Castle Environment & Master Material in UE4

External Knowledge
Crime Scene: Building mood with colours and light in UE4 — Experience points
Stylized Water For Game Environments in UE4
[UE4] Stylized Water Shader (Distance Fields)
Yorkshire Dales: Large Scale Environment Building
Efficient Environment Creation Techniques
It's Not 2D: the Stylized Painting of a Breton Myth
Making of The Heretic: Environment Art | Unity Blog
Lighthouse: UE4 Master Material and Scene Composition Approach
Recreating the Bathroom Scene from Joker in Maya and Substance Painter
Building the Scene
Building the Asset
Simple Steps to Optimize Your Workflow
Tutorial | Improving Vegetation Through Vertex Normals, Matt Billeci
Procedural Geometry - An Improvised Live Course
Sine and Cosine - A Visual Explanation
Specular Lighting - A Visual Explanation
Normal Maps, Tangent Space & IBL • Shaders for Game Devs [Part 3]
Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]
The Beauty of Bézier Curves
The Continuity of Splines
Developing a Ski Open-World Game for Mobile
El género de los puzles no habría llegado hasta donde está sin los indies
The Secret of Immersive Game Worlds
Writing 'Nothing': Storytelling with Unsaid Words and Unreliable Narrators
How to build a fictional world - Kate Messner
Building a Paper Prototype For Your Narrative Design
The Design in Narrative Design
Weaving 13 Prototypes into 1 Game: Lessons from Edith Finch
Empathy in Game Design, or Why Some People Like Beyond: Two Souls