6HS used in conjuction with Oppose for a High/Low mix up in the corner. Tighter execution than mine (microdash 6HS and flight control) seems to make the mixup less reactable than the typical 2D/5D. #GGST_ZA pic.twitter.com/PSD88R3dsq— htahatzhn (@htahatzhn) September 3, 2021
6H can also be used to "upgrade" your corner mix. cS -> Dust/Sweep mix is reactable, but frame traps and forces the opponent to look for Dust. Once they respect cS, you can cancel cS -> 6H for 50/50 high/low mix followed by an instant tick throw if they block it. #GGST #GGST_ZA pic.twitter.com/MCTfqb3TeN— Mark Kirollos (@Mark_FGC) September 2, 2021
You can use a super jump delayed air dash to get this crossup to work on standing opponents. Thanks for the tip @wirestyle22 ! #GGST #GGST_ZA pic.twitter.com/4NrhNlMM9I— Mark Kirollos (@Mark_FGC) September 2, 2021
Not the most optimal but some stuff I found to stop Jack O after blocking her 2d into soccer kick. Zato bros.. we can't let em get away with it#GGST_ZA pic.twitter.com/jIXa1QGwGt— Ebe (@gahama42) September 1, 2021
Was labbing and randomly discovered that cS dl -P- 5K/5P is gapless. Always thought it had a gap. I was holding up after cS and didn't get hit by -P- in the first clip. You can use this to go for a DP safe tick throw and mix it in with gapless lows or frame traps. #GGST #GGST_ZA pic.twitter.com/sTlgodBfJ1— Mark Kirollos (@Mark_FGC) September 1, 2021
#GGST_ZA is this any good guys, I havent seen much Tech for Zato but maybe this is out there somewhere. pic.twitter.com/r3MZHqPCwb— IRZ (@IamRubeZ) August 31, 2021
#GGStrive #GuiltyGear #ギルティギア #zato #eddie
0:00 2hs counter reset combo
0:11 2hs counter + "Oppose" reset combo
0:20 2hs counter reset combo in air
0:30 a application in real battle
0:47 2hs counter remote control combo
0:56 5hs counter remote control combo
1:04 2hs counter, to the side wall reset combo
1:14 5hs counter remote control combo, to the side wall
1:23 some side wall reset combo, you call now save eddie gauge in every situation
2:26 : some quick reset set-up from "Oppose"
To those thinking Zato’s unsummon change as a buff, its not. Its a pretty big nerf in his general gameplay. In result, Zato is more negative on unsummons and his unsommon combos are less liberal/more strict.His other changes are cute tho :3— MarlinPie (@MarlinPie) August 30, 2021