VEX Isn't Scary: Beginner Series

Software Skills
Project Pegasus | Cliff Generation | SideFX
Pegasus | SideFX
Project Pegasus | Landscape Workflow | SideFX
NOVA - Procedural Material System (UE5), Sergey Tyapkin
Material Ambient Occlusion in Unreal Engine 5
Accelerating Workflow: Rapid Iteration with Houdini, ZBrush & Substance | Ian Smith | GDC HIVE 2023
Advanced Material Layering in Unreal Engine with Hugh Chew
Intro to Creating Houdini tools for Unreal Engine
Building Natural Environments using Gaea & Houdini with Rasha Shalaby
THE BOOK OF SUBSTANCE DESIGNER - PIXEL PROCESSOR, Andrei Zelenco
Houdini Blog
Substance Designer Tools
ArtStation - About Texture Repetition & Texture Variation (Unreal Engine 4/5)
Intro to VOPS - Houdini Beginner Tutorial
Intro To Houdini for VFX - Beginner Course
Designing Appealing Textures For a 3D Prop in Substance 3D Painter
Project Pegasus - World Building for Games | Ian Smith | SIGGRAPH HIVE 2023
Edge Damage Modifier
Light Functions | 5-Minute Materials [UE5]
Designer Quicktip 22 Lace
Designer Quicktip 21 Advanced Techniques
Designer Quicktip 20 Weave Structure
Designer Quicktip 19 Sand Dunes
Designer Quicktip 18 Carpet Strands
Designer Quicktip 17 Splatters
Designer Quicktip 16 Welding Seam
Designer Quicktip 15 Leather
Designer Quicktip 14 Stone Pavement
Designer Quicktip 13 Tire Tread And Sidewall