vs Chipp Zanuff

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Kef on Twitter
Kef on Twitter
#GGST_ZA #GGST_CH Up-back j.D is great against Chip's command grab.The combo is a bit strange, but it's best to do:j.D>236S>66...アニメーションに待ってでもいい。時間があるから。j.D 遅れったら、ミスします。 pic.twitter.com/Br3JlkxabV— Kef (@Kef_64) July 17, 2021
mario050987·twitter.com·
Kef on Twitter
🏳️‍⚧️ PAG VickiViper #BIackLivesMatter 🏳️‍⚧️ on Twitter
🏳️‍⚧️ PAG VickiViper #BIackLivesMatter 🏳️‍⚧️ on Twitter
oh realizing whether you get clS or fS seems to depend on what string he does into alpha bladeso far it seems like the spaced out ones into 2D > alpha blade seems to give you fS timing abare fS later will have him be behind you which leads to a really funny combo #GGST_GI pic.twitter.com/P50SNHk5Bt— 🏳️‍⚧️ PAG VickiViper #BIackLivesMatter 🏳️‍⚧️ (@VickiViperZabel) June 17, 2021
mario050987·twitter.com·
🏳️‍⚧️ PAG VickiViper #BIackLivesMatter 🏳️‍⚧️ on Twitter
The Commentary Dandy on Twitter
The Commentary Dandy on Twitter
J.D vs Chipps j.2K is alot more stable w/ less risk. If you do 7 j.D, dash j.D for the second one. #GGST_IN #GGST pic.twitter.com/EsvphztXN5— The Commentary Dandy (@mynus_jp) July 16, 2021
mario050987·twitter.com·
The Commentary Dandy on Twitter
Giga #BBCFrollback on Twitter
Giga #BBCFrollback on Twitter
#GGST_KY can trade Chipp's j.2K with 5P or 2P. 5P is better because it can lead to a bot more damage pic.twitter.com/a3eCgZwe4r— Giga #BBCFrollback (@Gigatine_) July 14, 2021
otakupcgaminghd·twitter.com·
Giga #BBCFrollback on Twitter
Krackatoa on Twitter
Krackatoa on Twitter
#GGST_FA #GGST_CH One reason to dash macro on reaction to Chipp jumping overhead.Dashing hedges better against more j2K timings than trying to anti-air conventionally. pic.twitter.com/OKSEkfDgKy— Krackatoa (@Koryuken) July 15, 2021
mario050987·twitter.com·
Krackatoa on Twitter
kamchatka on Twitter
kamchatka on Twitter
ジオヴァーナチップ対策Kαブレード、コマ投げ両対応の立Kから#GGST_GI pic.twitter.com/pTKiP5S0u7— kamchatka (@kamchatka_i) June 27, 2021
otakupcgaminghd·twitter.com·
kamchatka on Twitter
wikiの人 on Twitter
wikiの人 on Twitter
げんろうざんとα見分けつかないけどポエンチならげんろうにダウン取れてαに大ダメージだ #ggst_gi #PS4sharehttps://t.co/aANbAWbXCF pic.twitter.com/Mk4uXFlaqi— wikiの人 (@kuroro_w) June 13, 2021
mario050987·twitter.com·
wikiの人 on Twitter
wikiの人 on Twitter
wikiの人 on Twitter
ジオのげんろうざん反撃ナセンテは発生勝ちしないと吸われるのでこれかな前シリーズより空中投げしやすい気がする #ggst_gi #PS4sharehttps://t.co/aANbAWbXCF pic.twitter.com/2PmgN16Gbp— wikiの人 (@kuroro_w) June 13, 2021
mario050987·twitter.com·
wikiの人 on Twitter
Young Hohenheim on Twitter
Young Hohenheim on Twitter
So Chipp's command grab can leave you in a bad situation even if you just jump out of it. If you can react, it's better to challenge him in the air after the jump out. Here are a few examples. #GGST_CH #GGST_MA #GGST_GI #GGST_MI #GGST_ZA #GGST_KY #GGST_In pic.twitter.com/yFHmkBr5Zj— Young Hohenheim (@wideawakeanimal) July 13, 2021
mario050987·twitter.com·
Young Hohenheim on Twitter
ソバメシ/Sobameshi on Twitter
ソバメシ/Sobameshi on Twitter
消えたの見てから前ジャンプ+攻撃二つ(うち一つエリアル始動技)で、幻朧斬にはエリアル、横αはジャンプ、斜めαはジャンプFD(斜めαガードタイミング打撃だと幻朧斬殴るの間に合わなかったり、ジャンプ即打撃やと斜めαにもつれたりする) pic.twitter.com/6ZUWnbUqUh— ソバメシ/Sobameshi (@sobameshifox) July 13, 2021
mario050987·twitter.com·
ソバメシ/Sobameshi on Twitter
修 on Twitter
修 on Twitter
削岩脚を立ちFDした後は2K入れ込んでくるの見越して2Kに差し返しになるタイミングで2K押しとかないと本体に届かんか…。ムズイわw pic.twitter.com/NryYdOJcMG— 修 (@shu180sx) July 13, 2021
mario050987·twitter.com·
修 on Twitter
Theo(tEy) on Twitter
Theo(tEy) on Twitter
Millia anti chipp divekick sauce #GGST_MI Good for chipps who spam dj divekick or use it to extend pressure after plus frames/u fd them out. If it doesnt counterhit u get nothing, and sometimes ur too far out for cS so fS 2h hair car can work but more reliably 5k6h is a good bet pic.twitter.com/DwHRuhRiAh— Theo(tEy) (@theosmeo) July 13, 2021
mario050987·twitter.com·
Theo(tEy) on Twitter
Dicey on Twitter
Dicey on Twitter
Trading with Chipp's j.2K with 2H might be the best way to stop it #GGST_GI #GGST_GIO #GGST pic.twitter.com/WRHpFKvthk— Dicey (@CasinoDicey) July 12, 2021
mario050987·twitter.com·
Dicey on Twitter