🏳️⚧️ PAG VickiViper #BIackLivesMatter 🏳️⚧️ on Twitter
ok besides the fact that I didn't finish the combo, THIS FUCKING PICK UP THO??????🥵 #GGST #GGST_GI pic.twitter.com/f1NKAd3zXT— 🏳️⚧️ PAG VickiViper #BIackLivesMatter 🏳️⚧️ (@VickiViperZabel) August 30, 2021
Throwing in c.S jump cancel double overhead loop to spice up my corner pressure. 2S when you read a normal anti-air and if they DP you should get a safejump setup #GGST_GI pic.twitter.com/T70dXk90O9— Nikko Ronsayro (@NikkoGuy) August 29, 2021
A quick look at Gio's changes in 1.09.
Links and Notes below ⤵
Patch Notes: https://www.guiltygear.com/ggst/en/news/post-1342/#gio
My thoughts: While these changes are nice to have, I have some interest in the 6P change. I have a theory that this change stems from the changes made to the gatling system in STRIVE, as in previous versions of the system, you would normally be able to gatling out of 2P/5P (and 2K/5K). It will be interesting to see if future changes support this theory.
#guiltygear #strive #giovanna #GGST
Experimenting with some j.D equity in my combos. There are better combos but I gotta have mixups somewhere to spice up my combo game #GGST pic.twitter.com/4xQsPpaaRC— Aidan Reynolds (@_aidan_r3ynolds) August 28, 2021
#GGST_GI Giovanna is one of the few characters that can crank your risc. off of uncharged 5D you can get JH > JS loops and feels consistent. pic.twitter.com/RFY3UKwZ9M— RoyalAnt101 (@RoyalAnt101) August 28, 2021