Designer Quicktip 12 Rock And Cliffs

Software Skills
Designer Quicktip 11 Cylindrical Height Shapes
Designer Quicktip 11 Custom Nodes
Designer Quicktip 10 Stones
Designer Quicktip 09 Height Techniques
Designer Quicktip 08 Cracks
Designer Quicktip 07 Drip Streaks
Designer Quicktip 06 Wood Grain
Designer Quicktip 05 Brush Strokes
Designer Quicktip 04 Basic Shape Manipulation
Designer Quicktip 03 Mandala Patterns
Designer Quicktip 02 Text And Symbol Patterns
Designer Quicktip 01 Shape Variations
UE4 Graphics Profiling: Introduction
Intro to Procedural Modeling by John Moncrief
Technical Side of Environment Art in UE4
Stylized Water For Game Environments in UE4
[UE4] Stylized Water Shader (Distance Fields)
cowsmanaut
Introduction to Gaea
Procedural Tools with Houdini | Inside Unreal
Quick clouds for games, Simon Verstraete
Foundations Book | SideFX
Getting Started | Learning Houdini Learning Path | SideFX
Generating Procedural Plant Ecosystems
MC TieUp, Marc Chevry
Procedural Desert Rocks, David Henchey
Houdini Isn't Scary - Part 1: Basics
Houdini How to Retopologise reduce Polygon Count the Easy Way New 2019 Tutorial
VEX Isn't Scary - Part 1: Basics