Zbrush Booleans Photogrammetry

Prop Production
Brush Stroke Shader - Maya Arnold Painterly 2D-3D Effect
Making 3D animation look painterly (it's easier than you think)
Vegetation Creation for Video Games
Low poly animal fur tutorial, Nikita Volobuev
Low-Poly PBR Floor (process), Dana Klaren
Free Tutorial: Approaching Modular Foliage in Games
Modeling, Texturing and Animating a Hero Asset
Chinese Ship: Modeling and Procedural Materials
Creating an Antique Bookshelf in Maya & Substance Painter
How Does MAWI United Create Natural Assets?
Devcom2020 World Building Overview, Raul Aparicio
Tips on Modular Level Design in UE4
Modular Approach to Stylized Environments
How We Approached 3D Foliage in The Vanishing of Ethan Carter
All You Need to Know about Texel Density, Leonardo Iezzi
Normal Edge Decal Tutorial - Game Environment, Leonardo Iezzi
Building the Scene
Building the Asset
Simple Steps to Optimize Your Workflow
Tutorial | Improving Vegetation Through Vertex Normals, Matt Billeci