The Gamepad API is a way for developers to access and respond to signals from gamepads and other game controllers in a simple, consistent way. It contains three interfaces, two events and one specialist function, to respond to gamepads being connected and disconnected, and to access other information about the gamepads themselves, and what buttons and other controls are currently being pressed.
The Fullscreen API adds methods to present a specific Element (and its descendants) in full-screen mode, and to exit full-screen mode once it is no longer needed. This makes it possible to present desired content—such as an online game—using the user's entire screen, removing all browser user interface elements and other applications from the screen until full-screen mode is shut off.
The Clipboard API provides the ability to respond to clipboard commands (cut, copy, and paste) as well as to asynchronously read from and write to the system clipboard. Access to the contents of the clipboard is gated behind the Permissions API: The clipboard-write permission is granted automatically to pages when they are in the active tab. The clipboard-read permission must be requested, which you can do by trying to read data from the clipboard.
A JavaScript library that provides a simple API, and powerful features to make working with audio a breeze. Easily ties in audio file loading to PreloadJS.
A JavaScript library that makes working with the HTML5 Canvas element easy. Useful for creating games, generative art, and other highly graphical experiences.
WebXR is a group of standards which are used together to support rendering 3D scenes to hardware designed for presenting virtual worlds (virtual reality, or VR), or for adding graphical imagery to the real world, (augmented reality, or AR).
The Geolocation API allows the user to provide their location to web applications if they so desire. For privacy reasons, the user is asked for permission to report location information.