vs May

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よしぐー(yosigoo) on Twitter
よしぐー(yosigoo) on Twitter
メイの画面端縦イルカにお仕置きする方法。実戦で決めれたのは一度だけ。笑#GGST #PS4sharehttps://t.co/zQHezD2vPP pic.twitter.com/VHwOhBTI8v— よしぐー(yosigoo) (@terrasuica) September 3, 2021
mario050987·twitter.com·
よしぐー(yosigoo) on Twitter
よしぐー(yosigoo) on Twitter
よしぐー(yosigoo) on Twitter
メイの画面端縦イルカにお仕置きする方法。実戦で決めれたのは一度だけ。笑#GGST #PS4sharehttps://t.co/zQHezD2vPP pic.twitter.com/VHwOhBTI8v— よしぐー(yosigoo) (@terrasuica) September 3, 2021
mario050987·twitter.com·
よしぐー(yosigoo) on Twitter
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Kab — Today at 8:37 AM I stole Birbs tips on May S Dolphin. In case you don't have it, it was: Just as some expanded notes on the S Dolphin on block 1) Rising j.K will catch nearly all jump out attempts by May (be ready to convert though on hit) and you can still act afterwards with typically a j.S, air dash, or other options 2) 6H will beat nearly any counter-poke attempt (if timed properly) but can be blown up by back dash button if they read it hard. You can make yourself slightly safer going for 5H but the reward sucks. 3) 2S is the "less risk, less reward" poke as it reaches far enough to make contact with May and will beat any counter-poke attempt (even immediate S Dolphin follow-up) If they jump, you still have enough time to DP or 6P unless they do forward-jump into immediate down anchor which is one hell of a read 4) Dash block is your best attempt to scout out a backdash and is relatively safe but not easy to do consistently without some practice 5) SD should basically make contact easily against May and then you RC on hit or block and follow-up. I wouldn't recommend using it without meter though since the reward on hit is low and if they block, you will die 6) 214K isn't the best option because it's too slow. It will basically only catch back dash into a slow button and if she CH's you out of it because you're airborne, you will die easy And an implementation of the above advice from KayJay: https://gfycat.com/informalcautiouslamb
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
T.REX × esports on Twitter
T.REX × esports on Twitter
ジャック2S対空やっっっと安定して壁割れたこのコンボ、同じ状況で他のキャラにも安定しそうだな #GGSThttps://t.co/MjyetRvxL5 pic.twitter.com/Um3xjeeJlW— T.REX × esports (@T_REX_32) September 1, 2021
mario050987·twitter.com·
T.REX × esports on Twitter
Dealing with May
Dealing with May
The Beastcoast crew teaches you how to play against May. If you have any tips for fighting May leave them in the comments! Sabin https://twitter.com/nycfurby https://www.youtube.com/fgcsabin https://www.twitch.tv/nycfurby ApologyMan Twitter - http://www.twitter.com/ApologyMan Twitch - http://www.twitch.tv/apologyman YouTube - https://www.youtube.com/c/ApologyMan/videos Lord Knight Twitter - http://www.twitter.com/LordKnightBB Twitch - http://www.twitch.tv/lordknight YouTube - youtube.com/user/DukeKnight #GuiltyGear #May #LordKnight
