Career

Career

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Progression
Progression
A collection of open source frameworks for helping designers and engineers to grow at work
Progression
How Work is Changing at Figma
How Work is Changing at Figma
We’re seven months into 2020, and I think we’re all still grieving the lives we had before COVID-19 hit the world. Grief is not linear and we all move through it in different ways.
How Work is Changing at Figma
Product vs. Feature Teams
Product vs. Feature Teams
This article is certain to upset many people. I’m sorry for that, but the degree of ongoing noise and confusion surrounding the role of product at tech companies is only getting worse. Moreover, I see the issues and problematic behaviors getting institutionalized in conference talks, training programs and so-called certification programs for product people. I […]
Product vs. Feature Teams
Design in Enterprise Software Companies
Design in Enterprise Software Companies
Enterprise Software Companies Are Getting Design Wrong by SVPG Product Partner Chris Jones A frequently cited difference between B2C and B2B products is the relationship between a product’s users and its buyers. For B2C, the common wisdom says the user and buyer are one in the same; but with B2B, user and buyer are different people […]
Design in Enterprise Software Companies
Resources: The Good Partner Map
Resources: The Good Partner Map
The Good Partner Map gives you an understanding of how your skills, capabilities, and communications generate excitement for and match the ability of your colleagues. See your value through the eyes of your colleagues.
Resources: The Good Partner Map
ksindi/managers-playbook
ksindi/managers-playbook
:book: Heuristics for effective management. Contribute to ksindi/managers-playbook development by creating an account on GitHub.
ksindi/managers-playbook
68 Bits of Unsolicited Advice
68 Bits of Unsolicited Advice
It's my birthday. I'm 68. I feel like pulling up a rocking chair and dispensing advice to the young 'uns. Here are 68 pithy bits of unsolicited advice which I offer as my birthday present to all of you. •
68 Bits of Unsolicited Advice
Leading Newly Remote Teams
Leading Newly Remote Teams
Leading Newly Remote Teams A guide for managing, mentoring, and operating design virtually. Learning The Hard Way Sixteen years ago, I started a design studio in Southern California. A year later, I hired the first employee who lived three time zones away on the East Coast. There was no requirement to move, no relocation offered; I hired the person because I wanted to work with them. The second employee was the same story, another super talented person that I wanted to work with—they can work remote. We all worked out of our homes and collaborated through a combination of AOL Instant Messenger, Campfire (the IIRC “Slack” app of the time), Skype, and that old application we rarely use today, the telephone. Once we learned how to upload biganimated .gifs to our chat channel, the company and its culture were off to the races. Everything went well until I hired my next handful of employees locally in Southern California and opened a small office. It didn’t take too long for the culture and company operations to take a hit. Frustrations mounted. Conversations were now happening in all of the regular digital channels, but also “in-person” places at the office. The local group was presenting design and making decisions without the inclusion of the remote members of our team. Out of sight, out of mind, became the norm faster than I could see it coming. Within months I had two companies: One remote and the other local. It sucked. To fix this, we got together, talked through problems, and agreed on a plan to turn things around and make it stick. And it took a lot of effort on everyone’s part to get our company back. Years later, when I worked as an executive design director at USAA, I took an opportunity to move to Seattle with a caveat that I would travel to San Antonio for one week per month. Despite going to headquarters with more frequency than that, I still found myself left out of conversations and eventually decision making. Out of sight, out of mind is very real, and it takes a concentration to turn that around. This is all to say working remote successfully is super hard. And it doesn’t take much for a small team, let alone a large company, to start receiving a few hits. As I write this, a large client of ours sent all of their employees home today as part of a company-wide readiness test in preparation for upcoming campus closures as a part of the COVID event. I live near Seattle, where tech companies have already made headlines with their travel restrictions and campus closures. To the south, in Portland, Nike closed its campus for a “deep cleaning,” whatever that means. In short, for some of us (likely many more of us eventually), work and life routines are changing shape abruptly. Working remote is likely to become a reality for significant portions of our workforce—especially for those jobs that can relocate with a laptop. Most of us have experience working remote for a day or two here and there. A vacation that we might have wanted to extend or a sick day spent at home. The one-offs are easy enough to do, but it’s the extended remote work that will have an impact on your team’s ability to interact with others, collaborate with parts of the business, and possibly your team’s culture (something that when damaged can take a lot to recover). With this in mind, I have collected stories on how to run an effective design team remotely. You will find content that covers everything from collaboration to culture, content to pass down to your team on avoiding distractions from working at home, and other topics related to the remote practice of design. I hope you will find these articles useful. If you know of a story or another source that we should include, please let me know at gregstorey@invisionapp.com. In the meantime, please keep an eye out for more content and resources by joining my colleagues and me in the Design Leadership Forum. Greg Storey Sr. Director, Executive Programs, InVision @brilliantcrank
Leading Newly Remote Teams
Almanac
Almanac
Almanac is a knowledge base that combines wisdom from tech leaders with your team's own practices.
Almanac
www.levels.fyi
www.levels.fyi
See career ladders / levels for Product Designer roles
www.levels.fyi
3 nuggets of advice for young designers just graduating
3 nuggets of advice for young designers just graduating
“Everyone, leave 3 nuggets of advice for young designers just graduating. No one right/wrong approach so what worked for you? I’ll start: 1. It’s all about people + connections. 2. Asking questions can work miracles—start asking. 3. Work slows when you stop showing your work.”
3 nuggets of advice for young designers just graduating
Project Include
Project Include
Project Include is our community for building meaningful, enduring diversity and inclusion into tech companies.
Project Include
A Manager’s FAQ — ReadThink (by HubSpot)
A Manager’s FAQ — ReadThink (by HubSpot)
In addition to 1-on-1s with eShares managers, I host a monthly management discussion to share challenges, successes, failures, and lessons…
A Manager’s FAQ — ReadThink (by HubSpot)
Other Companies Should Have To .Read This Internal Netflix Presentation
Other Companies Should Have To .Read This Internal Netflix Presentation
Ever since Netflix's awesome vacation policy was revealed to the public (basically, there is no policy, it's take the time you think you need), the company's work policies have been of interest to people. A new 128-page presentation called "Reference Guide on our Freedom & Responsibility Culture" was recently sent around the company, and then put on SlideShare, where the blog Hacking Netflix found it. The presentation, which you can see for yourself below, is as interesting as any 128-page document can be. If you read it over, about half-way through, you'll probably start wishing you worked...
Other Companies Should Have To .Read This Internal Netflix Presentation