Building a Game with One Level

External Knowledge
Defining Environment Language for Video Games
Telling Stories with Materials and Meshes
Storytelling Tools to Boost Your Indie Game's Narrative and Gameplay
Life is Strange: Art and Game
Environment Storytelling in Dishonored 2
How to Tell Stories and Guide Players Through Level Design
Level Design Workshop: Solving Puzzle Design
How To Start Your Game Narrative - Design Mechanics First - Extra Credits
Interactive Story Without Challenge Mechanics: The Design of Firewatch
Helping your players to feel smart.pdf
What the hell is Composition?, Otto Ostera
Composition 101 - Balance: Part 1, Otto Ostera
10 Myths About the Rule of Thirds
Composition 101: Introduction, Otto Ostera
Art Fundamentals: Values
The Habits of Effective Artists
The Day-to-Day Life of an Environment Artist
How to Give Feedback to Artists - 3D Artist Essentials (Part 1/2)
How to Receive Feedback as Artists - 3D Artist Essentials (Part 2/2)
Becoming a AAA Environment Artist | Unreal Educator Livestream
Worldbuilding for Entertainment
Color and Light for Visual Storytelling
Style Design for Art and Entertainment
Composition and the Language of Shapes
How to Cut the Tether and Work from Anywhere
The Secret Of Life With Iain McCaig
Career Building
How to be Happy at Work - A Guide to Becoming Self-Assured
cowsmanaut