Creating Smart Materials with Wiktor Öhman

External Knowledge
Building stylized procedural atlas with Substance Designer
Utilizing Mixer in Terrain Production
Brushify - Build a level in 1 hour with World Creator
Studying Lighting in Games & Personal Projects
Studying Lighting Aspects with Joey Lenz
Working on Lighting for Video Games
UE4 Graphics Profiling: Introduction
Understanding Lighting Creation in Games
Lighting Tutorials and the Book by Gleb Alexandrov • Creative Shrimp
Mastering artistic lighting
Glyphs, shapes, fonts, signed distance fields.
¿Cómo funciona la gravedad de Mario Galaxy? Mi implementación
Breakdown: Shader Painting in The Last of Us 2
💻🎨¿Cómo TRABAJAR como ARTISTA TÉCNICO? (Con Alex Gallega)
Technical Artist Job: How To Prepare, What To Expect
Becoming a AAA Technical Artist | Unreal Educator Livestream
Technical Artist Bootcamp: Introduction to Proceduralism
Martin Donald
The Making of “Alpha Point”—UE5 Technical Demo | GDC 2021
Modular Photogrammetry in Environment Design
A BETTER SCAN
Using the Scan Processing Filters
Full Photogrammetry Guide for 3D Artists
The Sand - Photogrammetry Workflow for Surface Scanning - Tutorial by Grzegorz Baran
The poor man’s guide to photogrammetry
Go Scan the World! Photogrammetry with a Smartphone
Meshroom: Open Source 3D Reconstruction Software
Zbrush Booleans Photogrammetry
Photogrammetry at Embark Studios