Accessibilité

518 bookmarks
Custom sorting
Requirements for WCAG 3.0
Requirements for WCAG 3.0
The Requirements for W3C Accessibility Guidelines (WCAG) 3.0 documentation is the next phase of development of the next major upgrade to accessibility guidelines. WCAG 3.0 will be the successor to the Web Content Accessibility Guidelines (WCAG) 2 series. The Silver Task Force of the Accessibility Guidelines Working Group and the W3C Silver Community group have partnered to incubate the needs, requirements, and structure for the new accessibility guidance. To date, the group has:
·w3.org·
Requirements for WCAG 3.0
Comment rendre vos conférences accessibles ?
Comment rendre vos conférences accessibles ?
Bonnes pratiques et outils pour rendre vos présentations et diaporamas accessibles aux personnes handicapées.
·access42.net·
Comment rendre vos conférences accessibles ?
AccessibilityOps : passage à l’échelle
AccessibilityOps : passage à l’échelle
Retour d’expérience sur 5 ans de travaux d’accessibilité, et passage à l’échelle dans une organisation du service public.
·blog.hello-bokeh.fr·
AccessibilityOps : passage à l’échelle
Jeu de cartes accessibilité – Tamara Sredojevic
Jeu de cartes accessibilité – Tamara Sredojevic
Défendre l’accessibilité numérique n’a jamais été aussi simple. Téléchargez le jeu pour animer vos ateliers et convaincre votre organisation.
·iamtamara.design·
Jeu de cartes accessibilité – Tamara Sredojevic
AFNOR SPEC 2309
AFNOR SPEC 2309
Inclusion numérique : réduire les inégalités
·boutique.afnor.org·
AFNOR SPEC 2309
WCAG 3.0’s Proposed Scoring Model: A Shift In Accessibility Evaluation — Smashing Magazine
WCAG 3.0’s Proposed Scoring Model: A Shift In Accessibility Evaluation — Smashing Magazine
WCAG is evolving. Since 1999, the Web Content Accessibility Guidelines have defined accessibility in binary terms: either a success criterion is met or not. But real user experience is rarely that simple. WCAG 3.0 rethinks the model — prioritizing usability over compliance and shifting the focus toward the quality of access rather than the mere presence of features. Could this be the start of a new era in accessibility?
·smashingmagazine.com·
WCAG 3.0’s Proposed Scoring Model: A Shift In Accessibility Evaluation — Smashing Magazine
Shifting Left: The Strategic Approach to Web Accessibility
Shifting Left: The Strategic Approach to Web Accessibility
In the world of web accessibility, we often see organizations taking a reactive approach: they launch products, run accessibility audits, and then scramble to fix the issues found. While fixing accessibility problems is crucial, this reactive cycle creates a constant game of catch-up. There's a better way: shifting left.What Does "Shifting Left" Mean?The concept of "shifting left" comes from the software development lifecycle, where stages typically flow from left (planning) to right (production
·nira11y.com·
Shifting Left: The Strategic Approach to Web Accessibility
Audits Are Not Enough: Understanding How to Fix Accessibility Issues for Good
Audits Are Not Enough: Understanding How to Fix Accessibility Issues for Good
Many organisations approach digital accessibility as a one-time project: audit their sites, fix the problems found, and move on. However, this mindset misses the bigger picture. True accessibility isn't achieved through a single audit-and-fix cycle—it requires fundamental changes to how organisations design, develop, and maintain their digital products.The Common Misconception: Accessibility as a ProjectWhen companies first address accessibility, they typically commission an audit, receive a rep
·nira11y.com·
Audits Are Not Enough: Understanding How to Fix Accessibility Issues for Good
Accessibility Maturity Model
Accessibility Maturity Model
Digital accessibility is a human right. Yet 1.3 billion people in the world living with disability experience accessibility barriers everyday. The cost of excluding people with disabilities is high. Not only from a civil rights standpoint but also from a business perspective. People with disabilities represent the largest minority worldwide with a discretionary income in the billions. Companies risk losing customers, revenue and top talent while also facing legal risk, as digital accessibility is required by law in many countries.
·w3.org·
Accessibility Maturity Model
Overlays, la Commission européenne en remet une (sur)couche
Overlays, la Commission européenne en remet une (sur)couche
La Commission européenne réaffirme sa position quant aux outils de surcouche d’accessibilité : les outils de surcouche ne permettent en aucun cas de rendre un site accessible ni de respecter la législation française.
·design.numerique.gouv.fr·
Overlays, la Commission européenne en remet une (sur)couche
Accessibility Roles and Responsibilities Mapping (ARRM)
Accessibility Roles and Responsibilities Mapping (ARRM)
ARRM helps you assign responsibilities for digital accessibility to appropriate roles (UX designer, content creator, developer) early in projects.
·w3.org·
Accessibility Roles and Responsibilities Mapping (ARRM)
Understanding the European Accessibility Act (EAA) - TetraLogical
Understanding the European Accessibility Act (EAA) - TetraLogical
The European Accessibility Act (EAA) requires that products and services made available within the European Union (EU) are accessible. Like most EU Directives, the EAA (DIRECTIVE (EU) 2019/882) is hard to understand, and this has left many people unsure about what it means - and more importantly, what they need to do to make sure their products and services comply. With this in mind, we'd like to share our understanding of the EAA as it applies to digital products and services.
·tetralogical.com·
Understanding the European Accessibility Act (EAA) - TetraLogical
The Accessibility Blame Game: The Fallacy of the 'Lazy Developer'
The Accessibility Blame Game: The Fallacy of the 'Lazy Developer'
In the digital accessibility industry, a pervasive narrative persists - "If only developers cared more about accessibility...". But this narrative is unfair, and it misrepresents the real problem. Accessibility failures are rarely about individual laziness; they stem from systemic organizational shortcomings. This article examines why blaming developers is counterproductive and proposes a holistic approach to improving digital accessibility across organizations.
·jasonbyday.com·
The Accessibility Blame Game: The Fallacy of the 'Lazy Developer'