Advanced Normals to Roughness, Victoria Holland

External Knowledge
Start your Substance Engine: Building Materials Inspired by the Industrial Revolution
Hand-Painted Textures for Stylized 3D Characters
Hand Painting Textures: Prop
Curso online - Modelado cartoon de bodegones con Maya (Albert Valls Punsich)
3D Modeling in Maya // Hard Surface [PT.4]
Speed modeling Technique | Tips #2, Damien Peinoit
Creating a Stylized Diorama | Aaron Villarreal — Experience points
Building Stylized 3D Environments in Unreal Engine
The Artist Trio - How to Train Your Dragon Inspired Village — Experience points
Stylized Viking Village: Water, Materials, Lighting
Vegetation Creation for Video Games
When Procedural Tools Are Good for You?
Low poly animal fur tutorial, Nikita Volobuev
Low-Poly PBR Floor (process), Dana Klaren
Free Tutorial: Approaching Modular Foliage in Games
Modeling, Texturing and Animating a Hero Asset
Chinese Ship: Modeling and Procedural Materials
Backpack Production Guide: Texturing Tips
Creating an Antique Bookshelf in Maya & Substance Painter
How Does MAWI United Create Natural Assets?
Pouch Hunter: Tips for UVs in Maya and Baking in Marmoset Toolbag
Devcom2020 World Building Overview, Raul Aparicio
Tips on Modular Level Design in UE4
Modular Approach to Stylized Environments
Tips on Utilizing Vegetation in Game Scenes
Stylized Nature: Vegetation, Animation, Shaders
How We Approached 3D Foliage in The Vanishing of Ethan Carter
Building Realistic Natural Environments in 3D
Achieving Realism in Open World Environments