The Cutting Room Floor
Jeux
The Total Beginner's Guide to Game AI - Artificial Intelligence - GameDev.n
This article will introduce you to a range of introductory concepts used in artificial intelligence for games (or ‘Game AI’ for short) so that you can understand what tools are available for approaching your AI problems, how they work together, and how you might start to implement them in the language or engine of your choice.
Deconstructeam - itch.io
Hooked on Loot Boxes: How Behavioral Design Gets Gamers
Nir Eyal’s Hooked Model explains how games keep players coming back.
The Big List of RPG Plots
What follows is a scrap of trivia . . . my collection of RPG plots , in abstract form. I built this by examining the premises of hundreds o...
Gamification: A guide for designers to a misunderstood concept
How to build a gamification system the right way and how Fitbit, Waze, and Duolingo use it to enhance their products.
TextWorld
TextWorld is text-based game and is an open-source, extensible engine that generates and simulates text games-use it to train reinforcement learning agents.TextWorld is an open-source text-based game generator and learning environment - use it to train reinforcement learning agents.
historicalsource - Overview
A collection of historical source files, for education and perusal. - historicalsource
Simplifying a Game Design
Almost always, when I talk with groups of people about game design, I quote Antoine de Saint-Exup'ery:A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. How do we achieve this?
Game Design | CS First
Find Game Design activities to do with your students. These Game Design activities emphasize creativity while students practice computer science.
Welcome to Includification - Actionable Game Accessibility
The future of Game Accessibility is AbleGamers Accessible Player Experience (APX). 22 design patterns that give you the tools to make accessible games, without the creative limitations that come from standards and guidelines.
Games for Change
This is an example page. It’s different from a blog post because it will stay in one place and will show up in your site navigation (in most themes). Most people start with an About page that introduces them to potential site visitors. It might say something like this: Hi there! I’m a bike messenger... Read more »
Center for Games & Impact | Arizona State University
Gamification for Inclusivity and Empowerment | PlayGen
Empowerment and inclusion through Gamification promises to close the gap between the have and have nots. At PlayGen we are leading research and development in use of gamification and game mechanisms to engage NEETS, empowering tomorrows youth.
Serious Games Design
Table of Contents · Game Programming Patterns
Game Mechanic Explorer
A collection of concrete, interactive game development examples for various game mechanics, algorithms, and special effects.
Getting Started
Modern OpenGL - in2gpu
Modern OpenGL tutorials. Game Engine Tutorials. OpenGL for Beginners and Advanced. Shaders in OpenGL. OpenGL From Zero To Hero
Tuts · GDquest
Gamification Mechanics in UX: Smart User Journey.From the very childhood people start playing games and they never really stop. Game spirit follows us in every sphere…uxplanet.org
From the very childhood people start playing games and they never really stop.
0 cookies - Cookie Clicker
Superpowers — Créer des jeux vidéo 2D+3D, open source et gratuit
Phaser - A fast, fun and free open source HTML5 game framework
Desktop and Mobile HTML5 game framework. A fast, free and fun open source framework for Canvas and WebGL powered browser games.
Gamasutra - Accessibility guidelines offer resources on making games inclusive
The game accessibility guidelines released a document to be used by creators as reference for implementing accessible features into their games.
Turbulenz - Home
Create, publish and monetise online games using the Turbulenz HTML5 game engine and platform. Download the Turbulenz Developer Framework and SDK for free.
How to Build a Metroidvania in 3 Easy StepsThe term “Metroidvania” has become a part of the video game vernacular over the years. Long since evolved from the days…medium.com
The term “Metroidvania” has become a part of the video game vernacular over the years. Long since evolved from the days of Castlevania…
Finding Fiero in Game Design
Gamer Psychology 101: Flow vs. Fiero | PerBlue - Blog
Posted by Ellie Humphrey . Ellie is the Public Relations and Social Media Specialist at PerBlue. When she's not at work, she's busy finding ...
Welcome to Flow in Games