mario050987·youtu.be·
Dealing with May
ピカB / りこぼー on Twitter
ピカB / りこぼー on Twitter
調整前後をざっくり比較。まずは親の仇のように見られていた2S。しっかり先端に食らい判定付いてますね#GGST #GGST_MA pic.twitter.com/T906YuWkgS— ピカB / りこぼー (@S_mistake) August 27, 2021
mario050987·twitter.com·
ピカB / りこぼー on Twitter
Dealing with May
Dealing with May
The Beastcoast crew teaches you how to play against May. If you have any tips for fighting May leave them in the comments! Sabin https://twitter.com/nycfurby https://www.youtube.com/fgcsabin https://www.twitch.tv/nycfurby ApologyMan Twitter - http://www.twitter.com/ApologyMan Twitch - http://www.twitch.tv/apologyman YouTube - https://www.youtube.com/c/ApologyMan/videos Lord Knight Twitter - http://www.twitter.com/LordKnightBB Twitch - http://www.twitch.tv/lordknight YouTube - youtube.com/user/DukeKnight #GuiltyGear #May #LordKnight
otakupcgaminghd·youtu.be·
Dealing with May
ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
名残雪P4覚えやすいSイルカ対策。Sイルカなら必ずガードして、最速で2Sを打つ。ヒット又はガードでも冠雪で繋いで攻めを継続する。メイが前に飛んだら最速で6Pを置く。メイがバクステSイルカしたら、やり直し。バクステ狩りに冠雪もあり。#GGST_NA pic.twitter.com/gR7R0Np7Qm— ウーマロ(umaro_mustang) (@lfmust) August 11, 2021
mario050987·twitter.com·
ウーマロ(umaro_mustang) on Twitter
Reaper Man on Twitter
Reaper Man on Twitter
#GGST_PO #GGST Some Airborn moves are catchable with Heatknuckle eventhough when you think they arent.. pic.twitter.com/rlR1WVcSVZ— Reaper Man (@Reaper2507) August 9, 2021
mario050987·twitter.com·
Reaper Man on Twitter
【GGST】名残雪で割り込みまSHOW メイ編【ゆっくり解説】
【GGST】名残雪で割り込みまSHOW メイ編【ゆっくり解説】
名残雪で色々割り込んでみる動画です。今回はメイ編ですね。 通常技で割り込めるとこのが需要がある、と言われたのですが、そもそも通常技で割り込める場所が少ないので、実際はないのでは? という。 さておき、それではいってみましょう。
mario050987·youtube.com·
【GGST】名残雪で割り込みまSHOW メイ編【ゆっくり解説】
ztyo5号 on Twitter
ztyo5号 on Twitter
メイの横Sジャストしたらちょい歩き投げが確定するのは調べてわかったが使う力量がいつかつくんだろうか。#GGST_GI pic.twitter.com/iUjQBPr6PH— ztyo5号 (@5gousan) August 6, 2021
Shiroyami·twitter.com·
ztyo5号 on Twitter
[#GGST] How to Fight May as Millia Rage ★ PART TWO
[#GGST] How to Fight May as Millia Rage ★ PART TWO
Are you struggling in the May matchup? Is Totsugeki too much? Are May's buttons just too big? I might have an answer for you. In Part TWO of the "How to Fight May" series, I use real TOURNAMENT FOOTAGE to display how to fight against May equipped with counter strategies and fighting game knowledge. I hope you learn a thing or two from this video and never have to struggle in this matchup again! I know the title says "AS MILLIA", but any character can probably relate to this video in some way! Join the Discord below to be a part of our League, Tournaments and Exhibitions for all skill levels. Connect with us and/or Support our events! ● Twitch: https://www.twitch.tv/basementxgaming... ● Instagram: https://www.instagram.com/basementxga...... ● Facebook: https://www.facebook.com/basementxgam... ● Twitter: https://twitter.com/basementxgaming​​... ● Discord: https://discord.gg/sdyks52​​​​​​ ● Merch: https://teespring.com/stores/basement......
