#GGST_MI Only works on heavies, very hard dash plink timinghttps://t.co/PTRkIC2eCl pic.twitter.com/fX4Bx0dTNO— Sanad (@SnappySanad) September 30, 2021
Ive been seeing this a lot of this on my TL, While this is a very cool concept and I'll definitely try add it to my knowledge check collection. It's not perfect! Always lab common defensive options (3F-5f normal, dp and wake up throw!) Here's my findings. #GGST_MI #GGST_SO https://t.co/DzpNJZQ6Wz pic.twitter.com/qZgdYLqK6T— TeddyTreebark @ Next DnD session (@TeddyTreebark) September 28, 2021
#GGST_MI Found an easier and more damaging blood rage punish (second clip is the new one)https://t.co/PTRkIBKDKN pic.twitter.com/55RTmMuOXX— Sanad (@SnappySanad) September 25, 2021
Exploring some mix off Bad Moon RRC. Timing to get only the last hit of BM to connect is pretty tight and needs to be done to combo off of it. Roll left/right is pretty ambiguous but bad timing can cause auto guard. #GGST_MI pic.twitter.com/EqWsLc0AVn— Momus (@MomusKP) September 24, 2021
#ggst_mi this is atrue blockstring only with run momentum, 5h frame traps otherwise #PS4share pic.twitter.com/xO0ibloxg5— Alioune (@Alioune85) September 22, 2021