Building the Scene

External Knowledge
Building the Asset
Simple Steps to Optimize Your Workflow
Tutorial | Improving Vegetation Through Vertex Normals, Matt Billeci
Procedural Geometry - An Improvised Live Course
Sine and Cosine - A Visual Explanation
Specular Lighting - A Visual Explanation
Normal Maps, Tangent Space & IBL • Shaders for Game Devs [Part 3]
Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]
The Beauty of Bézier Curves
The Continuity of Splines
Developing a Ski Open-World Game for Mobile
El género de los puzles no habría llegado hasta donde está sin los indies
The Secret of Immersive Game Worlds
Writing 'Nothing': Storytelling with Unsaid Words and Unreliable Narrators
How to build a fictional world - Kate Messner
Building a Paper Prototype For Your Narrative Design
The Design in Narrative Design
Weaving 13 Prototypes into 1 Game: Lessons from Edith Finch
Empathy in Game Design, or Why Some People Like Beyond: Two Souls
Building a Game with One Level
Defining Environment Language for Video Games
Telling Stories with Materials and Meshes
Storytelling Tools to Boost Your Indie Game's Narrative and Gameplay
Life is Strange: Art and Game
Environment Storytelling in Dishonored 2
How to Tell Stories and Guide Players Through Level Design
Level Design Workshop: Solving Puzzle Design
How To Start Your Game Narrative - Design Mechanics First - Extra Credits
Interactive Story Without Challenge Mechanics: The Design of Firewatch