Worldbuilding for Entertainment

External Knowledge
Color and Light for Visual Storytelling
Style Design for Art and Entertainment
Composition and the Language of Shapes
How to Cut the Tether and Work from Anywhere
The Secret Of Life With Iain McCaig
Career Building
How to be Happy at Work - A Guide to Becoming Self-Assured
cowsmanaut
Introduction to Gaea
Procedural Tools with Houdini | Inside Unreal
Quick clouds for games, Simon Verstraete
Foundations Book | SideFX
Getting Started | Learning Houdini Learning Path | SideFX
Generating Procedural Plant Ecosystems
MC TieUp, Marc Chevry
Procedural Desert Rocks, David Henchey
Houdini Isn't Scary - Part 1: Basics
Houdini How to Retopologise reduce Polygon Count the Easy Way New 2019 Tutorial
VEX Isn't Scary - Part 1: Basics
Creating Procedural Environments in Houdini | The Gnomon Workshop
Create Massive World Landscape Auto Material - Unreal Engine 5 Complete Tutorial
How to Create a MASSIVE Open World Landscape (100 km2 map) - Unreal Engine 5 Tutorial
Introduction to Houdini: Procedural Scattering & Houdini in UE4
Introduction to Houdini: Generating Terrain
100+ Tips to Boost Modeling in Blender
Intro to Sculpting in Blender
ArtStation - Handpaint/Ghibli style Texture with Substance Designer 2020.1.2 | Tutorials
Essential Rock Creation Techniques - FlippedNormals
Environment Sculpting for Games - FlippedNormals