#GGST_IN After a jump in the 5H frametrap can't lead to a meterless wallbreak on normal hit because you can't get the rehover j.S consistently and the H dive after doesn't combo. Instead you can just do 2 HCLs and get a safejump or fake overhead>low/throw. pic.twitter.com/EJF9Wcvj1r— Unluckythirteen (@unlucky13irteen) August 27, 2021
Quick video of I-No's changes. Really loving them, a lot more consistent but can still whiff but it's ok #ggst_in pic.twitter.com/WESlqN7zVB— MEG | Blayze (@Blayze614) August 27, 2021
#GGST_IN Previously Ino did have safejumps but they always required some manual timing.With the new patch she can get a completely auto timed safejump from 236H enders! pic.twitter.com/MwDeRRzzZ2— KenDeep (@kendeep_fgc) August 27, 2021
#GGST_IN 5H frametrap on normal hit if they try to jump or something. Both this and the CH combo require delays on the second hit so you can hitconfirm which situation you're in and then choose the followup accordingly. pic.twitter.com/1QzQJI8IaX— Unluckythirteen (@unlucky13irteen) August 27, 2021
This combo was always possible in Strive but I feel like I-No's movement buffs have made it a lot easier to land consistently, I can definitely see myself going for it in an actual match now! #GGST_IN pic.twitter.com/V8aQNVFz4o— eSports ฿₳$$€¥ (@Bassey13455) August 27, 2021