Stylized Viking Village: Water, Materials, Lighting

External Knowledge
Vegetation Creation for Video Games
When Procedural Tools Are Good for You?
Low poly animal fur tutorial, Nikita Volobuev
Low-Poly PBR Floor (process), Dana Klaren
Free Tutorial: Approaching Modular Foliage in Games
Modeling, Texturing and Animating a Hero Asset
Chinese Ship: Modeling and Procedural Materials
Backpack Production Guide: Texturing Tips
Creating an Antique Bookshelf in Maya & Substance Painter
How Does MAWI United Create Natural Assets?
Pouch Hunter: Tips for UVs in Maya and Baking in Marmoset Toolbag
Devcom2020 World Building Overview, Raul Aparicio
Tips on Modular Level Design in UE4
Modular Approach to Stylized Environments
Tips on Utilizing Vegetation in Game Scenes
Stylized Nature: Vegetation, Animation, Shaders
How We Approached 3D Foliage in The Vanishing of Ethan Carter
Building Realistic Natural Environments in 3D
Achieving Realism in Open World Environments
Creating realistic virtual landscapes
Building Intricate Dioramas in 3D
Importing Real World Locations Into Unreal Engine 4 - Beginners Tutorial UE4
The Secret Ingredient to Photorealism
All You Need to Know about Texel Density, Leonardo Iezzi
Normal Edge Decal Tutorial - Game Environment, Leonardo Iezzi
Environment in Unreal: Finding the Perfect Look
DICE: Behind the Art of Battlefield and Battlefront
Teen's Room Interior Production
Creating a Snowy Forest in UE4