (@bubbaex) February 20, 2021
mario050987·twitter.com·
Stephen Tchaou on Twitter
佐藤 響 on Twitter
佐藤 響 on Twitter
hitboxなら4F超必出るけど運指がきつい #GGST #ギルティギア pic.twitter.com/QtzydtF3OU— 佐藤 響 (@hibi_sugar) February 20, 2021
mario050987·twitter.com·
佐藤 響 on Twitter
T-SPIN on Twitter
T-SPIN on Twitter
So that could be a game changer, when you draw it does not finish the match even if one of the character has the advantage#GGST #GuiltyGearStrive #GuiltyGearStriveOpenBeta https://t.co/e8UcgUMg4f— T-SPIN (@TSPINFGC) February 20, 2021
mario050987·twitter.com·
T-SPIN on Twitter
nagai on Twitter
nagai on Twitter
Safejumps are not only easier but since DPs aren't throw invul, you can slip in a throw in that hitstop. No chance for them to VV RC!Surprisingly interesting offensive OS not really seen in other gears! #GGST pic.twitter.com/sQtpHk9veU— nagai (@nagaiyenCAT) February 20, 2021
mario050987·twitter.com·
nagai on Twitter
ProblemSkater on Twitter
ProblemSkater on Twitter
25 instant blocks + making the opponent block / punishing = Positive lmaoHoping they implement this system to reward good defense, but could still just be a concept? 25 is an arbitrary number in a restricted system like this. #GGST pic.twitter.com/J3Lk72jKAv— ProblemSkater (@problem_skater) February 20, 2021
mario050987·twitter.com·
ProblemSkater on Twitter