mario050987·youtube.com·
[#GGST] How to Fight May as Millia Rage ★ PART TWO
Basement Gaming on Twitter
Basement Gaming on Twitter
Having trouble against May as Millia? Check this out.https://t.co/Md2OktguId#GGST_MI #GGST_MA #GGST— Basement Gaming (@BasementxGaming) August 3, 2021
mario050987·twitter.com·
Basement Gaming on Twitter
tomi on Twitter
tomi on Twitter
基本的なことだけど、イルカCHのよろけ復帰をサボらないようにする #GGST #GGST_LE #PS4sharehttps://t.co/1zKofMu1WN pic.twitter.com/XUZebnqBxp— tomi (@tomizawa0909) August 2, 2021
mario050987·twitter.com·
tomi on Twitter
tomi on Twitter
tomi on Twitter
五所川原を暗転返しライデンすると相殺しちゃう #GGST #GGST_LE #PS4sharehttps://t.co/1zKofMu1WN pic.twitter.com/4LKxHuu0sN— tomi (@tomizawa0909) August 2, 2021
mario050987·twitter.com·
tomi on Twitter
Nagoriyuki vs. May Dolphin Counterplay Guide
Nagoriyuki vs. May Dolphin Counterplay Guide
Hey! This is critical information to utilize with May in case you have problems dealing with her most important move, Mr. Dolphin. Totsugeki, or Mr. Dolphin is a big part of May's pressure. Defending against this move properly is critical to preventing her from just running game and snatching momentum. The situation that happens after blocking Dolphin, S in specific, is the most important interaction in the matchup. So, the first thing to understand is that you cannot merely react to every situation that happens after blocking S dolphin. You must commit to an option, immediately. Indecisiveness is your doom. What you want to do is choose a strong option and then react to the situation that comes after the next interaction. If you try and counterplay everything May can do when she's going, you're just going to get overwhelmed, get counterhit, and lose. Keep in mind, what I'm going to explain is simply an introduction to the layers of interaction with fighting May. There's much more you can do to option select her pressure, and defense against her is still developing. So, what are our options after blocking S dolphin? The first one, and the one I use most is 2S on block, immediately. A few reasons why this is good:. 2S is very likely to crush almost any option May does that isn't defensive after she makes you block S dolphin. That means S dolphin into a button, S dolphin into another S dolphin, S dolphin into backdash into another S dolphin can be blocked after 2S, S dolphin into jump lets you recover from your 2S... It's a strong, mindless option on the part of Nagoriyuki that lets you use your brain on other things, as discussed earlier. The reason why this works is because May dolphin is -5 on block, and 2S is disjointed enough to where May can't fight back against it in most situations. You can pretty safely crutch on it, and just wait for the layers of interaction that come after. Either she evades it, or she does something and gets counterhit by 2S. Take comfort in this. Now, if may is way closer to you, I'd recommend you change out using 2S with 2K or 5K, as May might manage to hit you with another dolphin before 2S starts up, or use some sort of light to stuff you. 2K/5K also stuffs repeated S dolphins while having a faster startup, protecting you up close. The second option is to simply block. It's pretty difficult for May to actually open you up after a blocked S dolphin. Like, she has to run all the way up, knowing that shes super negative, and try and grab you or create more pressure, it's not likely to work if you stay sharp. She may present an opportunity to get outplayed by doing something overaggressive if you're patient. The third option I'd recommend is doing spin, or slide, or 214H. Oftentimes, May wishes to abuse the backdash button to goad your counterattack, then pressure with an immediate dolphin. If you're down to call this tactic out, then slide will hit her right out of backdash, giving you a massive combo, and all the momentum. If you're feeling very brave and disrespectful, you can also just do a 5S as well - If May backdashes and does something that isn't blocking or jumping, you're sure to hit her and get something started. 5S is very slow, however. Again, the key is that you need to use these options decisively and mindlessly so you can use your mental resources in other way. It'll be pretty hard for May to force her offense if you automatically do what stuffs her dolphin pressure, also address her IADing at you afterwards, or trying to command grab, or 3K, a bunch of stuff. Implement this, crutch on it, and life will be alot easier. A little bit on H dolphin - The interactions are much less intricate here. Either you stuff H dolphin with some sort of fast button at close range, or 2S at long range. If you block it, your options are basically only reversal super or block, since May is at massive advantage. I, personally, bank on using Reversal Super often after blocking H dolphin, since May players can't help but try and push their advantage after this happens. That's all!
mario050987·youtube.com·
Nagoriyuki vs. May Dolphin Counterplay Guide