Meshroom: Open Source 3D Reconstruction Software

Technical Skills
Zbrush Booleans Photogrammetry
Photogrammetry at Embark Studios
Photogrammetry in Environment Design
PhotoScan Guide Part 4: Man-Made Environments
PhotoScan Guide Part 3: Natural Environment Scanning
PhotoScan Guide Part 2: Turntable Tutorial!
PhotoScan Guide Part 1 - Getting Started with Basics
#2 No more wrong Normal Maps!, Leonardo Iezzi
UV tips and tricks - Part IV + Bonus Full Unwrapping Workflow, Paul H. Paulino
#5 A workflow to bake details from ZBrush to lowpoly + alternative, Leonardo Iezzi
UV tips and tricks - Part IV - Workflow Demo I with commentary - UNWRAPPING
Advanced Normals to Roughness, Victoria Holland
Start your Substance Engine: Building Materials Inspired by the Industrial Revolution
Hand-Painted Textures for Stylized 3D Characters
Hand Painting Textures: Prop
Curso online - Modelado cartoon de bodegones con Maya (Albert Valls Punsich)
3D Modeling in Maya // Hard Surface [PT.4]
Speed modeling Technique | Tips #2, Damien Peinoit
Creating a Stylized Diorama | Aaron Villarreal — Experience points
Building Stylized 3D Environments in Unreal Engine
The Artist Trio - How to Train Your Dragon Inspired Village — Experience points
Stylized Viking Village: Water, Materials, Lighting
Vegetation Creation for Video Games
When Procedural Tools Are Good for You?
Low poly animal fur tutorial, Nikita Volobuev
Low-Poly PBR Floor (process), Dana Klaren
Free Tutorial: Approaching Modular Foliage in Games
Modeling, Texturing and Animating a Hero Asset
Chinese Ship: Modeling and Procedural Materials