I couldn’t figure out why small, straightforward tasks on my to-do list felt so impossible. The answer is both more complex and far simpler than I expected.
Dan Mall on Til Launch Do Us Part at SmashingConf NYC 2018 on Vimeo
From one designer to a front-end developer: I’m so grateful for you. You take my pretty pictures and turn them into real-live websites and applications; you…
Designing for Interaction Modes · An A List Apart Article
To deliver a great user experience, you have to think about interaction modes. But because of pressures, competing priorities, and industry trends, they’re often an afterthought. Andrew Grime…
Atlassian’s JIRA began life as a bug-tracking tool. Today, though, it has become an agile planning suite, “to plan, track, and release great software.” In many organizations it has become the primary map of software projects, the hub of all development, the infamous “source of truth.” It is a truism that the map is not […]
Best Practices for fast game design – Renaud Foresté
In this expert talk, Renaud Forestié, Gameloft Montreal's Gameplay Director, reveals how his team of five can design a mobile game in just two to fourteen days by focusing on the game-feel and experience. Renaud will share Gameloft's design best practices for speeding up and improving the quality of design iterations. You'll leave the session with an overview of a process for creating compelling and memorable experiences in a very short timeframe while gaining valuable insight into your game's potential.
The fear virus. Plus, ocker bricklaying robots, wave cinemagraphs, gene edited Chinese babies, bacterial nanobionics (what?) and good news on suicide, AIDS, electricity and LGBTQI education.
“When You Get That Wealthy, You Start to Buy Your Own Bullshit”: The Miseducation of Sheryl Sandberg
Harvard Business School invented the “leadership” industry—and produced a generation of corporate monsters. No wonder Sandberg, one of the school’s most prominent graduates, lacks a functioning moral compass.