vs May

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[GGST] 1日1分で強くなる <試合から学ぶ 勝利の仕組み> ZAvsMA 05/22
[GGST] 1日1分で強くなる <試合から学ぶ 勝利の仕組み> ZAvsMA 05/22
今回は試合短めなので余裕の1分台 はるびー (HalcyonBill) ○Youtubeチャンネル○ https://www.youtube.com/channel/UCwZbWjX9jJabZRyeO9hyIVg ○Twitter○ https://twitter.com/Halcyon_Bill ○ブログ (GGST)○ http://maaiwodaijiniggst.blogspot.com ○ブログ (SFV)○ http://kyoriwodaijini.blog.fc2.com
mario050987·youtube.com·
[GGST] 1日1分で強くなる <試合から学ぶ 勝利の仕組み> ZAvsMA 05/22
ジョヤ on Twitter
ジョヤ on Twitter
#ギルティギア #GGST #PS4share (初心者向け)メイの対策[空中の強さの理由とイルカ対策]https://t.co/2KhM5Q12rP pic.twitter.com/Wr252vVjg9— ジョヤ (@jon_331) April 22, 2022
mario050987·t.co·
ジョヤ on Twitter
GurenFrog on Twitter
GurenFrog on Twitter
Anti May OS for a common block string. When they cancel into a dolphin: Dash delay 4S+H. You Just Guard H forward dolphin (most of the time) and can throw if they press afterwards, or do AA c.S if they do up dolphin. Should work for most characters. #GGST_MA #GGST_AN pic.twitter.com/NICqZuCJnF— GurenFrog (@GaoMatsu) April 13, 2022
mario050987·t.co·
GurenFrog on Twitter
How To Deal With May As Ram #GGST Patch [1.16]
How To Deal With May As Ram #GGST Patch [1.16]
🙏🙏🙏 Thank you for watching and happy playing!!! 🙏🙏🙏 🙏🙏🙏 https://www.twitch.tv/yakuosan 🙏🙏🙏 💙 https://discord.gg/xyYcj7WH4A 💙 📱 Discord Link For Yakuō's Dojo 📱 🧿🌀♾️💙♾️🙏 👌🥶👍
mario050987·youtube.com·
How To Deal With May As Ram #GGST Patch [1.16]
FD + 6P
FD + 6P
May All blockstrings assumed to be done with normal frametrap timings (if any) All blockstrings also done midscreen Sol \ May,FD + 6P f.S 2S,CH f.S f.S,Punish f.S 6S,CH f.S 5H,Punish (DM) f.S 5H,CH,DM = Dash Momentum f.S 6H,CH f.S 5D,CH f.S 2D,Whiff (DM) f.S 2D,CH,*Needs a big...
mario050987·docs.google.com·
FD + 6P
FD + 6P
FD + 6P
May All blockstrings assumed to be done with normal frametrap timings (if any) All blockstrings also done midscreen Sol \ May,FD + 6P f.S 2S,CH f.S f.S,Punish f.S 6S,CH f.S 5H,Punish (DM) f.S 5H,CH,DM = Dash Momentum f.S 6H,CH f.S 5D,CH f.S 2D,Whiff (DM) f.S 2D,CH,*Needs a big...
mario050987·docs.google.com·
FD + 6P
FD + 6P
FD + 6P
May All blockstrings assumed to be done with normal frametrap timings (if any) All blockstrings also done midscreen Sol \ May,FD + 6P f.S 2S,CH f.S f.S,Punish f.S 6S,CH f.S 5H,Punish (DM) f.S 5H,CH,DM = Dash Momentum f.S 6H,CH f.S 5D,CH f.S 2D,Whiff (DM) f.S 2D,CH,*Needs a big...
mario050987·docs.google.com·
FD + 6P
CapitanPurry 🇨🇱 on Twitter
CapitanPurry 🇨🇱 on Twitter
#GGST_GL #GGST_GO #GuiltyGearStrive #GuiltyGear revisando como castigar algunas jugadas "incastigables" llegue a esto pic.twitter.com/8Fn7QNjExn— CapitanPurry 🇨🇱 (@villegasgonza11) February 11, 2022
mario050987·t.co·
CapitanPurry 🇨🇱 on Twitter
CapitanPurry 🇨🇱 on Twitter
CapitanPurry 🇨🇱 on Twitter
#GGST_GL #GGST_GO #GuiltyGearStrive #GuiltyGear revisando como castigar algunas jugadas "incastigables" llegue a esto pic.twitter.com/8Fn7QNjExn— CapitanPurry 🇨🇱 (@villegasgonza11) February 11, 2022
mario050987·t.co·
CapitanPurry 🇨🇱 on Twitter