Just realized Fort buffs + H stroke buffs makes going straight into super after H stroke viable 🧐. I think it's good since it locks out burst and does similar damage to RC combo (shown for reference). Less corner carry (which may be good in some situations as well).#GGST_In pic.twitter.com/bwwrFRtdaJ— Diaphone (@Diaphone_) September 12, 2021
#GGST_IN Basically optimal S dive>prc combo after a normal wallbreak. You can frc into 6H for a less scaled combo but it's a lot harder and only does like 4 extra damage. Inspired by @ggBEB_. Reposted bc I had a typo in the @. pic.twitter.com/VAM4EzWMlp— Unluckythirteen (@unlucky13irteen) September 12, 2021
#GGST Normally you can't block YRC because you're attacking and your opponent is blocking. However if you use a projectile on your opponent and they YRC after the projectile, you can block YRC. pic.twitter.com/dEhJHbJMRO— Nate (@Neightte) September 13, 2021
#GGST_IN Usually to do 6H > 236H > 5K > 214K You would have to use 6H as a starter, however if you use jS as a starter and BRC you could convert off of it. pic.twitter.com/YDuKgURBIb— Nate (@Neightte) September 12, 2021
🔥 Guilty Gear -strIVe- I-NO chemical love loop combo
🎸 Found out something interesting when I was experimenting with her combos for my upcoming video
I may be able to do more chemical loves against someone like potemkin but I'm not sure
I hope I could find something cooler with this loop and put that in my I-NO combo video
Please LIKE👍, SHARE this video and SUBSCRIBE to my channel for more AWESOME Guilty Gear strIVe combo video
#Shorts
16 meter, 3 hit kill on Millia/Chippand fun/impractical-ish 2 Hit on Chipp #GGST_INFt. El Kabong aka OTG j.HS by @Order_60_ShmixSong is Kurenai by XThis song is the basis for Midnight Carnival! which is the best theme and I-No's theme of course. pic.twitter.com/nTWKLVynO7— BEB (@ggBEB_) September 11, 2021
Idk if this is already old news or if this is even useful, but I found a cool movement thing with blue RC as I-no, and it's very funny how far the aerial dust goes #GGST #GGST_IN pic.twitter.com/bpNV432nCx— Roga (@RogaDFD) September 9, 2021
i had my "oh my god, it actually worked" moment. love that for me
link to kendeep's safejump tech: https://twitter.com/kendeep_fgc/status/1431263423485120516
i-no balance changes (oct patch ver. 1.10): https://youtu.be/cc2WEqi5xfs
#guiltygear #guiltygearstrive #ggst
I'm a bit late to the patch patch but praise be to papi Daisuke and the hoverdash buffs for allowing me to make some corner sauce it's all I've wanted is to slide under and side change 😍 #GGST_IN pic.twitter.com/V0fu281Cdt— EpPro | Ellroy (@Ellroy678) September 9, 2021
#ggst_inUseful table to optimize damage after hoverS if you can react to opponent stance on hit (usually crouched..), instead of standard jS>6HNote that we could always use jS > 2k vs CH/PO/NA/GI:- 6H always connects after 2k- react on blocked and not do 6H (better position) pic.twitter.com/A40DH30lW5— vryu先生 (@vryu123) September 9, 2021