VEX Isn't Scary - Part 1: Basics

External Knowledge
Creating Procedural Environments in Houdini | The Gnomon Workshop
Blender: procedural buildings with geometry nodes fields | pt. 1
Geometry Nodes Procedural Modelling [Ancient Greek Column]
Create Massive World Landscape Auto Material - Unreal Engine 5 Complete Tutorial
How to Create a MASSIVE Open World Landscape (100 km2 map) - Unreal Engine 5 Tutorial
Introduction to Houdini: Procedural Scattering & Houdini in UE4
Introduction to Houdini: Generating Terrain
Blender 2.8 Modeling Tip : Snap & Merge
Every Modeling Tool You'll Ever Need in Blender
Blender 2.8 Quick Extrude
100+ Tips to Boost Modeling in Blender
Blender Cloud
Blender Secrets e-book - FlippedNormals
Switching to Blender for Experienced - FlippedNormals
Intro to Sculpting in Blender
Intro to Blender 2.8 for Game Art
ArtStation - Handpaint/Ghibli style Texture with Substance Designer 2020.1.2 | Tutorials
Essential Rock Creation Techniques - FlippedNormals
Environment Sculpting for Games - FlippedNormals
Speed Sculpt Techniques | Zbrush #1, Damien Peinoit
4. Tree | Learn ZBrush | Tutorial 4 | Making 3D Scene Step by Step
SubD Modeling
Organic ZRemesh and Surface Noise
ZSphere Topology
Understanding Game Environment Staging and Composition
Hard Surface Modeling
Polypainting
Organic Hard Surface
Primary Shapes