From 2008 through 2010 I taught Internet Typography and Web Standards courses part-time at a local art school. One of my goals was to balance students’ understanding of the web’s constr…
A game where your attention to details earns you a lot of coins. WARNING: Once you see the difference between the images, you won't be able to unsee it
Dark Patterns are tricks used in websites and apps that make you buy or sign up for things that you didn't mean to. The purpose of this site is to spread awareness and to shame companies that use them.
Degreeless.design - Everything I Learned in Design School
This is a list of everything I've found useful in my journey of learning design, and an ongoing list of things I think you should read. For budding UX, UI, Interaction, or whatever other title designers.
User Experience: How to Design Onboarding for Your Mobile App
We all know the power of the first contact. The first date may turn into the love of your life - or get forgotten in a couple of hours. Tasting a new meal for the first time, you may get delighted - or hate even hearing its name ever after. The first contact with a teacher may get a student amazed at a subject - or deathly bored. Still, that's not a lottery, that's far from luck: in most cases, the first contact leads to success in case you are well-prepared. Today we are going to discuss one of the
Things Designers Should Know About SEO In 2018 — Smashing Magazine
Search engines have evolved in leaps and bounds these past few years. This year, there are a number of things that need to be kept in mind with regard to SEO. This article aims to provide all the information you need to know.
’Tis a gift to be simple. ALA’s Zeldman bemoans our industry’s current fetish for the needlessly complicated over the straightforward. Escape the cult of the complex! Get back to improving lives, o…
How To Design Emotional Interfaces For Boring Apps — Smashing Magazine
When your product deals with repetitive tasks, it’s hard to keep users excited about it. That’s where UI comes into play. Let's talk about elements that make an interface more emotional.