Principles

Principles

28 bookmarks
Custom sorting
Craft is the mindset that creates quality
Craft is the mindset that creates quality
What I talked about at Stripe Sessions: Craft and Quality, and professional grade software at Linear To me craft is mindset, and quality is the output. If you think of anything that was built or created, and well done, it’s probably because they cared and they knew their craft. They designed it well. They chose the right materials. They built it well. It’s very easy to see when the person doesn't care. The work is sloppy. There are mistakes. It works and likely breaks down very quickly. I think as a software industry the past decade we kind of forgot the craft. More stuff look like something where people didn’t care about the craft. We focused on building larger teams. We then made them run like factories churning out new things at a consistent pace. We validated “quality” by A/B testing and looking at metrics. Software today borderline works. But we are supposed to be professionals and real companies. We’re selling products to people to buy. I think our responsibility is to deliver good products and quality products, not something that is sloppy. Craft is the mindset that creates quality. But it’s not enough. You need to have the right skills and ideas. You need individuals who take their profession and craft seriously, then build teams that work this way together, and have a company that creates for it. Not only incentivizing with deadlines and metrics, but also caring if the experience is good enough. Especially professional software should be “professional grade”. Professional grade tools and appliances are often more durable, more powerful, more precise and focused. Professional grade software should be that way too. It should be more or less bug free. It should be fast. It should meet the needs of the customers. The pushback is always “well how do you measure quality”. There isn’t an easy answer or a single measurement, it’s going to be hard, but it is possible. You first have to believe in it, then encourage teams to do it, and the way you validate is by listening to what the market and customers say. For us Linear it’s always been anecdotal. Linear is used daily in the companies and we hear a lot of feedback. They send notes how great the product or a new feature is. People tweet about it. CEO/founders sometimes tell me that they picked Linear because the product experience is so good that they use it to inspire their teams to do the same. VCs tell me how their portfolio companies rave about Linear and bring it up in the conversations. As you listen to these signals, you start to see if the quality is there or not. But even when you hear the signals, you can’t stop. Great products require consistent, daily effort keeping the quality.   In short, people aren’t organically raving about your product, you probably don’t have a great product yet. Maybe you have just an OK product. If you have a great product, people will talk about it. Great products create fans and champions. In my mind product quality is the ultimate moat.  | 35 comments on LinkedIn
Craft is the mindset that creates quality
Summary : Don't make me think(revisited) - Steve Krug
Summary : Don't make me think(revisited) - Steve Krug
1. If something requires a large investment of time—or looks like it will—it’s less likely to be used. 2. If something is usable—whether it’s a Web site, a remote control, or a revolving door—it...
Summary : Don't make me think(revisited) - Steve Krug
Dancing With Systems - The Donella Meadows Project
Dancing With Systems - The Donella Meadows Project
By Donella Meadows The Dance 1. Get the beat. 2. Listen to the wisdom of the system. 3. Expose your mental models to the open air. 4. Stay humble. Stay a learner. 5. Honor and protect information. 6. Locate responsibility in the system. 7. Make feedback policies for feedback systems. 8. Pay attention to what […]
Dancing With Systems - The Donella Meadows Project
Eponymous Laws Part I: Laws of the Internet
Eponymous Laws Part I: Laws of the Internet
I’ve always been fascinated by the observations, adages, and aphorisms that we (often sarcastically) designate as eponymous laws, effects, or principles. They are often funny (and memorable because of it), but many of them speak to very fundamental features of our psychology and the human condition more generally. Murphy’s Law is probably the most well known example.
Eponymous Laws Part I: Laws of the Internet
Yuan Qing Lim on Twitter
Yuan Qing Lim on Twitter
Applying white space in UI design: 8 practical tips, with examples.👇 A thread. pic.twitter.com/skqcACTvt0— Yuan Qing Lim (@yuanqinglim) February 6, 2021
Yuan Qing Lim on Twitter
Home | Laws of UX
Home | Laws of UX
Laws of UX is a collection of best practices that designers can consider when building user interfaces.
Home | Laws of UX
Why Does a Design Look Good?
Why Does a Design Look Good?
Visually aesthetic designs use consistent typography, establish a clear hierarchy, utilize a refined color palette, and align to a grid.
Why Does a Design Look Good?
100 Things I Know About Design
100 Things I Know About Design
There are three great design themes: making something beautiful, making something easier, and making something possible.
100 Things I Know About Design
101 design rules
101 design rules
Musings, ramblings, and principles that I’ve shared with my team and randomly on Twitter. Reminding yourself of the principles that ground you is simply a good practice. Here are mine.
101 design rules
9 basic principles of responsive web design
9 basic principles of responsive web design
Learn what makes responsive web design work. Responsive vs Adaptive design, The Flow, Relative units, When to choose web fonts and when go with system fonts
9 basic principles of responsive web design
Design Principles For The Web
Design Principles For The Web
The opening presentation from An Event Apart Online Together: Front-End Focus held online in August 2020.
Design Principles For The Web
Design Principles
Design Principles
An Open Source collection of Design Principles and methods
Design Principles
Good design | About us | Vitsœ
Good design | About us | Vitsœ
Dieter Rams’s ten principles for good design (sometimes referred to as the ‘Ten commandments’).
Good design | About us | Vitsœ
Design Process for Pros - Best design practices in one place
Design Process for Pros - Best design practices in one place
A free resource that will help you understand the design process and improve the quality of your work. Learn about strategies our team has been implementing and improving over years of cooperation with clients.
Design Process for Pros - Best design practices in one place
Design Principles to Support Better Decision Making
Design Principles to Support Better Decision Making
Product design principles (or, in short, design principles) are value statements that frame design decisions and support consistency in decision making across teams working on the same product or service.
Design Principles to Support Better Decision Making
UX Core
UX Core
The tool consists of 105 hands-on examples of cognitive biases use in software development for better user experience (UX).
UX Core