VEX Isn't Scary: Beginner Series

External Knowledge
Project Pegasus | Cliff Generation | SideFX
Pegasus | SideFX
Project Pegasus | Landscape Workflow | SideFX
NOVA - Procedural Material System (UE5), Sergey Tyapkin
Material Ambient Occlusion in Unreal Engine 5
Using Physics to Improve your Shots in Unreal Engine 5
Essential Math for Game Devs
Tutorial: Creating tileable textures from simulation, Andrew Alexandrov
Intro to Flow Maps [UE5]
Accelerating Workflow: Rapid Iteration with Houdini, ZBrush & Substance | Ian Smith | GDC HIVE 2023
Advanced Material Layering in Unreal Engine with Hugh Chew
This Simple Trick Makes 3D Shapes Look Awesome!
Asset Variation With RGB Masks | Unreal Engine 5.2 | Full Breakdown
Intro to Creating Houdini tools for Unreal Engine
Hybrid Trimsheets with Hamish Ames
Trimsheet Techniques for Game Environment Artists
Modular Kits for Game Environments w/ Jon Arellano
Worldbuilding & Storytelling for Game Environments w/ Mahreen Fatima
CAJÓN UNIVERSAL PARA MÓVIL MECANISMO PUSH-PUSH
Something strange you should know about color | QUICK ESSENTIALS
The ultimate guide to Color Theory, in just 12 minutes — Photography Visual Patterns #4
5: Layered Material
How to make a Mini Neon Style Sign with 3D Printing - Tutorial DIY
Runtime Virtual Textures: The Ultimate Starter Guide [UE5]
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Zbrush Booleans Photogrammetry
Houdini Procedural Rock, RICHARD Damien
Building Natural Environments using Gaea & Houdini with Rasha Shalaby
Book | Visualizing Equations Vol 1